|
Você não é registrado, por favor registre-se para ter acesso ao conteúdo completo. Caso seja registrado, efetue login. Esqueceu sua senha? Clique aqui Recomendamos o uso do Mozilla Firefox para uma melhor visualização. |
|
| Início | Postados Hoje | Marcar Fóruns Como Lidos | Álbums | Banidos | SE Team | Medalhas |
|
|||||||
| Registrar | Loteria VIP | Staff SE | Regras do fórum | Comunidade | Arcade | Postados Hoje | Pesquisar | Experience |
|
|
|
|||||||||||||||||||||||||||||||||||||||||||||||
|
|
![]() |
|
|
LinkBack | Ferramentas do Tópico | Modos de Exibição |
|
|
|
|
#1 (permalink) | ||||||||||||||
|
Amigo SE
![]() Registrado em: Dec 2008
Localização: São Paulo
Posts: 1,188
Agradeceu: 162
Agradecido 1,768 Vezes em 486 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
![]()
Nome Real: Victor
|
Este Mod habilita o comando .cl que teletransporta o char para seu Clan Leader. Serve para todas as plataformas.
Vá na pasta gameserver/handler/voicedcommandhandlers e crie o arquivo Cl.java Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding.EscapeFinalizer;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
/**
*
*
*/
public class Cl implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "cl" };
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("cl"))
{
if (activeChar.getClan() == null)
{
return false;
}
L2PcInstance leader;
leader = (L2PcInstance)L2World.getInstance().findObject(activeChar.getClan().getLeaderId());
if(leader == null)
{
activeChar.sendMessage("Your partner is not online.");
return false;
}
else if(leader.isInJail())
{
activeChar.sendMessage("Your leader is in Jail.");
return false;
}
else if(leader.isInOlympiadMode())
{
activeChar.sendMessage("Your leader is in the Olympiad now.");
return false;
}
else if(leader.atEvent)
{
activeChar.sendMessage("Your leader is in an event.");
return false;
}
else if (leader.isInDuel())
{
activeChar.sendMessage("Your leader is in a duel.");
return false;
}
else if (leader.isFestivalParticipant())
{
activeChar.sendMessage("Your leader is in a festival.");
return false;
}
else if (leader.isInParty() && leader.getParty().isInDimensionalRift())
{
activeChar.sendMessage("Your leader is in dimensional rift.");
return false;
}
else if (leader.inObserverMode())
{
activeChar.sendMessage("Your leader is in the observation.");
}
else if(leader.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(leader.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(leader.getClan()).getSiege().getIsInProgress())
{
activeChar.sendMessage("Your leader is in siege, you can't go to your leader.");
return false;
}
else if(activeChar.isInJail())
{
activeChar.sendMessage("You are in Jail!");
return false;
}
else if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You are in the Olympiad now.");
return false;
}
else if(activeChar._inEventVIP)
{
activeChar.sendPacket(SystemMessage.sendString("Your leader is in a VIP event."));
return false;
}
else if(activeChar.atEvent)
{
activeChar.sendMessage("You are in an event.");
return false;
}
else if (activeChar.isInDuel())
{
activeChar.sendMessage("You are in a duel!");
return false;
}
else if (activeChar.inObserverMode())
{
activeChar.sendMessage("You are in the observation.");
}
else if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
activeChar.sendMessage("You are in siege, you can't go to your leader.");
return false;
}
else if (activeChar.isFestivalParticipant())
{
activeChar.sendMessage("You are in a festival.");
return false;
}
else if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
{
activeChar.sendMessage("You are in the dimensional rift.");
return false;
}
else if (activeChar == leader)
{
activeChar.sendMessage("You cannot teleport to yourself.");
return false;
}
if(activeChar.getInventory().getItemByItemId(3470) == null)
{
activeChar.sendMessage("You need one or more Gold Bars to use the cl-teleport system.");
return false;
}
int leaderx;
int leadery;
int leaderz;
leaderx = leader.getX();
leadery = leader.getY();
leaderz = leader.getZ();
activeChar.teleToLocation(leaderx, leadery, leaderz);
activeChar.sendMessage("You have been teleported to your leader!");
activeChar.getInventory().destroyItemByItemId("RessSystem", 3470, 1, activeChar, activeChar.getTarget());
activeChar.sendMessage("One GoldBar has dissapeared! Thank you!");
}
return true;
}
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
registerVoicedCommandHandler(new CastleDoors()); registerVoicedCommandHandler(new Hellbound()); registerVoicedCommandHandler(new Banking()); + registerVoicedCommandHandler(new Cl());
__________________
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] |
||||||||||||||
|
|
|||||||||||||||
| O seguinte membro ao lado disse Obrigado(a) a : KaL por gostar deste Post : |
Aquilis (12-09-2009)
|
| Links Patrocinados |
![]() |
|
|