|
Você não é registrado, por favor registre-se para ter acesso ao conteúdo completo. Caso seja registrado, efetue login. Esqueceu sua senha? Clique aqui Recomendamos o uso do Mozilla Firefox para uma melhor visualização. |
|
| Início | Postados Hoje | Marcar Fóruns Como Lidos | Álbums | Banidos | SE Team | Medalhas |
|
|||||||
| Registrar | Loteria VIP | Staff SE | Regras do fórum | Comunidade | Arcade | Postados Hoje | Pesquisar | Experience |
|
|
|
||||||||||||||||||||||||||||||||
|
|
|
|
LinkBack | Ferramentas do Tópico | Modos de Exibição |
|
|
#1 (permalink) |
|
Membro - Karma
![]() Registrado em: Sep 2009
Localização: Rio Verde GO
Posts: 383
Agradeceu: 265
Agradecido 274 Vezes em 113 Posts
Nome Real: Paulo Eduardo Ferreira
|
Um mod pra balandear as classes ex: dagger x mago etc... tera as opcoes pra add em l2jmods.properties ai e so deixar como vcs quiserem! Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/skills/Formulas.java
===================================================================
--- java/net/sf/l2j/gameserver/skills/Formulas.java (revision 3695)
+++ java/net/sf/l2j/gameserver/skills/Formulas.java (working copy)
@@ -1162,6 +1162,104 @@
{
defence += target.getShldDef();
}
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.DAGGER_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.DAGGER_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.DAGGER_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.ARCHER_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.ARCHER_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.ARCHER_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.BLUNT_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.BLUNT_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.BLUNT_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.FIST_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.FIST_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.FIST_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.DUAL_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.DUAL_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.DUAL_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.SWORD_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.SWORD_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.SWORD_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.POLE_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.POLE_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.POLE_VS_ROBE;
+ }
+ }
//if (!(attacker instanceof L2RaidBossInstance) &&
/*
if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 3695)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -881,7 +881,30 @@
public static boolean L2JMOD_WEDDING_SAMESEX;
public static boolean L2JMOD_WEDDING_FORMALWEAR;
public static int L2JMOD_WEDDING_DIVORCE_COSTS;
-
+
+ /** Class Balances */
+ public static float DAGGER_VS_HEAVY;
+ public static float DAGGER_VS_LIGHT;
+ public static float DAGGER_VS_ROBE;
+ public static float ARCHER_VS_HEAVY;
+ public static float ARCHER_VS_LIGHT;
+ public static float ARCHER_VS_ROBE;
+ public static float BLUNT_VS_HEAVY;
+ public static float BLUNT_VS_LIGHT;
+ public static float BLUNT_VS_ROBE;
+ public static float FIST_VS_HEAVY;
+ public static float FIST_VS_LIGHT;
+ public static float FIST_VS_ROBE;
+ public static float DUAL_VS_HEAVY;
+ public static float DUAL_VS_LIGHT;
+ public static float DUAL_VS_ROBE;
+ public static float SWORD_VS_HEAVY;
+ public static float SWORD_VS_LIGHT;
+ public static float SWORD_VS_ROBE;
+ public static float POLE_VS_HEAVY;
+ public static float POLE_VS_LIGHT;
+ public static float POLE_VS_ROBE;
+
// Packet information
/** Count the amount of packets per minute ? */
public static boolean COUNT_PACKETS = false;
@@ -1848,6 +1871,34 @@
TVT_EVENT_RUNNING_TIME = Integer.parseInt(L2JModSettings.getProperty("TvTEventRunningTime", "1800"));
TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(L2JModSettings.getProperty("TvTEventParticipationNpcId", "0"));
+ DAGGER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.50"));
+ DAGGER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.00"));
+ DAGGER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "1.80"));
+
+ ARCHER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.50"));
+ ARCHER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.00"));
+ ARCHER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "1.80"));
+
+ BLUNT_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.50"));
+ BLUNT_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.00"));
+ BLUNT_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "1.80"));
+
+ FIST_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.50"));
+ FIST_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.00"));
+ FIST_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "1.80"));
+
+ DUAL_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.50"));
+ DUAL_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.00"));
+ DUAL_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "1.80"));
+
+ SWORD_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.50"));
+ SWORD_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.00"));
+ SWORD_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "1.80"));
+
+ POLE_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.50"));
+ POLE_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.00"));
+ POLE_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "1.80"));
+
/** L2JMOD Wedding system */
L2JMOD_ALLOW_WEDDING = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));
L2JMOD_WEDDING_PRICE = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties (revision 3695)
+++ java/config/l2jmods.properties (working copy)
@@ -132,3 +132,52 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+#---------------------------------------------
+# Balance Dagger Classes -
+#---------------------------------------------
+DaggerVsHeavy = 2.50
+DaggerVsLight = 2.00
+DaggerVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Archer Classes -
+#---------------------------------------------
+ArcherVsHeavy = 2.50
+ArcherVsLight = 2.00
+ArcherVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Blunt Classes -
+#---------------------------------------------
+BluntVsHeavy = 2.50
+BluntVsLight = 2.00
+BluntVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Dual-Weapon Classes -
+#---------------------------------------------
+DualVsHeavy = 2.50
+DualVsLight = 2.00
+DualVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Fist Classes -
+#---------------------------------------------
+FistVsHeavy = 2.50
+FistVsLight = 2.00
+FistVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Sword Classes -
+#---------------------------------------------
+SwordVsHeavy = 2.50
+SwordVsLight = 2.00
+SwordVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Pole Classes -
+#---------------------------------------------
+PoleVsHeavy = 2.50
+PoleVsLight = 2.00
+PoleVsRobe = 1.80
|
|
|
| Os Seguintes 4 Usuários disseram Obrigado(a) para B1Z4R0 por gostarem deste post : |
| Links Patrocinados |
|
|