| allanalcantara |
30-10-2011 03:11 AM |
Criando Skill Ant-Buffer[JAVA]
se faltar alguma coisa digam-me aqui...
é um mod que ele faz um comando ant buffer dentro do java.
Criar um Comando de voz Handler [Nome: InvullBuffs]
Código:
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
public class InvullBuffs implements IVoicedCommandHandler
{
private static String[] _voicedCommands = { "buff_block", "buff_unblock" };
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("buff_block"))
{
activeChar.setInvullBuffs(true);
activeChar.sendMessage("You cant take any effect now.");
}
else if (command.equalsIgnoreCase("buff_unblock"))
{
activeChar.setInvullBuffs(false);
activeChar.sendMessage("Your status restored, you can take normaly effects.");
}
return true;
}
public String[] getVoicedCommandList()
{
return _voicedCommands;
}
}
Registre seu novo Handler
Código:
@@ -47,6 +47,7 @@
{
_datatable = new FastMap<String, IVoicedCommandHandler>();
registerVoicedCommandHandler(new stats());
+ registerVoicedCommandHandler(new InvullBuffs());
if (Config.L2JMOD_ALLOW_WEDDING)
registerVoicedCommandHandler(new Wedding());
if (Config.BANKING_SYSTEM_ENABLED)
Criar Método "InvullBuffs" em L2PcInstance
Código:
@@ -2153,6 +2160,15 @@
{
return _pvpKills;
}
+ public void setInvullBuffs(boolean InvullBuffs)
+ {
+ _InvullBuffs = InvullBuffs;
+ }
+
+ public boolean isInvullBuffs()
+ {
+ return _InvullBuffs;
+ }
Como última etapa em "net/sf/l2j/gamserver/model/L2Skill.Java"
Código:
@@ -2934,6 +2962,9 @@
if (effected.isInvul())
return _emptyEffectSet;
+ if ((effector instanceof L2PcInstance && (!isOffensive() || !isDebuff())) && (((L2PcInstance)effected).isInvullBuffs()))
+ return _emptyEffectSet;
+
if ((isOffensive() || isDebuff()) && effector instanceof L2PcInstance && ((L2PcInstance)effector).isGM())
{
if (!((L2PcInstance)effector).getAccessLevel().canGiveDamage())
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