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-   -   [Hellbound] Lineage II Server-Pack |L2OFF Team| Hellbound x64 (https://secretexperience.net/l2off-admin-server-packs/11453-lineage-ii-server-pack-l2off-team-hellbound-x64.html)

350Z 10-08-2009 06:16 PM

Lineage II Server-Pack |L2OFF Team| Hellbound x64
 
Olá Pessoal.
venho trazer um dos ultimos Trabalhos da nossa equipe.!
L2OFF Team.
-Extender Hellbound CT1.5

-Server - Pack -
Hellbound Full
Script's ,Hellbound 90%
HTML , compativeis
Fantasy Isle, Areas Hellbound.
GeoData, 80%
Quest , 90%
Transformações, 90%
Hero Skills 100%
Death Penality 100%

-----------------------------
Resumo Basico.
o Novo Conteúdo: Primeira introduzido no Kamael, Hellbound a área é o principal foco de novos conteúdos, tornando esta área épico em dificuldade e intensidade. Atingir o Raid Boss, Beleth, exige grandes Jogadores desempenham e nervos de aço. Além de fortalecer o Hellbound área, de alto nível das , sub-classes benefícios, novas Skills transformações estão disponíveis com esta atualização.
o Nível : Hellbound Com a expansão, o nível do jogo é elevada para 85.
o Enhanced Pet System: Os jogadores podem agora nutrir, treinar e montar seu próprio pet, lobo, bem como evoluir o seu atual búfalo, puma e kookaburra pets.
-----------------------------
Oque foi Trabalhado.!
Script's
AI.OBJ
Transformações.
Skills.
Extender.
Trabalhado pelo codigo.
AmpeDx64, Sistema de Segurança.
Ultima Atualização ,02/07/2009 isso mesmo !
-----------------------------

Extender !
Instalado e
Modificado
Abaixo Veja!
1 = SIM
0 = NAO

-----------------------------
Citação:

[GENERAL]
PROTOCOL VERSION=831
Este e o protocolo Hellbound

[HERO SYSTEM]
SKILLID_1=395
SKILLID_2=396
SKILLID_3=1374
SKILLID_4=1375
SKILLID_5=1376

[MODS]
JOIN LEAVE MOD=0

[DEATH PENALTY]
ENABLED=1
SKILLID=5076

[ABNORMAL SYSTEM]
ENABLED=1
SKILLID=1405

[KAMAEL RACE]
ENABLED=1
---------------------------------------
Sobre a Jogabilidade.!
PS: Quero que testen e Aprovem a
jogabilidade dessa Pack , no entando estou
sem tempo para testes profundos nessa pack
pelo meu time, sobre erros e Bugs,
podem informar em Duvidas. usem apenas
esse post para comentarios ou Duvidas sobre o Download



Link para Download

L2OFF Team Hellbound Pack.

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Apocalipce 11-08-2009 01:47 AM

Muito ! esse pack é seu mesmo amigo ?
pode dar mais infos sobre kamael skills ? boss tipo baium ? olympiadas, quests funcionando ? eu entendo de java agora de l2off soh sei colocar on!hehe
c nao é meu forte
sobre a versao do innova gracia final sabe me dizer que alguem conseguiu o pack ou sources?
aguardo respostas vlw por compartilhar

Kartanus 11-08-2009 02:05 AM

estava trabalhando a dias em um pack.. não sei se é o mesmo. mas quando instalei o up grade ele já começa lvl 80 e com o personagem errado.
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cara desculpa.. mas acabei de testa o pack ele continua indo até o lvl 78 =/

ou eu que estou fazendo alguma coisa errada 3h =/

----------

cara desculpa.. mas acabei de testa o pack ele continua indo até o lvl 78 =/

ou eu que estou fazendo alguma coisa errada

350Z 11-08-2009 10:43 AM

Sobre o level 85 ainda nao esta perfeito.
sim o pack e meu...
eu peguei os Soucers extender. de
um SVN que tem no postpasific.
e La2Base, e fiz a compilação..

uma pergunta ai.
Kartanus ?
vc consegue andar. quando cria o char errado ?

Kartanus 11-08-2009 12:32 PM

sim.. ando perfeitamente.. só quando desloga é impossivel loga com a mesma conta.. vou excluir o sql e refazer novamente.. estou achando que é um possivel erro meu.. quanto ao resto imagino estar perfeito.. vi que vc corrigiu os erros de npc tbm. que são comun no hellbound. logo posto uma resposta

--------------
acabei de refazer os banco de sql e fico a mesma coisa =/
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Apocalipce 11-08-2009 02:09 PM

eu abaxei o pack Server_Hellbound_Off_x64 no la2base e parece ser o mesmo pack , possui as mesmas datas de modificacao e compilacao desde os scripts a dbs unica coisa que vi de diferente foi as 2 quest de hellbound =/
ta na hora da agente montar um Open Svn e começar trabalhar em coisas que falta vi muita coisas boas pra colocar no pack que nao tem, por exemplo opcoes no mammon para as s80, correcoes dos mobs novos
hellboubd se vcs perceber os mobs nao ataca e estao com status errados, temos que ver a ai do baium que quando vc acorda ele ele desaparece, e ver o problema das olympiada quando vc clica pra ver alguma luta vc fica visivel na area ;0
Ta na hora da agente fazer melhor que qualquer forum ou site russo fazer uma timeline um svn mesmo e trabalhar no gracia final ou hellbound mesmo
liona ta la online bonbando com muitas falhas e coisas faltando mais por fim funcional, nao sei se existe os sources desse pack ai ou o que eu peguei mais podemos trabalhar em cima dele e deixar ele funcional
pq l2off free nao tem por ai! podiamos adicionar por padrao npc buffe, gm shop, o gato de classe ja em todas as cidades, e ver se tem como arrumar o problema de quando vc fala com npcs aparece HTLM [CLARRISSA_GATEAKEPER] por exemplo
nao estou precoupado com coisa nova e sim
sub
nobles
olympiadas,
1 2 3 jobs
auto learnskills
e os kamael funcionando
com as skills pelo menos funcionando algumas
ta ai ideia agora é soh montar uma grande equipe

350Z 11-08-2009 03:32 PM

da uma olhada !
no primeiro post!.
Citação:

Oque foi Trabalhado.!
Script's
AI.OBJ
Transformações.
Skills.
Extender.
Trabalhado pelo codigo.
AmpeDx64, Sistema de Segurança.
Ultima Atualização ,02/07/2009 isso mesmo !
quanto a Extender e SVN Script's.
o SVN no qual esta contida no pack.
e do postpasific , La2Base.

--------------
eu entendo Sobre o SVN..
estaria Disposto ate a ajudar
olha que eu ajudaria muito...
mas no entando sobre os free na internet..
e como se diz nao e totalmente completo.
SQL, Subdata Base. esta totalmente inconpleto.
Script's Faltando Geodata. no entando
se vc quizer um L2OFF Bom . e so os
comprado que existe. são os melhores.
L2 Crusaders ! foi comprado do
l2ds.org
--------------------
que tal fazermos uma vaquinha.
e comprar um pack..


----------

Kartanus me mostra os logs
do seu Cached.exe na hora de criar o char.!

Apocalipce 11-08-2009 05:18 PM

350z Sabe compilar o sources desse server ? eu tenho eles aqui e atualizei pra versao 461 a versao que agente ta usando é 414 vi que varias correcoes foi feitas e queria muito compilar esses extender se vc perguntar pra min compilar por maven, por dos java eu sei agora esses sources eu nao sei mesmo nem consigo!

o svn desse pack é
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350Z 11-08-2009 05:30 PM

meu pc ta na garantia deu problema entao quando ele voltar
eu arumo pra nos xD

Apocalipce 11-08-2009 05:35 PM

Vou pesquisar aqui :)
o microsoft visual estudio, ou netbeans ou o eclipce atualizado com os plugins vai dar conta disso! soh acho estranho que nao tem nada tipo um build.xml , ou um pom nao tem nada pra dar comando pra compilar
tem alguma ideia ?

as versoes que circula pela net é a 414 olhem quantas correcoes e mudanças foi feito ate a 461 do dia 21 do mes de julho ! desde suporte para lvl 85 ate suporte para varias skills kamael soul system! e correcoes que eu tinha falado por exemplo vc clica pra matar um moob e depois em seguida o outro ele aparece com a vida vazia como tivese morto foi corrigida! se alguem sabe compilar o exetender por favor compila e posta ai para agente!

Código:

r461 | Kuroi | 2009-07-21 15:56:31 BRT
- removing SVNRevision.cpp
- added forgotten changes in augmentation, still doesn't work, but i hope that now it can be compiled
r460 | Kuroi | 2009-07-21 14:43:45 BRT
- gladiator/tyrans fix(charges) requested by JohnyCage
r459 | Kuroi | 2009-06-28 19:36:12 BRT
- generate random augmentation effect
- fixed withdrawing from warehouse
r458 | Kuroi | 2009-06-27 02:57:54 BRT
- fix of last fix
r457 | Kuroi | 2009-06-25 10:21:49 BRT
- fix for bug reported by THUG, hope it will be ok
r456 | Kuroi | 2009-06-21 20:22:49 BRT
-faster regeneration when sitting nad having level smaller than 40
r455 | Kuroi | 2009-06-21 19:31:06 BRT
- fixed character loading screen (flying boots)
- sending augment information about equiped weapon
r454 | Kuroi | 2009-06-20 10:19:59 BRT
- first load of items from db is extended
r453 | Kuroi | 2009-06-20 06:58:46 BRT
- savig item ex information to db and loading them from db
- there is still missing cached->l2server and l2server->cached sending ex info about items
r452 | Kuroi | 2009-06-20 06:56:39 BRT
- fixed creating new item ex information
r451 | Kuroi | 2009-06-20 06:46:25 BRT
- user_item_ex table which holds extended information about items, such as augmentation, mana etc.
r450 | Kuroi | 2009-06-19 14:57:46 BRT
- fixed wrong use of shared guard
r449  Kuroi | 2009-06-17 18:19:20 BRT
- Preventing herb problem when herb aren't immediate effects in itemdata (Pet can't use it), thanks to Sdw
r448 | Kuroi | 2009-06-16 03:16:01 BRT
- unequip if weapon is equiped before adding or removing augmentation
r447 | Kuroi | 2009-06-15 19:35:00 BRT
- fixed bad ccreature size
r446 | Kuroi | 2009-06-15 11:02:58 BRT
- some forgotten shared guard
r445 | Kuroi | 2009-06-15 10:59:55 BRT
- removing augmentation from weapon (not tested)
- added sending inventory update when adding augmentation to weapon
- SkillMod struct from CCreature class, great thanks to wfx for sharing this
r444 | Kuroi | 2009-06-15 07:31:38 BRT
- fix for quest system, thanks to SDW
- multipartycommand channel fix, thanks to SDW and Kation
r443 | Kuroi | 2009-06-15 04:41:47 BRT
- hooks for equiping and unequping weapons, so augmentation system can in future add and removes augmentation bonuses
r442 | Kuroi | 2009-06-14 20:58:29 BRT
- items can be put to augmentation window, after pushing transform button, life stone and gemstones disappears
  and in item is putted one of the augmentation effect (not the right one)
- augmentation effect is right now written in black color, it isn't the right one (according to item and lifestone) and
  augmentation isn't saved to db
r441 | Kuroi | 2009-06-14 18:10:42 BRT
- items can be putted to augmentation windows (weapon coresponding life stone and coresponding gemstone)
  when you push Transform button, nothing happens, this part isn't implemented yet
r440 | Kuroi | 2009-06-14 15:22:58 BRT
- fixed sending new ex packets from server to client, i forgot enable them in OpcodeTables
r439 | Kuroi | 2009-06-14 05:07:46 BRT
- next step in augmentation system (not tested, but it may works):
    - html bypass - augment 1, augment 2
    - show window for augmentation
    - putting weapons in there
    - putting lifestone in there
    - putting gems in there
r438 | Kuroi | 2009-06-11 02:50:32 BRT
- reading and parsing file: augmentation_data.txt
- added sending extended information to clients in InventoryList and InventoryUpdate packets, they now gets information from new memory place in CItemSharedData
r437 | Kuroi | 2009-06-10 14:32:43 BRT
- fixed changing subjob for gm commands, for changing by npc it may works too
r436 | Kuroi | 2009-06-10 07:36:26 BRT
- start of augmentation system, right now its just start which creates Extended Info for items which will hold extended information about items
- is this idea good? will it works everytime, or position of ExInfo must be changed and CItemSharedData must be extended?
r435 | Kuroi | 2009-06-09 07:52:23 BRT
- fix in cached for upgrading pledge skills
r434 | Kuroi | 2009-06-08 18:09:43 BRT
- soul system made by Fyyre
r433 | Kuroi | 2009-06-08 04:46:42 BRT
- fix for not saving information about right weapon
r432 | Kuroi | 2009-06-05 06:11:40 BRT
- oh my, oh my ... i forgot to fix sending messages to cached
r431 | Kation | 2009-06-04 21:16:06 BRT
Fixed send in CDB::RequestCreateExtPledgeInfo
r430 | Kation | 2009-06-04 08:23:55 BRT
Shortcut (assemble fix there were too many args in item case)
r429 | Kation | 2009-06-04 08:17:43 BRT
Fix for load pledge by name.
r428 | Kuroi | 2009-06-02 23:00:00 BRT
- fixed all npc was level 1
r427 | Kuroi | 2009-05-31 02:40:15 BRT
- translation of forgotten comments to english
r426 | Kuroi | 2009-05-30 09:09:31 BRT
- increase max skill enchant level to 85
r425 | Kuroi | 2009-05-30 08:57:51 BRT
- parser/lexer for skill enchanting for prob_79 - prob_85
r424 | Kuroi | 2009-05-30 08:05:17 BRT
- fixed merchants talking to player when has exp > 0
- fixed creating big LinError.txt
- increase more places with max items in world test
r423 | Cybersick | 2009-05-23 21:14:51 BRT
fixing the ALT+B before talking to a NPC issue (and testing my usr/pwd)
r422 | Kuroi | 2009-05-17 10:34:01 BRT
- sql scripts for level 85
- before running those scripts you need to change Exp column in user_data and user_subjob from type int to type bigint
r421 | Kuroi | 2009-05-17 10:30:53 BRT
- level 85, its still work in progress, but somewhere else this implementation works for now, so maybe here it will too
- added SharedCached.h where all needed indexes of cache-server and server-cache packets will be defined
r420 | SDW | 2009-04-12 05:02:22 BRT
Reverted since it won't work AND DAMN WHO THE HELL POSTED THIS WITH MY ACCOUNT lol
r419 | SDW | 2009-04-11 07:55:21 BRT
Added fishing skills to CParserForAcquire
r418 | SDW | 2009-03-09 16:46:48 BRT
r417 | SDW | 2009-03-09 16:37:27 BRT
Reworked i_death
r416 | Fidow | 2009-03-07 13:54:34 BRT
I forgot about this one heh :P
- Removed "USE lin2world"
r415 | Fidow | 2009-03-03 11:22:14 BRT
- Changed kamael "berserker" class to "kamael_berserker" in order to fix problem with manual_pch.txt script file (berserker is already an abnormal effect and was causing some issues with AI and learning skills) NOTE: You need to update scripts too!
- Fixed LastTalked filter to exclude normal monsters ao we can target them now
- Fixed query files to non-use lin2world by default, just current.
- Fixed one query inside CacheD PacketHandler to non-use lin2world by default.
r414 | Fr3DBr | 2009-02-20 21:47:32 BRT
Implementing //RedSky Duration GMCommand
r413 | Fr3DBr | 2009-02-20 21:36:30 BRT
r412 | Fr3DBr | 2009-02-20 20:25:43 BRT
Commiting RedSky and EarthQuake Effect ;)


markushiltz 11-08-2009 08:42 PM

Citação:

Postado Originalmente por Kartanus (Post 43810)
estava trabalhando a dias em um pack.. não sei se é o mesmo. mas quando instalei o up grade ele já começa lvl 80 e com o personagem errado.
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----------

cara desculpa.. mas acabei de testa o pack ele continua indo até o lvl 78 =/

ou eu que estou fazendo alguma coisa errada 3h =/

----------

cara desculpa.. mas acabei de testa o pack ele continua indo até o lvl 78 =/

ou eu que estou fazendo alguma coisa errada

^^ me desculpa mas se são os mesmo packs como pode 1 começar no lvl 80 e o mesmo só chega ao 78?^^:err:

Kartanus 11-08-2009 08:59 PM

Citação:

Postado Originalmente por markushiltz (Post 43925)
^^ me desculpa mas se são os mesmo packs como pode 1 começar no lvl 80 e o mesmo só chega ao 78?^^:err:

estava com o pack a dias e tava testando up-grade nele

markushiltz 11-08-2009 09:18 PM

galera se tiver uma equip se formando quero ajudar ainda q eu não faça parte da equip

não sei tudo mas o q eu não souber eu ajudo a procurar

vlw abraço!:dull:

Apocalipce 13-08-2009 01:29 PM

eu e o vagner estamos mechendo no server hellbound! eu abaixei as sources e ja compilei o servidor! agora é trabalhar em cima das sources e reunir o maximo possivel de emplementacoes! achei tb + 2 svn russo com muita coisa boa pra emplementar!

350Z 14-08-2009 05:58 PM

ow compilar o Extender e diferente de conpilar as atualizações tem os codigos
que é pra ser inserido no L2Server e alguns no L2NPC
Cached.exe
olha eu posso ver aqui .
pelo svn que e precizo adicionar.
no entanto to com muito serviço e to chegando
somente as 2hs da manha .
as vezes quem fica com minha ACC/ do fórum
e meu irmão. que usa o mesmo computador.
ele entende algo mas nem tanto assin.

Kartanus 14-08-2009 08:24 PM

Citação:

Postado Originalmente por 350Z (Post 44485)
ow compilar o Extender e diferente de conpilar as atualizações tem os codigos
que é pra ser inserido no L2Server e alguns no L2NPC
Cached.exe
olha eu posso ver aqui .
pelo svn que e precizo adicionar.
no entanto to com muito serviço e to chegando
somente as 2hs da manha .
as vezes quem fica com minha ACC/ do fórum
e meu irmão. que usa o mesmo computador.
ele entende algo mas nem tanto assin.

algumas coisas já foram resolvidas, mas te ainda bastante coisa pra aruma..
tipo quando o player argumenta uma arma e equipa-se com ela o server cai ..
não sei se é permitido postar msn aqui.

350Z 14-08-2009 08:30 PM

me manda PM com seu MSN. é
podemos fazer o projeto

AndreEsteves 17-10-2009 01:25 AM

corrigindo L2CR foi comprado no la2guard/nextdev
:)

tridenator 31-10-2009 07:26 PM

Erro ao executar l2server.exe
 
1 Anexo(s)
Boa tarde, gostaría de fazer uma pergunta de este pack, alguém teve ese erro? apos isto, o l2server fecha sosinho.
desde ja, obrigado

deixo uma imagen to.

Código:

A:I:S:E:PE:DI:DE:BO=6.000000:6.000000:6.000000:6.000000:1.500000:0:0:0
L:Y:X:H=0:0:0:0:0
Crashed Thread[1].
CRASH
Server Up Time : Sat Oct 31 21:41:31 2009
Current Time : Sat Oct 31 21:42:26 2009
Elapsed Time : 0 days 0 hours 0 minutes 55 seconds
IOBufferPool - 1000 / 1000,  PendingWrite 0 bytes [0]
=============== object report
user[0/0], npc[0/0], item[0/0], usersocket[0]
=============== npc server connection log
no connect

[(3512) 2009/10/31 21:42:26]: =======================
an Access Violation in module L2Server_Extender.exe at 0033:0054a6b8.
start at 2009/10/31 21:41:30
Write to location 00000000 caused an access violation.

Registers:
EAX=00000001 CS=0033 EIP=0054a6b8 EFLGS=00010246
EBX=00000000 SS=002b ESP=7ca1fc90 EBP=0004c158
ECX=81341440 DS=002b ESI=00400000 FS=0053
EDX=00000001 ES=002b EDI=00000000 GS=002b
Bytes at CS:EIP:
c6 03 01 65 48 8b 04 25 58 00 00 00 48 8b 0c f8
Stack dump:
7ca1fc90: 1cb7edb4 00000000 0004c158 00000000 009d0560 00000000 00065448 00000000
7ca1fcb0: 1cb7edb4 00000000 00000102 00000000 fffffffe ffffffff 0064dd24 00000000
7ca1fcd0: 0004c158 00000000 0061e5f9 00000000 1cb7edb4 00000000 00400000 00000000
7ca1fcf0: 00000000 00000000 00065448 00000000 3eff133c 00000000 00000000 00000000
7ca1fd10: 41252088 00000000 fffffffe ffffffff 000000a4 00000000 00000000 00000000
7ca1fd30: 41252088 00000000 0054db88 00000000 00000000 00000000 00000000 00000000
7ca1fd50: 000000a4 00000000 1cb7edb4 00000000 00005446 00000000 0004c158 00000000
7ca1fd70: fffffffe ffffffff 3eec0044 00000000 fffffffe ffffffff 77d6b950 00000000
7ca1fd90: 000000c8 00000000 00065310 00000000 000b3381 00000000 00000001 00000000
7ca1fdb0: 00000000 00000000 00622a00 00000000 1cb7edb4 00000000 00000000 00000000


ver = Dec 16 2005_22:03:13


GuardInfo :

IOThread [0][0] (good):  void IOThread_common(void *arglist)
    Lock Stack  :

IOThread [1][62] (ahehe):  void IOThread_common(void *arglist) -> void CDBSocket::OnRead() -> void CIOSocket::Close() -> void CDBSocket::OnClose() -> CacheSocket Closed
    Lock Stack  :

ListenThread [13][734109] (good):  void ListenThread_common() -> CGameEvents::OnLoadData -> void LoadData(void) -> CSkillDB::Load() -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> CSkillEffect_i_dispel_by_slot::CSkillEffect_i_dispel_by_slot(WCHAR* slotname, int slotnum) -> void CJobFinishSignal::Init() -> bool CJobFinishSignal::WaitFinish(JobFinishType JobType, unsigned int nTimeOutSec)
    Lock Stack  :

MainThread [12][219] (good):      Lock Stack  :

GuardInfo end



[(3512) 2009/10/31 21:42:26]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception


StrangerOmega 04-05-2010 09:29 AM

350z!! Se eu comprar o pack do l2ds com as características do original e te passar a cópia, vc consegue voltar a cópia pra mim e pra mais quem quiser aí só com uma alteração...queria que só tivesse de add o gk global...o resto quero deixar como no oficial. Se sim avisa ai que vou negociar lá o pack com o gringo.

350Z 04-05-2010 10:35 AM

Me envia uma PM, com seu MSN..

ghoma 01-07-2010 04:11 PM

Hi, i have a problem, but only with normal chars, GM chars dont have the problem.

Look HP Mob, u far from mob and you do not see the life and cant attack.

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

U near from mob and can see hp and attack.

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

GM Char dont have this problem, only normal chars.

Anyone can help me??

messiasgama 28-08-2010 10:26 AM

O clan desse svn esta com problema
cria mais nao atualiza se reiniciar o server ai atualiza o char
.....

kaiserx 05-10-2011 02:05 AM

Download Off Alguem Favor fexar o Topico

GugaTheSlayer 12-11-2012 04:08 PM

Esse me parece ser o COEP :D:wideeyed:

350Z 12-11-2012 04:34 PM

Sim, é o COEP. que é código livre. Corrigimos alguns bugs, programamos algumas features em C++

GugaTheSlayer 12-11-2012 05:32 PM

Abandono COEP (Comunidade Opensource Extender Project)
 
Eh, pelo que eu vi, os caras meio que abandonaram o OpenSource,
no entanto, de vez enquando aparece um do [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] pra postar algo la,
mas nada que "finalize" esse COEP hellbound. ;/
Pelomenos se tivesse um estimulo pra galera terminar aquilo lá seria bom.

350Z 12-11-2012 10:57 PM

Eu tentei, mais fica difícil nesse caso devido a complexidade do software, que é muito grande e existem muitos códigos e cerca de 30% é em Assembly que exige muita experiência em programação de baixo nível.


solstise 19-08-2014 04:34 AM

reshare pls


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