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-   -   Weapons Glow Epic Hero Enchantes (https://secretexperience.net/showthread.php?t=21754)

DS-Dazzel 25-05-2010 02:41 PM

Weapons Glow Epic Hero Enchantes
 
E SO VC PEGA O LineageEffect.e_u092_i E procurar no Weapongr.dat e subistituir cola por cima do que ja tem la


Esse Glow Deixara qualquer arma com o mesmo brilho que os Aretmis,Zeus,Medusa e etc..

Bow. Pegue o Codigo do Bow abaixo e porcure na linha do seu bow icarus,dynasty ou qualquer outro e troque o codigo LineageEffect pelo de baixo

mais troque tudo Exemplo

Amarelo=Glow Hero
Azul=Glow Normal

LineageEffect.e_u092_g -> LineageEffect.e_u092_i

Esses codigos sao dos Glow Hero nas Weapons

Código:

Bow:       

LineageEffect.e_u092_i

Devil Spear Pole:       

LineageEffect.e_u092_k

Medusa Blade:       

LineageEffect.e_u092_a

Hades Dagger:       

LineageEffect.e_u092_g

Thor Hammer( Martelo - Machado ):       

LineageEffect.e_u092_c

Odin Cleaver( Titan - Destroyer ):       

LineageEffect.e_u092_b

Zeus Mace:       

LineageEffect.e_u092_d

Ares Fists ( Garra ):       

LineageEffect.e_u092_h        LineageEffect.e_u092_h

Dual Medusa Blade:       

LineageEffect.e_u092_a        LineageEffect.e_u092_a


Aphrodite Staff        Epic Weapon:

LineageEffect.e_u092_h

Icarus

Staf:
LineageEffect.e_u092_h

Pole:
LineageEffect.e_u092_k

Bow:
LineageEffect.e_u092_i


xdavison 01-06-2010 04:02 PM

postase umas SS ficaria melher ainda o post

DS-Dazzel 03-06-2010 03:51 AM

não tenho as ss pois nao estou usando armas com esse glow
mais esse glow seria o mesmo das armas Epic do Kosglad como:
Artemis,Zeus,Medusa e outros do Kosglad aquele brilho de hero na arma

VslDream 02-02-2011 09:48 PM

Blza Galera,

É o Seguinte. Eu queria saber como liberar para que o GLOW de AUGUMENT aparece ate um certo Encante.

Ex.
No meu Server o Encante Max. era +50
Hoje eu mudei para +100

Agora todo mundo que é acima de +50 o Glow de Augument da Arma não aparece.
O Augment continua normal, so que o brilho se colocar +51 não aparece mais.

Tem como eu aumentar isto pra aparecer ate mesmo com +100???

Obrigado!

DS-Dazzel 03-02-2011 09:09 AM

sim, e so vc ir modificando os glows ate chegar no enchant +++

VslDream 03-02-2011 01:53 PM

o.O

Não entendi direito amigo.
Modificando como??? Pra quanto???
Em que arquivo???

Poderia ser mais explicativo???
POis eu já rodei tudo nesta System aqui. Rs!

Vlws!

xadresz 03-02-2011 01:59 PM

@VslDream
Nao entendi muito bem sua pergunta, você quer que o glow de augument apareça até um certo encante ou que ele apareça A PARTIR de um encante?

Se for APARTIR de um encante, va no arquivo Env.int, procure por:
Código:

EnchantMeshShow=10
EnchantEffectShow=10

Coloque ai o mínimo que você quer que apareça, depois salve com a versão 111.
Flw!

DS-Dazzel 03-02-2011 09:15 PM

EnchantMeshShow=4
EnchantEffectShow=7

4 = Cor do Enchant
7 = Efeito Branco envolta da Cor

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Vermelho = Numero do Enchant
Azul = Efeito da Cor
Amarelo = Efeito Branco envolta da Cor

VslDream 03-02-2011 09:58 PM

Nao Galera,

Acho que não é nada disse que me disseram.
Vou mostrar com imagens o que ocorre em meu server.

Aqui o item esta +50. Veja que o Glow do Augment esta normal.
Otimo assim.

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

O problema esta aqui... O item esta +70
Como eu disse acima passou de +50 o brilho do augument some, como se o item não tivesse o Augment. Veja:

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

Eu queria que ate +100 o brilho aparece normalmente, não parece de aparecer a partir de +50 entenderam?

Vlws ai todo mundo que ajudou.
O que falaram tirou outras duvidas que tinha tb. ^^
Conhecimento sempre é bom!

xadresz 03-02-2011 10:17 PM

Então você tera que adicionar mais linhas no seu Env.int.

Ex:
Código:

Enchant30=(R1=0,G1=59,B1=255,R2=0,G2=0,B2=0,Opacity=2.0,Num=1.2)

Enchant31=(R1=0,G1=59,B1=255,R2=0,G2=0,B2=0,Opacity=2.0,Num=1.2)

Enchant32=(R1=0,G1=59,B1=255,R2=0,G2=0,B2=0,Opacity=2.0,Num=1.2)

Enchant33=(R1=0,G1=59,B1=255,R2=0,G2=0,B2=0,Opacity=2.0,Num=1.2)

Enchant34=(R1=0,G1=59,B1=255,R2=0,G2=0,B2=0,Opacity=2.0,Num=1.2)

Enchant35=(R1=0,G1=0,B1=200,R2=0,G2=0,B2=0,Opacity=2.0,Num=1.2)

Este é do meu servidor. No caso até +35.
No seu deve estar até +50, então é só você copiar a linha do seu e fazer até +100 com os mesmo valores que esta no seu até +50.
Salve na versão 111 e pronto!

VslDream 04-02-2011 01:21 AM

Ola man,

Estranho... Pq meu Env.int não estava ate +50.
Veja abaixo:

Código:

[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00
HeroAuraMesh=LineageWeapons.rangesample

EnchantMeshShow=4
EnchantEffectShow=7

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)
Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)
Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)
Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)
Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)
Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)
Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)
Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)
Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

[Variation]
Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)
Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)
Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)
Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)
Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)
Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)
Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)
Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)
Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)
Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)


;[S0] means postprocessing off

Não entendi foi nada... hehe!!!

DS-Dazzel 04-02-2011 08:57 AM

Citação:

[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aur a001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aur a001_Shader01
HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura0 00_Shader00
HeroAuraMesh=LineageWeapons.rangesample

EnchantMeshShow=4
EnchantEffectShow=7

Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opac ity=1,Num=1)
Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opac ity=1,Num=1)
Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opac ity=1,Num=1)

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Op acity=1,Num=1)
Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Op acity=1,Num=1)
Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Op acity=1,Num=1)
Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opa city=1,Num=1)
Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,O pacity=1,Num=1)
Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,O pacity=1,Num=1)
Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,O pacity=1,Num=1)
Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,O pacity=1,Num=1)

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Op acity=1,Num=1)
Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opa city=1,Num=1)
Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opa city=1,Num=1)
Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opa city=1,Num=1)
Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant21=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant22=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant23=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant24=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant25=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant26=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant27=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant28=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant29=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant30=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant31=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant32=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant33=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant34=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant35=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant36=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant37=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant38=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant39=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant40=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity =1,Num=1)

[Variation]
Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opac ity=1,Num=1)
Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opac ity=1,Num=1)
Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opac ity=1,Num=1)
Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opac ity=1,Num=1)

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Op acity=1,Num=1)
Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Op acity=1,Num=1)
Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Op acity=1,Num=1)
Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opa city=1,Num=1)
Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,O pacity=1,Num=1)
Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,O pacity=1,Num=1)
Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,O pacity=1,Num=1)
Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,O pacity=1,Num=1)

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Op acity=1,Num=1)
Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opa city=1,Num=1)
Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opa city=1,Num=1)
Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opa city=1,Num=1)
Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant21=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant22=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant23=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant24=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant25=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant26=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant27=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant28=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant29=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant30=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant31=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant32=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant33=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant34=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant35=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant36=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant37=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant38=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant39=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)
Enchant40=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opa city=1,Num=1)

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opaci ty=1,Num=1)



;[S0] means postprocessing off
continue vc ate chegar ao 100

VslDream 04-02-2011 04:27 PM

Senhores,

Eu agradeço o que me instruiram.
Mas não funcionou não.

Vou explicar novamente o que acontece....

Aqui o item esta +50. Veja que o Glow do Augment esta normal.
Otimo assim.

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

O problema esta aqui... O item esta +70
Como eu disse acima passou de +50 o brilho do augument some, como se o item não tivesse o Augment. Veja:

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Eu queria que ate +100 o brilho aparece normalmente, não parece de aparecer a partir de +50 entenderam?

Meu Env.int esta assim:

Código:

[EnvSetup]
IsClock=true
StartTime=12
TimeRatio=6

SKYBOX=SkybackgroundColor

;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumHazeringColor=°¹¼ö
;Hazering1=ÅØ½ºÃÄÀ̸§
;->
HAZERING=HazeRing_Final

;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumCloudColor=°¹¼ö
;Cloud1=ÅØ½ºÃÄÀ̸§
;Cloud2=ÅØ½ºÃÄÀ̸§....
;->
NumCloudColor=3
CLOUD1=Cloud_Final
Cloud2=StarField_Final01
Cloud3=StarField_Final02

ShadowTick=0.1
StaticLightingAdjust=4
SlopeSunAngle=30
SubLightNum=0

TimeEnvFileNum=4
TimeEnvFileName0=TimeEnv0.INT
TimeEnvFileName1=TimeEnv1.INT
TimeEnvFileName2=TimeEnv2.INT
TimeEnvFileName3=TimeEnv3.INT

[TerrainShadowMap]
Num=8
AutoTimeGeneration=true

[ActorStaticLight]
Num=8

[BSPSunLight]
Num=8

[WIND]
DefaultWind=true
Area=(X1=0,Y1=0,X2=0,Y2=0)
Direction=(X=0,Y=1)
Speed=48
Accel=4

[FOG]
;1.0=2000unit
StartRange1=1.0
StartRange2=1.5
StartRange3=2.0
StartRange4=2.5
StartRange5=4.0
EndRange1=4.0
EndRange2=5.0
EndRange3=6.0
EndRange4=7.0
EndRange5=10.0
FogSpeed=1

[WaterVolume]
WaterVolumeFogColor=(R=39,G=87,B=126)
WaterVolumeFogStart=200
WaterVolumeFogEnd=3000
WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)
;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)


[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00
HeroAuraMesh=LineageWeapons.rangesample

EnchantMeshShow=4
EnchantEffectShow=7

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)
Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)
Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)
Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)
Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)
Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)
Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)
Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)
Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant21=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant22=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant23=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant24=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant25=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant26=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant27=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant28=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant29=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant30=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant31=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant32=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant33=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant34=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant35=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant36=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant37=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant38=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant39=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant40=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant41=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant42=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant43=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant44=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant45=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant46=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant47=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant48=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant49=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant50=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant51=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant52=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant53=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant54=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant55=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant56=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant57=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant58=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant59=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant60=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant61=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant62=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant63=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant64=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant65=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant66=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant67=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant68=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant69=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant70=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

[Variation]
Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)
Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)
Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)
Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)
Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)
Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)
Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)
Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)
Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)
Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant21=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant22=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant23=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant24=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant25=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant26=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant27=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant28=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant29=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant30=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant31=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant32=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant33=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant34=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant35=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant36=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant37=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant38=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant39=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant40=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant41=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant42=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant43=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant44=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant45=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant46=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant47=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant48=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant49=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant50=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant51=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant52=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant53=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant54=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant55=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant56=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant57=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant58=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant59=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant60=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant61=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant62=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant63=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant64=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant65=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant66=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant67=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant68=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant69=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant70=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)


;[S0] means postprocessing off

; Shader0: glow A
[S1]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=4
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.6
FinalCoef=3.5
ExpBase=0.98
ExpCoef=30
ClampMin=0.25
ClampMax=0.75

; Shader1: glow B
[S2]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=6
FinalBlendOpacity=96
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader2: HDR A
[S3]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.995
BloomScale=5
FinalBlendOpacity=32
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader3: HDR B
[S4]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.994
BloomScale=5
FinalBlendOpacity=48
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=3.7
ExpBase=0.96
ExpCoef=30
ClampMin=0.20
ClampMax=0.8

; Shader4: HDR C
[S5]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=5
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=4
ExpBase=0.96
ExpCoef=30
ClampMin=0.18
ClampMax=0.8

Quem puder dar uma luz, eu agradeço!
As vezes alguem tem algum "Env.int" que funciona acima de +50 no server.
Se puder postar, ai eu testo pra saber se realmente é o Env o responsavel por esta config.

Vlws!

xadresz 04-02-2011 04:47 PM

Bom agora ja não sei, comecei a desconfiar que não é no "Env.int" que meche nisso.
No meu server sem augment o brilho vai normal, mas se eu colocar o item +51 por exemplo o brilho some.
Deve ser padrão do lineage o brilho de augment aparecer até +50 somente.

DS-Dazzel 04-02-2011 05:12 PM

tente usar outra env.init, uma que ja teja com brilho ate ++++++

VslDream 04-02-2011 06:27 PM

Foi o que eu pedi acima DS-Dazzel.
Quem tem esta "Env.int" ???

Pq eu não faço a minina, nem onde encontrar.

Vlws!


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