Secret Experience

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-   [L2J] Dúvidas Solucionadas (https://secretexperience.net/l2j-duvidas-solucionadas/)
-   -   Titan usando Frenzy e Guts juntos [DOT/MWX] (https://secretexperience.net/l2j-duvidas-solucionadas/11167-titan-usando-frenzy-e-guts-juntos-dot-mwx.html)

wfs17 03-08-2009 03:27 AM

Titan usando Frenzy e Guts juntos [DOT/MWX]
 
titan usa frynzer e guster ajudaa ? como tira isso ajuda l2jdot

CavaleiroNegro 03-08-2009 03:45 AM

@wfs17 :

Seguinte se vc pesquisasse teria achado,mais ta ai deixa as duas skills igual a essas abaixo :

Guts :
Código:

<skill id="139" levels="3" name="Guts">
  <!-- Done by dc, completed by NewAge -->
  <table name="#Tab-pDef"> 2 2.5 3 </table>
  <table name="#mpConsume"> 16 19 24 </table>
  <table name="#aggro"> 341 408 495 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Only works when HP becomes 30 percent or lower.">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
      <mul order="0x30" stat="pDef" val="#Tab-pDef"/>
    </effect>
  </for>
</skill>

Frenzy :
Código:

<skill id="176" levels="3" name="Frenzy">
  <!-- Fix by D1emond -->
  <table name="#swordblunt"> 2.0 2.5 2.7 </table>
  <table name="#twohands"> 2.0 2.9 4.0 </table>
  <table name="#polearm">2.0 2.5 2.7</table>
  <table name="#other"> 1.15 1.20 1.25 </table>
  <table name="#Tab-accCombat"> 4 4 4 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="450000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Can be only used when HP is 30% or lower">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
      <add order="0x40" stat="accCombat" val="#Tab-accCombat">
      <and>
          <using kind="Big Sword,Big Blunt"/>
      </and>
      </add>
      <mul order="0x30" stat="pAtk" val="#swordblunt">
      <and>
        <using kind="Sword,Blunt"/>
      </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#twohands">
        <and>
        <using kind="Big Sword,Big Blunt"/>
      </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#polearm">
      <and>
        <using kind="Pole"/>
      </and>
    </mul>
      <mul order="0x30" stat="pAtk" val="#other">
        <and>
          <using kind="Dual Fist,Dual Sword,Fist,Etc,Pole,Bow,Dagger"/>
        </and>
      </mul>
    </effect>
  </for>
</skill>

Veja aonde esta em vermelho <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
deixe assim o frenzy e o Guts!!!


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