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yurii162 29-08-2009 01:19 PM

Router
 
Ola, ^^
ae galera eu to tentando abri o server porem minha net é rotiada, eu ja abri os ports em tcp e udp os: 7777, 2106, 3306, 9014, 12345 e em Any liberei o 8245, 80 e em udp o 8767
então uso o no-ip
dai criei 1 no-ip para o server de teamspeack e 1 para o server, então fui la no server.properties e puis:
Código:

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = l2linesecret.servegame.com

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = l2linesecret.servegame.com

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = l2linesecret.servegame.com

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password =

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = true

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 83

# Default: 83
MaxProtocolRevision = 83

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

E em loginserver.properties:

Código:

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = l2linesecret.servegame.com

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = l2linesecret.servegame.com

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False

Ja inseri o no-ip nos 2 telnet, puis o meu no-ip no l2.ini abri os server e tentei entrar e não deu, n sai da tela do login, nem aparece para escolher o server nem da Agree, meu rotiador é o dir-300, uso wiless, e ja tentei varias formas de abrir, pesso porfavor alguma ajuda, ^^ uso a verssão do Nightmare, e se eu mudo algum ip no loginserver.properties no Loginhostname (ou loginserverhostname n me lembro bem) o login server acusa erro, e se eu faço isso no server.properties no gameserverhostname (ou gamehostname tb n me recordo bem) o game server da erro, pésso porfavor uma ajuda!
Obrigado ^^

lSantana 29-08-2009 09:26 PM

Cara é o seguinte, a respeito do no-ip não tem problema algum, agora para tu conseguir colocar outras pessoas que nao esteja na mesma rede local conectarem a seu servidor é o seguinte, além de você liberar as portas no modem, terá de liberar no acess point(rádio) de onde você puxa a sua rede Wireless também, caso contrario nunca irá conseguir colocar seu servidor pra rodar com ip external!

yurii162 30-08-2009 12:31 AM

certo, e como eu faço isso? ps: n é radio, a antena da willess é um rotiador que fica ligado cm um cabo no fio do modem do speed (dlink 500 se n to inganado, é o dir-300)

lSantana 30-08-2009 08:57 AM

Então mano, pelo o que eu entendi você ultiliza um modem com Wireless, o processo é o mesmo liberando portas modem DLink-500b e veja se o firewall esta ativado caso esteja desative e faça um teste!

yurii162 30-08-2009 01:05 PM

ok, ja liberei as portas no meu firewell tb, as msms que liberei no rotiador, mas como eu faço isso pra libera isto que vc falou? =x

ninguém tem nenhuma idéi do que pode ser? =x configurar o host sei la... =x

CavaleiroNegro 01-09-2009 01:34 AM

InternalHostname = Aqui pelo que sei o modo correto é voce colocar o IP da maquina aonde esta o servidor.

fetish 01-09-2009 01:38 AM

Citação:

# Default: 127.0.0.1
InternalHostname = l2linesecret.servegame.com
Talvez poderia setar tal ip se estivesse em um dedicado.
Ou pelo próprio endereço de ip setado no mesmo.

Vá em iniciar>executar>cmd
Após isto digite: ipconfig

Variantes:
192.168.254.10
192.168.1.10
10.1.1.10
127.0.0.1

yurii162 01-09-2009 02:34 AM

Cavaleiro obrigado, gostaria de saber uma coisa, se há possibilidades se eu colocar o ipinterno como o da minha rede (192.168.0.102) assim liberaria para mim entrar e o no-ip no externo, gostaria de sabr se existe alguma chansse de isto dar certo...
e não intendi mtu bem o que vc falou Marreta~ =S

fetish 01-09-2009 02:48 AM

Creio que não falo grego prezado.
Se for em um dedicado, tudo bem setar o teu ip de rede ou no-ip.
Bastando apenas saber qual ip que é fornecido pela empresa de dedicados que tu forneceu.
Este ip pode ser setado nas configurações do teu gameserver como internal e external ip.
Caso não seja dedicado basta fazer o que foi lhe dito para fazer:
Vá em iniciar>executar>cmd
Após isto digite: ipconfig

Citação:

Variantes:
192.168.254.10
192.168.1.10
10.1.1.10
127.0.0.1

yurii162 01-09-2009 12:49 PM

rsrss n fala grego n... só n intendi o que significa dedicado, e eu n trabalho em nenhuma empresa n nem hosto nem uma ://, e cm esse ip que seria o gateway padrão 192.168.0.1 e meu ip (endereço ipv4) sendo 192.168.0.102, eu faço o que com isto? =x


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