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-   -   [Interlude] Guts e Frenzy (https://secretexperience.net/showthread.php?t=14309)

priest 08-10-2009 04:51 PM

Guts e Frenzy
 
amigos esta acontecendo um erro aqui, o Frenzy e o Guts estão entrando juntos(sendo somado na barra de buff), quando eles tem que entrar apenas um.. por exemplo: cov e magnus ... onde posso alterar para soh entrar um substituindo o outro?

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Código:

<skill id="176" levels="3" name="Frenzy">
  <!-- Fix by D1emond -->
  <table name="#swordblunt"> 2.0 2.5 2.7 </table>
  <table name="#twohands"> 2.0 2.9 4.0 </table>
  <table name="#polearm">2.0 2.5 2.7</table>
  <table name="#other"> 1.15 1.20 1.25 </table>
  <table name="#Tab-accCombat"> 4 4 4 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="450000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Can be only used when HP is 30% or lower">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
      <add order="0x40" stat="accCombat" val="#Tab-accCombat">
      <and>
          <using kind="Big Sword,Big Blunt"/>
      </and>
      </add>
      <mul order="0x30" stat="pAtk" val="#swordblunt">
      <and>
        <using kind="Sword,Blunt"/>
      </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#twohands">
        <and>
        <using kind="Big Sword,Big Blunt"/>
      </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#polearm">
      <and>
        <using kind="Pole"/>
      </and>
    </mul>
      <mul order="0x30" stat="pAtk" val="#other">
        <and>
          <using kind="Dual Fist,Dual Sword,Fist,Etc,Pole,Bow,Dagger"/>
        </and>
      </mul>
    </effect>
  </for>
</skill>

Código:

<skill id="139" levels="3" name="Guts">
  <!-- Done by dc, completed by NewAge -->
  <table name="#Tab-pDef"> 2 2.5 3 </table>
  <table name="#mpConsume"> 16 19 24 </table>
  <table name="#aggro"> 341 408 495 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Only works when HP becomes 30 percent or lower.">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">
      <mul order="0x30" stat="pDef" val="#Tab-pDef"/>
    </effect>
  </for>
</skill>
<skill id="141" levels="3" name="Weapon Mastery">
  <table name="#pAtk"> 2 3 4 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pAtk" val="1.085"/>
    <add order="0x40" stat="pAtk" val="#pAtk"/>
  </for>
</skill>


paytaly 08-10-2009 05:16 PM

Código:

<skill id="176" levels="3" name="Frenzy">
  <!-- Fix by D1emond -->
  <table name="#swordblunt"> 2.0 2.5 2.7 </table>
  <table name="#twohands"> 2.0 2.9 4.0 </table>
  <table name="#polearm">2.0 2.5 2.7</table>
  <table name="#other"> 1.15 1.20 1.25 </table>
  <table name="#Tab-accCombat"> 4 4 4 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="450000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Can be only used when HP is 30% or lower">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
      <add order="0x40" stat="accCombat" val="#Tab-accCombat">
      <and>
          <using kind="Big Sword,Big Blunt"/>
      </and>
      </add>
      <mul order="0x30" stat="pAtk" val="#swordblunt">
      <and>
        <using kind="Sword,Blunt"/>
      </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#twohands">
        <and>
        <using kind="Big Sword,Big Blunt"/>
      </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#polearm">
      <and>
        <using kind="Pole"/>
      </and>
    </mul>
      <mul order="0x30" stat="pAtk" val="#other">
        <and>
          <using kind="Dual Fist,Dual Sword,Fist,Etc,Pole,Bow,Dagger"/>
        </and>
      </mul>
    </effect>
  </for>
</skill>

Código:

<skill id="139" levels="3" name="Guts">
  <!-- Done by dc, completed by NewAge -->
  <table name="#Tab-pDef"> 2 2.5 3 </table>
  <table name="#mpConsume"> 16 19 24 </table>
  <table name="#aggro"> 341 408 495 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Only works when HP becomes 30 percent or lower.">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">
      <mul order="0x30" stat="pDef" val="#Tab-pDef"/>
    </effect>
  </for>
</skill>

Mude o pinch do Guts para OrcBuff igual ao Frenzy e não terá mais problemas com isso.
Ficando assim:
Código:

<skill id="139" levels="3" name="Guts">
  <!-- Done by dc, completed by NewAge -->
  <table name="#Tab-pDef"> 2 2.5 3 </table>
  <table name="#mpConsume"> 16 19 24 </table>
  <table name="#aggro"> 341 408 495 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Only works when HP becomes 30 percent or lower.">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
      <mul order="0x30" stat="pDef" val="#Tab-pDef"/>
    </effect>
  </for>
</skill>



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