Secret Experience

Secret Experience (https://secretexperience.net/)
-   [L2J] Dúvidas (https://secretexperience.net/l2j-duvidas/)
-   -   [Interlude] Dynasty (https://secretexperience.net/l2j-duvidas/18356-dynasty.html)

Marley3 07-02-2010 11:23 AM

Dynasty
 
Galera no meu servidor a Dynasty da Adicional só no peito..
mais ai tao ponhando o peito dynasty e o resto de outro set tipow dk
bota dk peito dynasty capacete titanium -.-'
To Peidado Ja


Alguem poderia me ajudar pra por o set pra dar status só quando o player usar todas as partes?
Ja tentei só que nao consigo ;/


aqui ta os stats
Código:

<?xml version="1.0" encoding="UTF-8"?>
<list>
<item id='9416' name="Dynasty Breastplate Heavy">
  <for>
    <add val='819' order='0x10' stat='pDef'/>
    <add val='805' order='0x10' stat='mDef'/>
    <add val='800' order='0x40' stat='maxHp'/>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='9421' name="Dynasty Gaiters Heavy">
  <for>
    <add val='137' order='0x10' stat='pDef'/>
    <mul val='1.20' order='0x40' stat='pAtk'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9422' name="Dynasty Helm Heavy">
  <for>
    <add val='89' order='0x10' stat='pDef'/>
    <mul val='1.10' order='0x40' stat='pAtkSpd'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9423' name="Dynasty Golves Heavy">
  <for>
    <add val='59' order='0x10' stat='pDef'/>
    <mul val='1.20' order='0x40' stat='pDef'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9424' name="Dynasty Boots Heavy">
  <for>
    <add val='59' order='0x10' stat='pDef'/>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='9425' name="Dynasty Leather Armor Light">
  <for>
    <add val='919' order='0x10' stat='pDef'/>
    <add val='905' order='0x10' stat='mDef'/>
    <add val='900' order='0x40' stat='maxHp'/>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='9428' name="Dynasty Leather Pants Light">
  <for>
    <add val='137' order='0x10' stat='pDef'/>
    <mul val='1.20' order='0x40' stat='pAtkSpd'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9429' name="Dynasty Leather Helm Light">
  <for>
    <add val='89' order='0x10' stat='pDef'/>
    <mul val='1.30' order='0x40' stat='pAtk'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9430' name="Dynasty Leather Gloves Light">
  <for>
    <add val='59' order='0x10' stat='pDef'/>
    <mul val='1.20' order='0x40' stat='pDef'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9431' name="Dynasty Leather Shoes Light">
  <for>
    <add val='59' order='0x10' stat='pDef'/>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='9432' name="Dynasty Armor Robe">
  <for>
    <add val='519' order='0x10' stat='pDef'/>
    <add val='505' order='0x10' stat='mDef'/>
    <add val='500' order='0x40' stat='maxHp'/>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='9437' name="Dynasty Stockings">
  <for>
    <add val='137' order='0x10' stat='pDef'/>
    <mul val='1.50' order='0x40' stat='mAtk'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9438' name="Dynasty Cap Robe">
  <for>
    <add val='89' order='0x10' stat='pDef'/>
    <mul val='1.20' order='0x40' stat='mAtkSpd'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9439' name="Dynasty Mittens Robe">
  <for>
    <add val='59' order='0x10' stat='pDef'/>
    <mul val='1.20' order='0x40' stat='pDef'>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </mul>
  </for>
</item>
<item id='9440' name="Dynasty Slippers Robe">
  <for>
    <add val='59' order='0x10' stat='pDef'/>
  <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
</list>


out 07-02-2010 11:38 AM

O bonus nessa xml só ta no peito, aconselho a criar uma skill, vo dar exemplo de uma:

Código:

<list>
<skill id="9056" levels="1" name="Dynasty Light Set">
<!-- By: Gma93. Acesse [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val="1.30" order='0x30' stat='maxHp'/>
    <mul val="1.10" order='0x30' stat='maxMp'/>
    <mul val="1.50" order='0x30' stat='maxCp'/>
    <mul val="1.15" order='0x30' stat='pDef'/>
    <mul val="1.10" order='0x30' stat='mDef'/>
    <mul val="1.30" order='0x30' stat='pAtkSpd'/>
    <mul val="1.15" order='0x30' stat='rEvas'/>
    <mul val="1.12" order='0x30' stat='accCombat'/>
    <mul val="1.12" order='0x30' stat='rCrit'/>
    <mul val="1.10" order='0x30' stat='runSpd'/>
    <mul val="1.30" order='0x30' stat='pAtk'/>
  <add order="0x40" stat="DEX" val="2"/> <!-- DEX +1 -->
    <sub order="0x40" stat="CON" val="2"/> <!-- CON -1 -->
  </for>
</skill>
<skill id="9057" levels="1" name="Dynasty Heavy Set">
<!-- By: Gma93. Acesse [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val="1.50" order='0x30' stat='maxHp'/>
    <mul val="1.25" order='0x30' stat='maxMp'/>
    <mul val="1.50" order='0x30' stat='maxCp'/>
    <mul val="1.28" order='0x30' stat='pDef'/>
    <mul val="1.20" order='0x30' stat='mDef'/>
    <mul val="1.03" order='0x30' stat='pAtkSpd'/>
    <mul val="1.02" order='0x30' stat='rEvas'/>
    <mul val="1.03" order='0x30' stat='accCombat'/>
    <mul val="1.02" order='0x30' stat='runSpd'/>
    <mul val="1.10" order='0x30' stat='pAtk'/>
  <add order="0x40" stat="DEX" val="2"/> <!-- DEX +1 -->
    <sub order="0x40" stat="CON" val="2"/> <!-- CON -1 -->
  </for>
</skill>

<skill id="9058" levels="1" name="Dynasty Robe Set">
<!-- By: Gma93. Acesse [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val="1.30" order='0x30' stat='maxHp'/>
    <mul val="1.50" order='0x30' stat='maxCp'/>
    <mul val="2.00" order='0x30' stat='maxMp'/>
    <mul val="1.15" order='0x30' stat='pDef'/>
    <mul val="1.10" order='0x30' stat='mDef'/>
    <mul val="1.30" order='0x30' stat='mAtkSpd'/>
    <mul val="1.05" order='0x30' stat='rEvas'/>
    <mul val="1.20" order='0x30' stat='mCritRate'/>
    <mul val="1.10" order='0x30' stat='runSpd'/>
    <mul val="1.25" order='0x30' stat='mAtk'/>
  <add order="0x40" stat="DEX" val="2"/> <!-- DEX +1 -->
    <sub order="0x40" stat="CON" val="2"/> <!-- CON -1 -->
  </for>
</skill>
</list>

Agora abra a tabela armorsets do navicat. edite lá colocando os respectivos id, e na coluna skill coloque o id de uma skill dessa que te citei.
Agora apague os bonus que ta na xml do item, um exemplo o peito light:
Apague todos os bonus dele e adicione somente um.
Citação:

<add val='108' order='0x10' stat='pDef'/>
Por exemplo, coloque os valores que quiser.
Explicando: a skill será o bonus do set completo.
Salve a skill no bloco de notas e salve como por exemplo: dynast.xml salve dentro de data/stats/skill.


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