Secret Experience

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-   [L2J] Dúvidas (https://secretexperience.net/forumdisplay.php?f=37)
-   -   [Interlude] NPC Buffer (https://secretexperience.net/showthread.php?t=18791)

Paquielli 19-02-2010 02:47 PM

NPC Buffer
 
Bom Amigos da SecretExperience Estou com uma duvida sobre um NPC Buffer postado pelo CavaleiroNegro, No NPC Os buffs de Profeta Estao como Buff do Clan hall Queria saber como eu fasso pra editar para coloca-lo normal buff de profeta mesmo ...

Mart 19-02-2010 03:21 PM

tem q alterar o arquivo __init__.py dele
ai vc procura os buff de clan hall (pelos ids)
e troca pelo das profecias/de profeta

Paquielli 19-02-2010 04:07 PM

Mart Poderia me da os IDS Dos Buffs com o nome do Buff do Clan hall ? :D

Mart 20-02-2010 12:46 AM

nao sei os ids man ;/ até procurei aqui mas n encontrei nada,
o jeito eh vc olhar no script e ver c tem alguma skill com um id acima de 1500 +-, qdevi ser os de clan hall

crzz 20-02-2010 07:20 AM

Ao meu ver, a forma mais fácil de descobrir ID das skills (e de itens também) é através do Client.

Abra o arquivo skillname-e (com o Fileedit. Copie o texto e cole em um bloco de notas.

A partir daí, você procura a skill pelo nome através do Alt + F.
E então, e só alterar no __init__.py como o mart falou ai


:laugh:

tiagomendes17 11-02-2011 02:35 PM

IDs dos Buffs de Clan Hall
 
Inicia com Shield ID: 4344 e termina com Death Whisper ID: 4360.
Espero ter ajudado ^^

Daniel2 11-02-2011 03:38 PM

aff manos tem varios NPC's no forum para tirar essa Duvida.

Citação:

#Wind Walk
if event == "7":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4342,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Decrease Weight
if event == "8":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4343,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Shield
if event == "9":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4344,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Might
if event == "10":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4345,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Mental Shield
if event == "11":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4346,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Bless the Body
if event == "12":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4347,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Bless the Soul
if event == "13":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4348,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Magic Barrier
if event == "14":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4349,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Resist Shock
if event == "15":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4350,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Concentration
if event == "16":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4351,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Berserker Spirit
if event == "17":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4352,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Bless Shield
if event == "18":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4353,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Vampiric Rage
if event == "19":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4354,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Acumen
if event == "20":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4355,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Empower
if event == "21":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4356,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Haste
if event == "22":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4357,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Guidance
if event == "23":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4358,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Focus
if event == "24":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4359,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Death Whisper
if event == "25":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4360,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
ta aii mano basta coloca esse codigo aii na parte aonde estar a do clan hall entendeu no init.py esse codigo você coloca nele troca o que você quer trocar.


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