| Daniel2 |
11-02-2011 03:38 PM |
aff manos tem varios NPC's no forum para tirar essa Duvida.
Citação:
#Wind Walk
if event == "7":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4342,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Decrease Weight
if event == "8":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4343,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Shield
if event == "9":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4344,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Might
if event == "10":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4345,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Mental Shield
if event == "11":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4346,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Bless the Body
if event == "12":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4347,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Bless the Soul
if event == "13":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4348,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Magic Barrier
if event == "14":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4349,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Resist Shock
if event == "15":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4350,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Concentration
if event == "16":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4351,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Berserker Spirit
if event == "17":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4352,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Bless Shield
if event == "18":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4353,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Vampiric Rage
if event == "19":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4354,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Acumen
if event == "20":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4355,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Empower
if event == "21":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4356,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Haste
if event == "22":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4357,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Guidance
if event == "23":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4358,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Focus
if event == "24":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4359,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
#Death Whisper
if event == "25":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4360,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
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ta aii mano basta coloca esse codigo aii na parte aonde estar a do clan hall entendeu no init.py esse codigo você coloca nele troca o que você quer trocar.
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