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-   -   Erro no Host (https://secretexperience.net/showthread.php?t=19020)

SerialKiller 25-02-2010 12:55 PM

Erro no Host
 
Bom, jah tentei varias formas e ta dando um erro aqui na hora de ligar, que nunca vi esse erro e não consigo resolver, se jah aconteceu com algum por favor fala como resolver,


Foto do Erro :

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Meu Login Server

Código:

# ============================================================================
#                    L2jRox Login Network Settings                          #
# ============================================================================
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
#
# = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# = If you want to get you WAN IP, visit http://www.manoip.lt or http://myip.es
# = you can use the NO-IP system for dynamic DNS > http://www.no-ip.com/
# = Put hexid Registered In Config/Network Folder
# ============================================================================

# Do not True if you don't know what it means.
Debug = False

# ==================================== #
#  If You Don't Configure It Server Don't Run!!!!  #
# ==================================== #

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
# ===================== #
#  Data base user/password  #
# ===================== #
Login = root
Password =
MaximumDbConnections = 10

# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
# Retail : False
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15

# ================================================== #
# Test server setting, shoudnt be touched in online game server  #
# ================================================== #

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50


Meu GameServer :

Código:

# ============================================================================
#                          L2jRox Network Settings                          #
# ============================================================================
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
#
# = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# = If you want to get you WAN IP, visit http://www.manoip.lt or http://myip.es
# = you can use the NO-IP system for dynamic DNS > http://www.no-ip.com/
# = Put hexid Registered In Config/Network Folder
# ============================================================================

# Do not True if you don't know what it means.
Debug = False

# ==================================== #
#  If You Don't Configure It Server Don't Run!!!!  #
# ==================================== #

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = lgoost.servegame.com       

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 192.168.254.8

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to True, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb

# ===================== #
#  Data base user/password  #
# ===================== #
Login = root
Password =
MaximumDbConnections = 100

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
# Retail : 200
MaximumOnlineUsers = 200

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

#====================================== #
# before you set them up ready carefully the info  #
#====================================== #
# Activate Protection for unknownPacket flooding
PacketProtection = False
# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5
# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2




Dai o servidor não passa dessa parte?

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Bom se alguem sabe oque fazer ai, ajude-me =X

t+

sennocao 25-02-2010 01:40 PM

Vc usa Windows 64 bits????


Se for vai ter que aumentar na config do StartGAmeServer.bat

Onde tem a MeM 512 coloca 1024......

out 25-02-2010 11:00 PM

@Sennocao, Sem noção mesmo cara.
Login
Citação:

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

Game
Citação:

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = lgoost.servegame.com

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 192.168.254.8

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
Pode esplicar isso? Oh... Caiu a fixa? Talvez.

Login
Citação:

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = Seu no-IP

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

Game
Citação:

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = lgoost.servegame.com

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = Seu no-IP

MasterKr 26-02-2010 06:49 PM

no caso em dedicado com ip fixo colocamos ip no lugar do No-ip ?

Paquielli 21-03-2010 12:20 PM

Isso mesmo.

SerialKiller 21-03-2010 12:31 PM

Problema resolvido !
era um numero que abri errado no moden.


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