| sennocao |
26-04-2010 03:49 PM |
Skill de SET?
Bom galera tenho essa Skil para o SET Dynasty
Código:
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="7201" levels="1" name="Dynasty Blast Plate Set">
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x10" stat="CON" val="5"/>
<add order="0x10" stat="STR" val="5"/>
<sub order="0x10" stat="DEX" val="2"/>
<add order="0x40" stat="maxHp" val="5200"/>
<mul order="0x30" stat="pDef" val="1.30"/>
<mul order="0x30" stat="mDef" val="1.18"/>
<add val='15' order='0x40' stat='rEvas'/> <!-- Evasion. +15 -->
<add val='20' order='0x40' stat='rCrit' /><!-- crit rate. +20 -->
<mul order="0x30" stat="pAtk" val="1.20"/> <!-- P. Atk +20% -->
<add val='6' order='0x40' stat='accCombat' /> <!-- acurace. +6 -->
<add val="10" order="0x40" stat='runSpd'/> <!-- speed. +10 -->
<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk Spd. +45% -->
<mul order="0x30" stat="regHp" val="1.50"/>
<mul order="0x30" stat="stunVuln" val="1.80"/>
<mul stat="rootVuln" val="1.80" order="0x30"/>
<mul stat="sleepVuln" val="1.80" order="0x30"/>
<mul order="0x30" stat="darkVuln" val="0.94"/>
</for>
</skill>
<skill id="7202" levels="1" name="Dynasty Leather Armor Set">
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x10" stat="STR" val="5"/>
<add order="0x10" stat="DEX" val="5"/>
<add order="0x40" stat="maxHp" val="4300"/>
<mul order="0x30" stat="pAtkSpd" val="1.55"/> <!-- Atk Spd. +25% -->
<mul order="0x30" stat="pAtk" val="1.25"/> <!-- P. Atk. +25% -->
<add val="7" order="0x40" stat='runSpd'/> <!-- speed. +7 -->
<add val='6' order='0x40' stat='accCombat' /> <!-- acurace. +6 -->
<add order="0x40" stat="rEvas" val="8"/>
<mul val='1.25' order='0x40' stat='pDef' />
<mul val='1.15' order='0x40' stat='mDef' />
<mul order="0x30" stat="stunVuln" val="1.80"/>
<mul stat="rootVuln" val="1.80" order="0x30"/>
<mul stat="sleepVuln" val="1.80" order="0x30"/>
<mul order="0x30" stat="darkVuln" val="0.96"/>
</for>
</skill>
<skill id="7203" levels="1" name="Dynasty Tunic Set">
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x10" stat="INT" val="5"/>
<add order="0x10" stat="WIT" val="5"/>
<add order="0x40" stat="maxHp" val="3800"/>
<mul order="0x30" stat="mAtk" val="1.22"/> <!-- M. Atk. +22% -->
<mul val='1.25' order='0x40' stat='pDef' />
<mul val='1.15' order='0x40' stat='mDef' />
<mul order="0x30" stat="mAtkSpd" val="1.20"/> <!-- catis Spd. +20% -->
<add val="8" order="0x40" stat='runSpd'/> <!-- speed. +8 -->
<mul order="0x30" stat="regMp" val="1.50"/>
<mul order="0x30" stat="sleepVuln" val="1.80"/>
<mul order="0x30" stat="cancelVuln" val="1.50"/>
<mul order="0x30" stat="stunVuln" val="1.80"/>
<mul stat="rootVuln" val="1.80" order="0x30"/>
<mul order="0x30" stat="darkVuln" val="0.94"/>
</for>
</skill>
Gostaria de saber se eu coloca na tabela armorsets no Navicat os ID's dessa SKILL em outra Armor se funciona da mesma maneira que está na Dynasty, ou tenho que mudar em outro lugar?
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