| Tirant |
30-03-2009 10:34 PM |
Sabe xxxvalterxxx um dia achei um arquivo de que se denominava como sendo uma arquivo para colocar o cavalo e guardei achando que poderia ser util, porque não faço a minima idéia do que seja e nem como usa-lo.
Vi que são algumas skills, incersão de npc e tal .... da uma olhada ai e ve se ele serve para alguma coisa:
Index: data/stats/skills/0800-0899.xml
Código:
===================================================================
--- data/stats/skills/0800-0899.xml (revision 4832)
+++ data/stats/skills/0800-0899.xml (working copy)
@@ -532,10 +532,13 @@
<for />
</skill>
<skill id="839" levels="1" name="Dismount">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <set name="target" val="TARGET_SELF"/>
+ <set name="skillType" val="DISMOUNT"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="hitTime" val="5000"/>
+ <set name="reuseDelay" val="5000"/>
+ <set name="castRange" val="-1"/>
+ <set name="effectRange" val="-1"/>
<for>
</for>
</skill>
Index: data/stats/skills/8200-8299.xml
===================================================================
--- data/stats/skills/8200-8299.xml (revision 4832)
+++ data/stats/skills/8200-8299.xml (working copy)
@@ -378,10 +378,13 @@
</for>
</skill>
<skill id="8247" levels="1" name="Mount Light Purple Maned Horse">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <set name="target" val="TARGET_SELF"/>
+ <set name="hitTime" val="1800"/>
+ <set name="reuseDelay" val="1800"/>
+ <set name="skillType" val="MOUNT_HORSE"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="castRange" val="-1"/>
+ <set name="effectRange" val="-1"/>
<for>
</for>
</skill>
Index: sql/npc.sql
===================================================================
--- sql/npc.sql (revision 4832)
+++ sql/npc.sql (working copy)
@@ -194,7 +194,8 @@
(13126, 13126, "Trap", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
(13127, 13127, "Trap", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
(13128, 13128, "Golem Trader", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
-(13129, 13129, "Teleporter", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false");
+(13129, 13129, "Teleporter", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
+(13130, 13130, "Light Purple Maned Horse", 0, "", 0, "Monster.horse", 8, 32.8, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, 0, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false");
INSERT INTO `npc` VALUES
(14001, 14001, "Reanimated Man", 0, "", 0, "Monster.skeleton", 11, 25, 46, "male", "L2Pet", 40, 2914, 816, 8.69, 2.14, 40, 43, 30, 21, 20, 25, 0, 0, 482, 245, 202, 230, 278, 0, 333, 0, 0, 0, 66, 154, "NULL", 0, 1, 0, "LAST_HIT", 0, 0, 0, "fighter", "false"),
DEPOIS OUTRO ASSIM:
Index: config/other.properties
===================================================================
--- config/other.properties (revision 4832)
+++ config/other.properties (working copy)
@@ -8,6 +8,7 @@
FenrirSpeed = 80
SnowFenrirSpeed = 80
GreatSnowWolfSpeed = 80
+HorseSpeed = 80
# Level that enables mount of great wolf
GreatWolfMountLevel = 70
Index: src/main/java/com/l2jfree/Config.java
===================================================================
--- src/main/java/com/l2jfree/Config.java (revision 4832)
+++ src/main/java/com/l2jfree/Config.java (working copy)
@@ -773,6 +773,7 @@
public static int FENRIR_SPEED;
public static int GREAT_SNOW_WOLF_SPEED;
public static int SNOW_FENRIR_SPEED;
+ public static int HORSE_SPEED;
public static int GREAT_WOLF_MOUNT_LEVEL;
public static boolean ALLOW_WYVERN_UPGRADER;
public static boolean PETITIONING_ALLOWED;
@@ -857,6 +858,7 @@
STRIDER_SPEED = Integer.parseInt(otherSettings.getProperty("StriderSpeed", "80"));
FENRIR_SPEED = Integer.parseInt(otherSettings.getProperty("FenrirSpeed", "80"));
SNOW_FENRIR_SPEED = Integer.parseInt(otherSettings.getProperty("SnowFenrirSpeed", "80"));
+ HORSE_SPEED = Integer.parseInt(otherSettings.getProperty("HorseSpeed", "80"));
GREAT_SNOW_WOLF_SPEED = Integer.parseInt(otherSettings.getProperty("GreatSnowWolfSpeed", "80"));
GREAT_WOLF_MOUNT_LEVEL = Integer.parseInt(otherSettings.getProperty("GreatWolfMountLevel", "70"));
Index: src/main/java/com/l2jfree/gameserver/datatables/PetDataTable.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/datatables/PetDataTable.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/datatables/PetDataTable.java (working copy)
@@ -65,6 +65,8 @@
public final static int FENRIR_WOLF_ID = 16041;
public final static int WFENRIR_WOLF_ID = 16042;
+ public final static int HORSE_ID = 13130;
+
private static FastMap<Integer, FastMap<Integer, L2PetData>> petTable;
public static PetDataTable getInstance()
@@ -282,6 +284,11 @@
return npcId == SIN_EATER_ID;
}
+ public static boolean isHorse(int npcId)
+ {
+ return npcId == HORSE_ID;
+ }
+
/**
* This class describes basic pet info
* NPC template id, control item id, food item id and can be pet mounted
Index: src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (working copy)
@@ -84,7 +84,8 @@
registerSkillHandler(new TransformDispel());
registerSkillHandler(new Trap());
registerSkillHandler(new Unlock());
-
+ registerSkillHandler(new MountHorse());
+ registerSkillHandler(new Dismount());
_log.info("SkillHandler: Loaded " + _handlers.size() + " handlers.");
}
Index: src/main/java/com/l2jfree/gameserver/handler/skillhandlers/Dismount.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/handler/skillhandlers/Dismount.java (revision 0)
+++ src/main/java/com/l2jfree/gameserver/handler/skillhandlers/Dismount.java (revision 0)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.skillhandlers;
+
+import com.l2jfree.gameserver.handler.ISkillHandler;
+import com.l2jfree.gameserver.model.L2Character;
+import com.l2jfree.gameserver.model.L2Object;
+import com.l2jfree.gameserver.model.L2Skill;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+import com.l2jfree.gameserver.model.L2Skill.SkillType;
+import com.l2jfree.gameserver.util.FloodProtector;
+
+/**
+ * @author theonn
+ *
+ */
+public class Dismount implements ISkillHandler
+{
+ private static final SkillType[] SKILL_IDS =
+ {
+ SkillType.DISMOUNT
+ };
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
+ */
+ public void useSkill(L2Character playable, L2Skill skill, L2Object... targets)
+ {
+ if (!(playable instanceof L2PcInstance))
+ return;
+
+ L2PcInstance activeChar = (L2PcInstance) playable;
+
+ if (!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ITEMPETSUMMON))
+ return;
+
+ if (activeChar.isAttackingNow())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_SUMMON_IN_COMBAT));
+ return;
+ }
+
+ activeChar.dismount();
+ }
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#getSkillIds()
+ */
+ public SkillType[] getSkillIds()
+ {
+ return SKILL_IDS;
+ }
+}
\ No newline at end of file
Index: src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MountHorse.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MountHorse.java (revision 0)
+++ src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MountHorse.java (revision 0)
@@ -0,0 +1,97 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.skillhandlers;
+
+import com.l2jfree.gameserver.handler.ISkillHandler;
+import com.l2jfree.gameserver.model.L2Character;
+import com.l2jfree.gameserver.model.L2Object;
+import com.l2jfree.gameserver.model.L2Skill;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+import com.l2jfree.gameserver.model.L2Skill.SkillType;
+import com.l2jfree.gameserver.util.FloodProtector;
+
+/**
+ * @author theonn
+ *
+ */
+public class MountHorse implements ISkillHandler
+{
+ private static final int Horse_Id = 13130;
+
+ private static final SkillType[] SKILL_IDS =
+ {
+ SkillType.MOUNT_HORSE
+ };
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
+ */
+ public void useSkill(L2Character playable, L2Skill skill, L2Object... targets)
+ {
+ if (!(playable instanceof L2PcInstance))
+ return;
+
+ L2PcInstance activeChar = (L2PcInstance) playable;
+
+ if (!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ITEMPETSUMMON))
+ return;
+
+ if (activeChar.isSitting())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
+ return;
+ }
+
+ if (activeChar.inObserverMode())
+ return;
+
+ if (activeChar.isInOlympiadMode())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
+ return;
+ }
+
+ if ((activeChar.getPet() != null || activeChar.isMounted()))
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
+ return;
+ }
+
+ if (activeChar.isAttackingNow())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_SUMMON_IN_COMBAT));
+ return;
+ }
+
+ if (activeChar.isCursedWeaponEquipped())
+ {
+ return;
+ }
+
+ activeChar.mount(Horse_Id, 0);
+ }
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#getSkillIds()
+ */
+ public SkillType[] getSkillIds()
+ {
+ return SKILL_IDS;
+ }
+}
\ No newline at end of file
Index: src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -8851,6 +8851,7 @@
setIsRidingWFenrirWolf(false);
setIsRidingGreatSnowWolf(false);
setIsRidingStrider(false);
+ setIsRidingHorse(false);
setIsFlying(false);
isFalling(false, 0); // Initialize the fall just incase dismount was made while in-air
break; //Dismounted
@@ -8869,6 +8870,9 @@
setIsRidingFenrirWolf(true);
setIsRidingWFenrirWolf(true);
setIsRidingGreatSnowWolf(true);
+ break;
+ case 4:
+ setIsRidingHorse(true);
break;
}
Index: src/main/java/com/l2jfree/gameserver/model/actor/stat/CharStat.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/actor/stat/CharStat.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/actor/stat/CharStat.java (working copy)
@@ -679,7 +679,12 @@
val += Config.GREAT_SNOW_WOLF_SPEED;
return val;
}
-
+ if (_activeChar.isRidingHorse())
+ {
+ val += Config.HORSE_SPEED;
+ return val;
+ }
+
// TODO: check if sharks/fish should be affected ;)
if (_activeChar.isInsideZone(L2Zone.FLAG_WATER))
val /= 2;
Index: src/main/java/com/l2jfree/gameserver/model/L2Character.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/L2Character.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/L2Character.java (working copy)
@@ -158,6 +158,7 @@
private boolean _isRidingWFenrirWolf = false;
private boolean _isRidingGreatSnowWolf = false;
private boolean _isRidingStrider = false;
+ private boolean _isRidingHorse = false;
private boolean _isPendingRevive = false;
private boolean _isRooted = false; // Cannot move until root timed out
private boolean _isRunning = true;
@@ -2672,6 +2673,11 @@
return _isRidingStrider;
}
+ public final boolean isRidingHorse()
+ {
+ return _isRidingHorse;
+ }
+
/** Set the L2Character riding mode to True. */
public final void setIsRidingFenrirWolf(boolean mode)
{
@@ -2693,6 +2699,11 @@
_isRidingStrider = mode;
}
+ public final void setIsRidingHorse(boolean mode)
+ {
+ _isRidingHorse = mode;
+ }
+
public final boolean isRooted()
{
return _isRooted;
Index: src/main/java/com/l2jfree/gameserver/model/L2Skill.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/L2Skill.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/L2Skill.java (working copy)
@@ -252,6 +252,8 @@
REMOVE_TRAP,
SHIFT_TARGET,
INSTANT_JUMP,
+ MOUNT_HORSE,
+ DISMOUNT,
AGATHION(L2SkillAgathion.class),
CHANGEWEAPON(L2SkillChangeWeapon.class),
Index: src/main/java/com/l2jfree/gameserver/network/serverpackets/Ride.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/network/serverpackets/Ride.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/network/serverpackets/Ride.java (working copy)
@@ -50,6 +50,8 @@
_rideType = 2;
else if (PetDataTable.isWGreatWolf(npcId) || PetDataTable.isFenrirWolf(npcId) || PetDataTable.isWFenrirWolf(npcId))
_rideType = 3;
+ else if (PetDataTable.isHorse(npcId))
+ _rideType = 4;
else
_rideType = 0;
}
ESPERO QUE AJUDE !
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