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Guia Status
Uma tabela com status todos que voce vai precisar para editar itens e skill
Credit: taken from L2J Core files Utilize ctrl + F ela e bem extença Spoiler
Stats ¶ HP & MP enum-------------------------------------- name--------------- description MAX_HP------------ ------------------------maxHp MAX_MP------------ -----------------------maxMp MAX_CP------------ -----------------------maxCp REGENERATE_HP_RATE------------------- regHp REGENERATE_CP_RATE ------------------regCp REGENERATE_MP_RATE -------------------regMp RECHARGE_MP_RATE ----------------------gainMp HEAL_EFFECTIVNESS -----------------------gainHp HEAL_PROFICIENCY------------------------ giveHp HEAL_STATIC_BONUS--------------------- bonusHp ATTACK & DEFENCE enum ---------------------------------name------------------- description POWER_DEFENCE-------------------- pDef MAGIC_DEFENCE-------------------- mDef POWER_ATTACK ----------------------pAtk MAGIC_ATTACK-------------------- mAtk POWER_ATTACK_SPEED---- --------pAtkSpd MAGIC_ATTACK_SPEED --------------mAtkSpd-------------- how fast a spell is casted (including animation) MAGIC_REUSE_RATE---------------- mReuse----------------- how fast spells becomes ready to reuse SHIELD_DEFENCE ---------------------sDef CRITICAL_DAMAGE -------------------cAtk CRITICAL_DAMAGE_ADD------------ cAtkAdd ------------------this is another type for special critical damage mods - vicious stance, crit power and crit damage SA PVP BONUS enum --------------------------name------------------ description PVP_PHYSICAL_DMG--------- pvpPhysDmg PVP_MAGICAL_DMG---------- pvpMagicalDmg PVP_PHYS_SKILL_DMG-------- pvpPhysSkillsDmg ATTACK & DEFENCE RATES enum--------------------------- name---------------- description EVASION_RATE ----------------rEvas P_SKILL_EVASION------------ pSkillEvas SHIELD_RATE ------------------rShld CRITICAL_RATE---------------- rCrit BLOW_RATE-------------------- blowRate LETHAL_RATE --------------------lethalRate MCRITICAL_RATE--------------- mCritRate EXPSP_RATE---------------------- rExp ATTACK_CANCEL---------------- cancel ACCURACY & RANGE enum--------------------- ----------name------------------------ description ACCURACY_COMBAT------- -----accCombat POWER_ATTACK_RANGE --------pAtkRange MAGIC_ATTACK_RANGE---------- mAtkRange POWER_ATTACK_ANGLE ----------pAtkAngle ATTACK_COUNT_MAX ------------atkCountMax RUN SPEED enum----------------- name -------------------description RUN_SPEED ----------runSpd---------------- Run speed, walk & escape speed are calculated proportionally, magic speed is a buff WALK_SPEED -----------walkSpd ------------Run speed, walk & escape speed are calculated proportionally, magic speed is a buff PLAYER-ONLY STATS enum---------------- name----------------- description STAT_STR---------- STR STAT_CON ---------CON STAT_DEX---------- DEX STAT_INT----------- INT STAT_WIT---------- WIT STAT_MEN ----------MEN Estatísticas especiais, slot partes em uma calculadora estatísticas de várias habilidades enum -------name-------- description BREATH ------- breath enum---------------- name ---------------------description AGGRESSION-------- aggression --------------locks a mob on tank caster BLEED----------------- bleed --------------------by daggers, like poison POISON ----------------poison------------------ by magic, hp dmg over time STUN------------------- stun--------------------- disable move/ATTACK for a period of time ROOT -------------------root ---------------------disable movement, but not ATTACK MOVEMENT -------------movement --------------slowdown movement, debuff CONFUSION -------------confusion --------------mob changes target, opposite to aggression/hate SLEEP --------------------sleep --------------------sleep (don't move/ATTACK) until attacked FIRE ----------------------fire WIND ---------------------wind WATER------------------- water EARTH------------------- earth HOLY ---------------------holy DARK ----------------------dark Vulnerabilities ¶ [ resistance = 100*(1-vulnerability) ] enum------------------------------- name------------------------- description AGGRESSION_VULN --------------aggressionVuln BLEED_VULN------------------------ bleedVuln POISON_VULN ----------------------poisonVuln STUN_VULN -------------------------stunVuln PARALYZE_VULN --------------------paralyzeVuln ROOT_VULN --------------------------rootVuln SLEEP_VULN -------------------------sleepVuln CONFUSION_VULN ------------------confusionVuln MOVEMENT_VULN --------------------movementVuln FIRE_VULN---------------------------- fireVuln WIND_VULN ---------------------------windVuln WATER_VULN --------------------------waterVuln EARTH_VULN ---------------------------earthVuln HOLY_VULN ----------------------------holyVuln DARK_VULN ----------------------------darkVuln CANCEL_VULN -------------------------cancelVuln ----------------Resistance for cancel type skills DERANGEMENT_VULN ------------------derangementVuln DEBUFF_VULN--------------------------- debuffVuln CRIT_VULN -------------------------------critVuln------------------- Resistence to Crit DMG enum----------------------- name------------------ description AGGRESSION_PROF ------aggressionProf BLEED_PROF --------------bleedProf POISON_PROF ------------poisonProf STUN_PROF--------------- stunProf PARALYZE_PROF---------- paralyzeProf ROOT_PROF ---------------rootProf SLEEP_PROF ---------------sleepProf CONFUSION_PROF --------confusionProf PROF------------------------ movementProf FIRE_PROF------------------- fireProf WIND_PROF---------------- windProf WATER_PROF-------------- waterProf EARTH_PROF-------------- earthProf HOLY_PROF----------------- holyProf DARK_PROF----------------- darkProf CANCEL_PROF-------------- cancelProf DERANGEMENT_PROF -------derangementProf DEBUFF_PROF---------------- debuffProf CRIT_PROF------------------- critProf enum ---------------------------name -------------------description NONE_WPN_VULN------------- noneWpnVuln--------- Shields!!! SWORD_WPN_VULN ----------swordWpnVuln BLUNT_WPN_VULN -------------bluntWpnVuln DAGGER_WPN_VULN ----------daggerWpnVuln BOW_WPN_VULN ---------------bowWpnVuln CROSSBOW_WPN_VULN -------crossbowWpnVuln POLE_WPN_VULN---------------- poleWpnVuln ETC_WPN_VULN------------------ etcWpnVuln FIST_WPN_VULN -----------------fistWpnVuln DUAL_WPN_VULN -----------------dualWpnVuln DUALFIST_WPN_VULN ------------dualFistWpnVuln BIGSWORD_WPN_VULN----------- bigSwordWpnVuln enum------------------------------------- name--------------------- description REFLECT_DAMAGE_PERCENT---------- reflectDam REFLECT_SKILL_MAGIC ----------------reflectSkillMagic REFLECT_SKILL_PHYSIC ---------------reflectSkillPhysic ABSORB_DAMAGE_PERCENT----------- absorbDam TRANSFER_DAMAGE_PERCENT--------- transDam enum ------------name------------- description MAX_LOAD---- maxLoad enum------------ --------name------------------ description PATK_PLANTS ---------pAtk-plants PATK_INSECTS------- pAtk-insects PATK_ANIMALS --------pAtk-animals PATK_MONSTERS------ pAtk-monsters PATK_DRAGONS-------- pAtk-dragons PATK_UNDEAD--------- pAtk-undead PATK_GIANTS -----------pAtk-giants enum---------------- -------name---------------- description PDEF_PLANTS------------ pDef-plants PDEF_INSECTS---------- pDef-insects PDEF_ANIMALS ----------pDef-animals PDEF_MONSTERS --------pDef-monsters PDEF_DRAGONS ---------pDef-dragons PDEF_UNDEAD----------- pDef-undead PDEF_GIANTS----------- pDef-giants enum ------------------name------------------- description ATK_REUSE------- atkReuse------------------- make bows hit simple hits way slower and will not affect skills ExSkill enum------------------- name------------ description INV_LIM -----------------inventoryLimit WH_LIM -------------------whLimit FREIGHT_LIM ------------FreightLimit P_SELL_LIM---------------- PrivateSellLimit P_BUY_LIM--------------- PrivateBuyLimit REC_D_LIM ---------------DwarfRecipeLimit REC_C_LIM ---------------CommonRecipeLimit C4 Stats enum---------------- --------------------name ----------------------------------description PHYSICAL_MP_CONSUME_RATE------ PhysicalMpConsumeRate MAGICAL_MP_CONSUME_RATE --------MagicalMpConsumeRate DANCE_MP_CONSUME_RATE----------- DanceMpConsumeRate HP_CONSUME_RATE-------------------- HpConsumeRate MP_CONSUME--------------------------- MpConsume SOULSHOT_COUNT ---------------------soulShotCount T1 Stats enum ------------------------name transformId ---------------transformId TALISMAN_SLOTS------- talisman Shield Stats enum--------------------------------- name SHIELD_DEFENCE_ANGLE --------shieldDefAngle Skill mastery enum------------------ name SKILL_MASTERY------ skillMastery Skill Multipliers ¶ Can be used with: mul order Value----- Final % 2.0 ------- +100% 1.90------- +90% 1.80------- +80% 1.70------- +70% 1.60------- +60% 1.50------- +50% 1.40------- +40% 1.30------- +30% 1.20------- +20% 1.10------- +10% 1.0 -------- 0% 0.90------- -10% 0.80-------- -20% 0.70-------- -30% 0.60-------- -40% 0.50------- -50% 0.40------- -60% 0.30------- -70% 0.20------- -80% 0.10------- -90% 0.0-------- -100% Race ID's ¶ Usage: <target race_id="Value"/> RaceType-------------- Value UNDEAD------------------ 0 MAGICCREATURE------- 1 BEAST --------------------2 ANIMAL--------------- ----3 PLANT--------------------- 4 HUMANOID ---------------5 SPIRIT --------------------6 ANGEL ---------------------7 DEMON-------------------- 8 DRAGON------------------ 9 GIANT --------------------10 BUG----------------------- 11 FAIRIE-------------------- 12 HUMAN --------------------13 ELVE-----------------------14 DARKELVE---------------- 15 ORC -----------------------16 DWARVE-------------------17 OTHER--------------------- 18 NONLIVING-----------------19 SIEGEWEAPON-------------20 DEFENDINGARMY-----------21 MERCENARIE ---------------22 UNKNOWN ------------------23 KAMAEL----------------------24 NONE-------------------------25 Condition Values ¶ Usage: <set name="condition" val="Value"/> Cond Type -----------Value COND_RUNNING------ 1 COND_WALKING------ 2 COND_SIT------------- 4 COND_BEHIND-------- 8 COND_CRIT ----------16 COND_LOWHP --------32 COND_ROBES--------- 64 COND_CHARGES----- 128 COND_SHIELD -------256 COND_GRADEA ------65536 COND_GRADEB------- 131072 COND_GRADEC------- 262144 COND_GRADED ------524288 COND_GRADES -------1048576 SOME COMBINATIONS EXAMPLES Value Conditions Included 24--- COND_BEHIND/COND_CRIT Targets ¶ Usage: <set name="target" val="Value"/> Target Values TARGET_NONE TARGET_SELF TARGET_ONE TARGET_PARTY TARGET_ALLY TARGET_CLAN TARGET_PET TARGET_AREA TARGET_FRONT_AREA TARGET_BEHIND_AREA TARGET_AURA TARGET_FRONT_AURA TARGET_BEHIND_AURA TARGET_CORPSE TARGET_UNDEAD TARGET_AREA_UNDEAD TARGET_MULTIFACE TARGET_CORPSE_ALLY TARGET_CORPSE_CLAN TARGET_CORPSE_PLAYER TARGET_CORPSE_PET TARGET_ITEM TARGET_AREA_CORPSE_MOB TARGET_CORPSE_MOB TARGET_UNLOCKABLE TARGET_HOLY TARGET_FLAGPOLE TARGET_PARTY_MEMBER TARGET_PARTY_OTHER TARGET_ENEMY_SUMMON TARGET_OWNER_PET TARGET_GROUND Effects ¶ Usage: effect name="Values" Values ---------------------------------Desc BestowSkill Betray BigHead Bluff Buff ChameleonRest Charge CharmOfCourage CharmOfLuck CombatPointHealOverTime ConfuseMob------------------- --------Confuse "Players & Mobs" to attack Mobs Confusion------------------------------ Confuse "Players & Mobs" to attack Players & Mobs DamOverTime Debuff Disarm EnemyCharge FakeDeath Fear Force Grow HealOverTime ImmobileBuff ImmobilePetBuff ImmobileUntilAttacked Invincible ManaDamOverTime ManaHealOverTime MpConsumePerLeve Mute NoblesseBless Paralyze Petrification PhoenixBless PhysicalAttackMute PhysicalMute ProtectionBlessing RecoverForce Relax RemoveTarget Root Signet SignetAntiSummon SignetMDam SignetNoise SilenceMagicPhysical SilentMove Sleep Spoil Stun StunSelf TargetMe Template Transformation Warp Abnormal Effects ¶ Usage: abnormal="name" enum----------------------------------- name ABNORMAL_EFFECT_POISON-------- poison ABNORMAL_EFFECT_BLEEDING------ bleeding ABNORMAL_EFFECT_FLAME -----------flame ABNORMAL_EFFECT_BIG_HEAD------- bighead ABNORMAL_EFFECT_STEALTH--------- stealth Skill Types ¶ Usage: <set name="skillType" val="Values"/> Values Desc ****Damage **** PDAM MDAM CPDAM MANADAM DOT MDOT DRAIN_SOUL DRAIN DEATHLINK FATAL BLOW SIGNET SIGNET_CASTTIME **** Disablers **** BLEED POISON STUN ROOT CONFUSION FEAR SLEEP CONFUSE_MOB_ONLY MUTE PARALYZE WEAKNESS DISARM **** HP, MP, CP **** HEAL HOT BALANCE_LIFE HEAL_PERCENT HEAL_STATIC COMBATPOINTHEAL CPHOT MANAHEAL MANA_BY_LEVEL MANAHEAL_PERCENT MANARECHARGE MPHOT **** Sp **** GIVE_SP **** Aggro **** AGGDAMAGE for adding hate to a mob AGGREDUCE will reduce the hate of a target depending on skill power AGGREMOVE should remove all hate from the target AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster AGGDEBUFF will make a debuff, then also adds hate to target **** Fishing **** FISHING PUMPING REELING **** Misc **** UNLOCK ENCHANT_ARMOR ENCHANT_WEAPON SOULSHOT SPIRITSHOT SIEGEFLAG TAKECASTLE TAKEFORT WEAPON_SA DELUXE_KEY_UNLOCK SOW HARVEST GET_PLAYER AGATHION INSTANT_JUMP **** Creation **** COMMON_CRAFT DWARVEN_CRAFT CREATE_ITEM SUMMON_TREASURE_KEY **** Summons **** SUMMON FEED_PET DEATHLINK_PET STRSIEGEASSAULT ERASE BETRAY DECOY **** Cancel **** CANCEL CANCEL_DEBUFF MAGE_BANE WARRIOR_BANE NEGATE **** BUFF DEBUFF PASSIVE CONT **** RESURRECT CHARGE CHARGE_EFFECT CHARGEDAM MHOT DETECT_WEAKNESS LUCK RECALL SUMMON_FRIEND REFLECT SPOIL SWEEP FAKE_DEATH UNDEAD_DEFENSE BEAST_FEED FORCE_BUFF CHARGESOUL TRANSFORMDISPEL SUMMON_TRAP DETECT_TRAP REMOVE_TRAP SHIFT_TARGET **** Kamael WeaponChange **** CHANGEWEAPON **** Skill is done within the core **** COREDONE **** Unimplemented **** NOTDONE BALLISTA Operate Types ¶ Usage: <set name="operateType" val="Type"/> Type OP_PASSIVE OP_ACTIVE OP_TOGGLE OP_CHANCE Chance Skills Conditions ¶ Usage: <set name="chanceType" val="Condition"/> Conditions ----------------------------------------Description ON_HIT --------------------------------------You hit an enemy ON_CRIT ------------------------------------You hit an enemy - was crit ON_CAST ------------------------------------You cast a skill ON_PHYSICAL------------------------------- You cast a skill - it was a physical one ON_MAGIC -----------------------------------You cast a skill - it was a magic one ON_MAGIC_GOOD--------------------------- You cast a skill - it was a magic one - good magic ON_MAGIC_OFFENSIVE ---------------------You cast a skill - it was a magic one - offensive magic ON_ATTACKED -------------------------------You are attacked by enemy ON_ATTACKED_HIT --------------------------You are attacked by enemy - by hit ON_ATTACKED_CRIT ------------------------You are attacked by enemy - by hit - was crit ON_HIT_BY_SKILL----------------------------- A skill was casted on you ON_HIT_BY_OFFENSIVE_SKILL ---------------An evil skill was casted on you ON_HIT_BY_GOOD_MAGIC-------------------- A good skill was casted on you ON_EVADED_HIT------------------------------- Evading melee attack Elements ¶ Usage: <set name="element" val="Value"/> Element Type----------- Value ELEMENT_WIND ----------1 ELEMENT_FIRE ------------2 ELEMENT_WATER--------- 3 ELEMENT_EARTH ----------4 ELEMENT_HOLY----------- 5 ELEMENT_DARK ----------6 skill keywords ¶ (from L2Skill.java - still needs to be reformatted) Quote // these two build the primary key private final int _id; private final int _level; /** Identifier for a skill that client can't display */ private int _displayId; // not needed, just for easier debug private final String _name; private final SkillOpType _operateType; private final boolean _magic; private final int _mpConsume; private final int _mpInitialConsume; private final int _hpConsume; private final int _cpConsume; private final int _targetConsume; private final int _targetConsumeId; private final int _itemConsume; private final int _itemConsumeId; // item consume count over time private final int _itemConsumeOT; // item consume id over time private final int _itemConsumeIdOT; // how many times to consume an item private final int _itemConsumeSteps; // for summon spells: // a) What is the total lifetime of summons (in millisecs) private final int _summonTotalLifeTime; // B) how much lifetime is lost per second of idleness (non-fighting) private final int _summonTimeLostIdle; // c) how much time is lost per second of activity (fighting) private final int _summonTimeLostActive; // item consume time in milliseconds private final int _itemConsumeTime; private final int _castRange; private final int _effectRange; // Remove Skill Effect private final int _cancelEffect; // kill by damage over time private final boolean _killByDOT; // all times in milliseconds private final int _hitTime; //private final int _skillInterruptTime; private final int _coolTime; private final int _reuseDelay; private final int _buffDuration; /** Target type of the skill : SELF, PARTY, CLAN, PET... */ private final SkillTargetType _targetType; private final double _power; private final int _effectPoints; private final int _magicLevel; private final String[] _negateStats; private final float _negatePower; private final int _negateId; private final int _levelDepend; // Effecting area of the skill, in radius. // The radius center varies according to the _targetType: // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA private final int _skillRadius; private final SkillType _skillType; private final SkillType _effectType; private final int _effectPower; private final int _effectId; private final int _effectLvl; private final boolean _ispotion; private final int _element; private final int _savevs; private final boolean _isSuicideAttack; private final Stats _stat; private final int _condition; private final int _conditionValue; private final boolean _overhit; private final int _weaponsAllowed; private final int _armorsAllowed; private final int _addCrossLearn; // -1 disable, otherwice SP price for others classes, default 1000 private final float _mulCrossLearn; // multiplay for others classes, default 2 private final float _mulCrossLearnRace; // multiplay for others races, default 2 private final float _mulCrossLearnProf; // multiplay for fighter/mage missmatch, default 3 private final List<ClassId> _canLearn; // which classes can learn private final List<Integer> _teachers; // which NPC teaches private final int _minPledgeClass; private final boolean _isOffensive; private final int _numCharges; private final int _forceId; private final int _soulConsume; private final int _numSouls; private final int _expNeeded; private final int _critChance; private final int _transformId; private final int _transformDuration; private final boolean _isHeroSkill; // If true the skill is a Hero Skill private final int _baseCritRate; // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW private final int _lethalEffect1; // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills) private final int _lethalEffect2; // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills) private final boolean _directHpDmg; // If true then dmg is being make directly private final boolean _isDance; // If true then casting more dances will cost more MP private final int _nextDanceCost; private final float _sSBoost; //If true skill will have SoulShot boost (power*2) private final int _aggroPoints Slots ¶ PAPERDOLL_UNDER--- 0 PAPERDOLL_REAR -----1 PAPERDOLL_LEAR -----2 PAPERDOLL_LREAR ----3 PAPERDOLL_NECK------ 4 PAPERDOLL_LFINGER--- 5 PAPERDOLL_RFINGER--- 6 PAPERDOLL_LRFINGER --7 PAPERDOLL_HEAD------- 8 PAPERDOLL_RHAND------ 9 PAPERDOLL_LHAND------ 10 PAPERDOLL_GLOVES----- 11 PAPERDOLL_CHEST ------12 PAPERDOLL_LEGS-------- 13 PAPERDOLL_FEET--------- 14 PAPERDOLL_BACK-------- 15 PAPERDOLL_LRHAND------ 16 PAPERDOLL_FULLARMOR ---17 PAPERDOLL_HAIR ---------18 PAPERDOLL_ALLDRESS---- 19 PAPERDOLL_HAIR2--------- 20 PAPERDOLL_HAIRALL-------- 21 PAPERDOLL_RBRACELET---- 22 PAPERDOLL_LBRACELET -----23 PAPERDOLL_DECO----------- 24 Orders ¶ Order----------- Description 0x08------------- to set 0x10 -----------to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN) 0x20------------ don't use it (used by hard coded formulas) 0x30------------- to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus) 0x40 -------------to add/sub (masteries, buffs, debuffs, SA's) 0x50 -------------not need 0x60 -------------not need Weapons Allowed ¶ Usage: <set name="weaponsAllowed" val="Value"/> enum------------------- ID -------Value ---------Name------ ---------------Description NONE-------------------- 1 ----------2 ------------Shield SWORD ------------------2 ----------4------------ Sword BLUNT------------------- 3 ---------8 --------------Blunt DAGGER----------------- 4 --------16 -------------Dagger BOW ----------------------5 ---------32------------- Bow POLE ---------------------6 ---------64------------- Pole ETC -----------------------7 ----------128 -----------Etc FIST----------------------- 8 ---------256------------ Fist DUAL---------------------- 9 ---------512------------ Dual Sword DUALFIST----------------- 10------- 1024----------- Dual Fist BIGSWORD--------------- 11------- 2048 ------------Big Sword ---------Two Handed Swords PET------------------------ 12-------- 4096---------- Pet ROD----------------------- 13 --------8192---------- Rod BIGBLUNT ----------------14 -------16384--------- Big Blunt------------- Two handed blunt ANCIENT_SWORD-------- 15------- 32768 ---------Ancient CROSSBOW-------------- 16 --------65536----------- Crossbow RAPIER ---------------------17------- 131072---------- Rapier SOME COMBINATIONS EXAMPLES Value------ Weapons Included 12----------- sword/blunt 524 ---------dual/sword/blunt 1280--------- fist/dualfist 2052--------- sword/bigsword 2060---------- sword/bigsword/blunt 2580--------- sword/bigsword/dagger/dual 65568-------- bow/crossbow 16392 --------blunt/bigblunt 18432 --------bigsword/bigblunt 18444 --------sword/bigsword/blunt/bigblunt 18956 --------dual/sword/bigsword/blunt/bigblunt 51212--------- ancient/sword/bigsword/blunt/bigblunt 149516-------- rapier/sword/bigsword/blunt/bigblunt 163840 --------ancient/rapier |
Muito Bom Post agradeço de verdade isso ira ajudar a muitas pessoas que se confudem com as linhas de status
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muito bom mesmo ainda nao sei como ultilizar mais vai ser bem ultil quando eu aprender
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