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-   -   [Interlude] erro no telnet ajuda! (https://secretexperience.net/l2j-duvidas/32668-erro-no-telnet-ajuda.html)

pilar 21-08-2011 07:16 PM

erro no telnet ajuda!
 
fui ligar server usando hamachi coloquei todos os ips nos seus devidos lugares mas quando vai iniciar aparece essa imagem:[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

jogando off line com ip 127.0.0.1 nao tem esse problemas

espero resposta desde ja grato!

-=Adm-Hefesto=- 22-08-2011 10:31 AM

Posta tua Config do LongServer e GameServer

razor999 23-08-2011 04:35 PM

[SIZE="3"]reveja seus IP´s se estão corretamente alocados aos arquivos :policeman:
um numero a mais ou pra menos podem causar essa dor de cabeça ai ;/[/SIZE]

pilar 28-08-2011 12:20 AM

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
# ----------------------------------------------------------------

# ----------------------------------------------------------------
# General server setting !!! REQUIRED to configure to everyone !!!
# ----------------------------------------------------------------

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 127.0.0.1
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to True, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er

# Database Settings
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Security Settings
Login = root
Password =
MaximumDbConnections = 50
MaximumStateMents = 100
MaxPoolSize = 50
MinPoolSize = 10
AquireIncrement = 1
IdleConnectionTest = 10800
MaxIdleTime = 0

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 500

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

# ----------------------------------------
# High Performance for your Database
# Auto Analyze, Check, Optimize and Repair tables
# L2jTeon Pack with High Performance
# ----------------------------------------
# If True, shutdown analyze all tables of GS
DatabaseAutoAnalyze = False
# If True, shutdown check all tables of GS
DatabaseAutoCheck = False
# If True, shutdown optimize all tables of GS
DatabaseAutoOptimize = False
# If True, shutdown repair all tables of GS
DatabaseAutoRepair = False

# ---------------------------------
# L2j Teon: Anti Flooding
# Activate Protection for unknownPacket flooding
# ---------------------------------
PacketProtection = True

# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5

# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2

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ae o link das configs

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