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deixando servidor on ! no ip da Rede.
[FONT=""][COLOR=""][SIZE=""]estive falando com uns carinhas sobre o no ip disque nao é muito bom é melhor ligar na rede local " nao o 127.0.0.1" é o ip msm ! eu tentei aki no meu abri as portas do modem mais acho q estou errando na configuraçao do loguin e gameserver. vou postar como estão! lembrando eu já tentei na internet da Oi e da GVT nas duas da o msm problema.
As portas do modem se estiver faltando alguma me falem. se algum admin puder me ajudar agradeço xD [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] vou colar como esta as configuraçoes . loguinserver/config/network database: # You should have received a copy of the GNU Lesser Public License # along with this software. If not, see <http://www.gnu.org/licenses/>. # # This class represents database driver class that will be used while connecting to database database.driver = com.mysql.jdbc.Driver # This is database url. database.url = jdbc:mysql://localhost:3306/ae_server_ls?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true # Database user database.user = root # Database password # Write your password here! database.password = root # Minimum amount of database connections that will allways in the pool database.connections.min = 5 # Maximum amount of DB connections that server can use database.connections.max = 10 # Script context that will be loaded by database factory, it should implement DAO instances database.scriptcontext.descriptor = ./data/scripts/system/database.xml Network: # You should have received a copy of the GNU Lesser Public License # along with this software. If not, see <http://www.gnu.org/licenses/>. # # LoginServer will listen for connections on specified port loginserver.network.client.port = 2106 # LoginServer will bind specified network interface # * - bind all interfaces loginserver.network.client.host = * # How many times player can try to login before he get's banned for bruteforcing loginserver.network.client.logintrybeforeban = 5 # For what time in minutes player should be banned in case of bruteforcing loginserver.network.client.bantimeforbruteforcing = 15 # Host that will be used by LS to listen for GS connections loginserver.network.gameserver.host = 189.59.35.189 # Port that will be used by LS to listen for GS connections loginserver.network.gameserver.port = 9014 # Nuber of additional threads for NIO that will handle only reading loginserver.network.nio.threads.read = 0 # Nuber of additional threads for NIO that will handle only writing loginserver.network.nio.threads.write = 0 # Create accounts automatically or not? -- You do not need a website / CMS if set true loginserver.accounts.autocreate = true Gameserver agora! Gameserver/config Default: # =================================== # DATABASE # =================================== # JDBC driver to use database.driver = com.mysql.jdbc.Driver # JDBC database URL database.url = jdbc:mysql://localhost:3306/ae_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true # Database user database.user = root # Database password database.password = root # JDBC Connection Pool minimum size (concurrent connections) database.connections.min = 5 # JDBC Connection Pool maximum size database.connections.max = 10 # DAO Scripts context file database.scriptcontext.descriptor = ./data/scripts/system/database.xml # =================================== # NETWORK # =================================== # GameServer ID gameserver.network.login.gsid = 1 # GameServer bind IP address (* for all available IP) gameserver.network.client.host = * # GameServer bind TCP port gameserver.network.client.port = 7777 # RDC (Remote Data Call) bind IP address gameserver.network.rdc.client.host = * # RDC bind TCP port gameserver.network.rdc.client.port = 732 # Online players limit gameserver.network.client.maxplayers = 100 # Required access level to enter gameserver # If set to bigger than 0 only GM's are able to connect # and normal players can't see server on serverlist # Default = 0 gameserver.network.client.requiredlevel = 0 # LoginServer location gameserver.network.login.address = localhost:9014 # LoginServer password for this GameServer gameserver.network.login.password = root # ChatServer location gameserver.network.chat.address = localhost:9021 # ChatServer password for this ChatServer gameserver.network.chat.password = root # Enable debug information from network layer gameserver.network.nio.debug = false # Additional threads that are used to read network data gameserver.network.nio.threads.read = 1 # Number of retries to do when reading a packet gameserver.network.nio.threads.read.retries = 8 # Additional threads that are used to write network data gameserver.network.nio.threads.write = 1 # Number of retries to do when writing a packet gameserver.network.nio.threads.write.retries = 8 # Enable additional threads (workers) to handle data processing gameserver.network.nio.threads.workers.enable = false # Number of workers gameserver.network.nio.threads.workers = 1 # Number of buffers by worker gameserver.network.nio.threads.workers.buffers = 16 # Display/hide unknown packets received by server gameserver.network.display.unknownpackets = false # =================================== # GAMESERVER # =================================== # GameServer Name gameserver.name = AiON SpiceBBS - Aion Galaxy emu 2.7 # Pattern for player names validation # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16} gameserver.character.name.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,20} # Server Country Code (cc) gameserver.country.code = 1 # Server Version gameserver.version = 2.7.0.1 # Server Mode # 1 = user can create characters from both factions # 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode) # 128 = user is bound to a faction (can't create characters from both factions at the same time) gameserver.mode = 1 # Disable chat server connection gameserver.disable.chatserver = true # Disable the RDC server gameserver.disable.rdcserver = false # Display the server revision in player MOTD # SHALL BE DISABLED ON UNIX SERVERS gameserver.motd.revision.display = true # Enable ratios limitation gameserver.factions.ratio.limited = false # When a faction ratio reach this value, it's not possible to create new characters of this faction gameserver.factions.ratio.value = 50 # Minimum character level to take into account in ratio calculation gameserver.factions.ratio.level = 10 # Minimum characters count in each faction needed before limiting ratios gameserver.factions.ratio.minimum = 50 # Enable server freefly gameserver.enable.freefly = false # Log chat? gameserver.log.chat = false # Log item? gameserver.log.item = false # Language gameserver.lang = "en" ipconfig: modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. You should have received a copy of the GNU Lesser Public License along with this software. If not, see <http://www.gnu.org/licenses/>. --> <!-- File that is responsible for network address mapping. We can have any number of ip ranges mapped to various network interfaces Useful for those who run server in local areas with two (or more) networks For ipconfig's "default" attribute both DNS and ip address is supported. Example: <ipconfig default="216.239.59.104"> Examples: <ipconfig default="google.de"> Change: <ipconfig default="Your IP Here"> to make public --> <ipconfig default="189.74.34.156"> <!-- IANA-reserved private IPv4 network ranges Access only from local networks, external client can't have any of the following ip addresses <iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/> <iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/> <iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/> --> </ipconfig> esta ai tudo q fiz se estiver algo errado me avisem, acho q vai ta oq nao é possivel por o ip só no gameserver eo loguin server pegar no msm ip xD aguardando respostas"[/SIZE][/COLOR][/FONT] |
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