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Snipe rev L2jFrozen
como que eu coloco assim o player ativa o snipe e quando tira o bow o snipe sai? ja tentei e nao consiguir .
msm coisa para titan tiro a sword sai o frenzy <!-- Status:Fixed Pack:l2jfrozen author:Nefer --> <skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#mpConsume">28 29 30 31 32 33 34 34</table> <table name="#pAtk">124 134 145 155 166 177 188 199</table> <table name="#accCombat">1 3 4 4 5 5 6 6</table> <table name="#ench1pAtk">179 181 182 184 185 187 188 190 192 193 195 196 198 199 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225</table> <table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table> <table name="#aggro">566 582 597 611 624 635 646 655</table> <set name="weaponsAllowed" val="32"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="60000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect count="1" name="ImobileBuff" time="120" val="0"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow"/> </add> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="Bow"/> </add> <basemul order="0x30" stat="rCrit" val="0.2"> <using kind="Bow"/> </basemul> <add order="0x40" stat="pAtkRange" val="300"> <using kind="Bow"/> </add> </effect> </for> <enchant1for> <cond> <player state="stand"/> </cond> <effect count="1" name="ImobileBuff" time="120" val="0"> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <using kind="Bow"/> </add> <add order="0x40" stat="accCombat" val="3"> <using kind="Bow"/> </add> <mul order="0x30" stat="rCrit" val="1.3"> <using kind="Bow"/> </mul> <add order="0x40" stat="pAtkRange" val="300"> <using kind="Bow"/> </add> </effect> </enchant1for> </skill> |
Amigo igual pra skill de summoner eu falo para essa não é jogo fazer isso o resultado final vai prejudicar o archer !
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prejudica porque? o cara tem que espera o snipe para anda mano ! se tira e o bow o snipe sai e isso que quero coloca!
---------- uma coisa como que boto giran habor em zona de paz? |
@Gracia Part2
Fica a seu critério, vamos la basta remover a seguinte linha abaixo <!-- Status:Fixed Pack:l2jfrozen author:Nefer --> <skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#mpConsume">28 29 30 31 32 33 34 34</table> <table name="#pAtk">124 134 145 155 166 177 188 199</table> <table name="#accCombat">1 3 4 4 5 5 6 6</table> <table name="#ench1pAtk">179 181 182 184 185 187 188 190 192 193 195 196 198 199 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225</table> <table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table> <table name="#aggro">566 582 597 611 624 635 646 655</table> <set name="weaponsAllowed" val="32"/>Remover esta Linha <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="60000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect count="1" name="ImobileBuff" time="120" val="0"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow"/> </add> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="Bow"/> </add> <basemul order="0x30" stat="rCrit" val="0.2"> <using kind="Bow"/> </basemul> <add order="0x40" stat="pAtkRange" val="300"> <using kind="Bow"/> </add> </effect> </for> <enchant1for> <cond> <player state="stand"/> </cond> <effect count="1" name="ImobileBuff" time="120" val="0"> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <using kind="Bow"/> </add> <add order="0x40" stat="accCombat" val="3"> <using kind="Bow"/> </add> <mul order="0x30" stat="rCrit" val="1.3"> <using kind="Bow"/> </mul> <add order="0x40" stat="pAtkRange" val="300"> <using kind="Bow"/> </add> </effect> </enchant1for> </skill> Espero ter ajudado flws ^^ |
LOOL tirei e nao funfo :S :arghh::arghh::arghh::arghh:
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