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-   -   Snipe rev L2jFrozen (https://secretexperience.net/showthread.php?t=33480)

Gracia Part2 20-01-2012 08:40 PM

Snipe rev L2jFrozen
 
como que eu coloco assim o player ativa o snipe e quando tira o bow o snipe sai? ja tentei e nao consiguir .

msm coisa para titan tiro a sword sai o frenzy



<!-- Status:Fixed Pack:l2jfrozen author:Nefer -->
<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#accCombat">1 3 4 4 5 5 6 6</table>
<table name="#ench1pAtk">179 181 182 184 185 187 188 190 192 193 195 196 198 199 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225</table>
<table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table>
<table name="#aggro">566 582 597 611 624 635 646 655</table>
<set name="weaponsAllowed" val="32"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="60000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<effect count="1" name="ImobileBuff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="#accCombat">
<using kind="Bow"/>
</add>
<basemul order="0x30" stat="rCrit" val="0.2">
<using kind="Bow"/>
</basemul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</for>
<enchant1for>
<cond>
<player state="stand"/>
</cond>
<effect count="1" name="ImobileBuff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#ench1pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="3">
<using kind="Bow"/>
</add>
<mul order="0x30" stat="rCrit" val="1.3">
<using kind="Bow"/>
</mul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</enchant1for>
</skill>

OliverSykes 21-01-2012 02:18 AM

Amigo igual pra skill de summoner eu falo para essa não é jogo fazer isso o resultado final vai prejudicar o archer !

Gracia Part2 24-01-2012 04:15 AM

prejudica porque? o cara tem que espera o snipe para anda mano ! se tira e o bow o snipe sai e isso que quero coloca!

----------

uma coisa como que boto giran habor em zona de paz?

joilsonpp 24-01-2012 05:01 PM

@Gracia Part2

Fica a seu critério, vamos la basta remover a seguinte linha abaixo

<!-- Status:Fixed Pack:l2jfrozen author:Nefer -->
<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#accCombat">1 3 4 4 5 5 6 6</table>
<table name="#ench1pAtk">179 181 182 184 185 187 188 190 192 193 195 196 198 199 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225</table>
<table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table>
<table name="#aggro">566 582 597 611 624 635 646 655</table>
<set name="weaponsAllowed" val="32"/>Remover esta Linha
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="60000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<effect count="1" name="ImobileBuff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="#accCombat">
<using kind="Bow"/>
</add>
<basemul order="0x30" stat="rCrit" val="0.2">
<using kind="Bow"/>
</basemul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</for>
<enchant1for>
<cond>
<player state="stand"/>
</cond>
<effect count="1" name="ImobileBuff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#ench1pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="3">
<using kind="Bow"/>
</add>
<mul order="0x30" stat="rCrit" val="1.3">
<using kind="Bow"/>
</mul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</enchant1for>
</skill>

Espero ter ajudado flws ^^

Gracia Part2 25-01-2012 01:24 AM

LOOL tirei e nao funfo :S :arghh::arghh::arghh::arghh:

ChoVinisTa 25-01-2012 12:06 PM

attention

Atenção

Movido apra L2 Admin Duvidas, vamos prestar mais atenção nas areas de postagem.





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