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Setokaiba 03-10-2013 11:28 AM

Multiplos Enchant Rates
 
Descrição: Com isso você poderá configurar diversos tipos de rates de enchat de itens.

Código:

Index: trunk/L2_GameServer_It/java/config/other.properties
===================================================================
--- trunk/L2_GameServer_It/java/config/other.properties (revision 1061)
+++ trunk/L2_GameServer_It/java/config/other.properties (working copy)
@@ -41,6 +41,8 @@

# % Chance of succeding to enchant an item when it has a chance of breaking
EnchantChanceWeapon = 68
+EnchantChanceBlessed = 75
+EnchantChanceCrystal = 100
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
# Enchant limit [default = 0 (unlimited)]

Index: trunk/L2_GameServer_It/java/net/sf/l2j/Config.java
===================================================================
--- trunk/L2_GameServer_It/java/net/sf/l2j/Config.java (revision 1061)
+++ trunk/L2_GameServer_It/java/net/sf/l2j/Config.java (working copy)
@@ -857,6 +857,8 @@

    /** Chance that an item will succesfully be enchanted */
    public static int ENCHANT_CHANCE_WEAPON;
+    public static int ENCHANT_CHANCE_BLESSED;
+    public static int ENCHANT_CHANCE_CRYSTAL;
    public static int ENCHANT_CHANCE_ARMOR;
    public static int ENCHANT_CHANCE_JEWELRY;
    /** Maximum level of enchantment */
@@ -1390,6 +1392,8 @@

                /* chance to enchant an item over +3 */
                ENCHANT_CHANCE_WEAPON  = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeapon", "68"));
+                ENCHANT_CHANCE_BLESSED  = Integer.parseInt(otherSettings.getProperty("EnchantChanceBlessed", "75"));
+                ENCHANT_CHANCE_CRYSTAL  = Integer.parseInt(otherSettings.getProperty("EnchantChanceCrystal", "100"));
                ENCHANT_CHANCE_ARMOR  = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmor", "52"));
                ENCHANT_CHANCE_JEWELRY  = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelry", "54"));
                /* limit on enchant */
@@ -2116,6 +2120,8 @@
        else if (pName.equalsIgnoreCase("MaximumFreightSlots")) FREIGHT_SLOTS = Integer.parseInt(pValue);

        else if (pName.equalsIgnoreCase("EnchantChanceWeapon")) ENCHANT_CHANCE_WEAPON = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantChanceBlessed")) ENCHANT_CHANCE_BLESSED = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantChanceCrystal")) ENCHANT_CHANCE_CRYSTAL = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantChanceArmor")) ENCHANT_CHANCE_ARMOR = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantChanceJewelry")) ENCHANT_CHANCE_JEWELRY = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantMaxWeapon")) ENCHANT_MAX_WEAPON = Integer.parseInt(pValue);

Index: trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
===================================================================
--- trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 1061)
+++ trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (working copy)
@@ -41,7 +41,13 @@
    protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
    private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
-
+    private static final int[] NORMAL_WEAPON_SCROLLS = { 729, 947, 951, 955, 959 };
+    private static final int[] BLESSED_WEAPON_SCROLLS = { 6569, 6571, 6573, 6575, 6577 };
+    private static final int[] CRYSTAL_WEAPON_SCROLLS = { 731, 949, 953, 957, 961 };
+    private static final int[] NORMAL_ARMOR_SCROLLS = { 730, 948, 952, 956, 960 };
+    private static final int[] BLESSED_ARMOR_SCROLLS = { 6570, 6572, 6574, 6576, 6578 };
+    private static final int[] CRYSTAL_ARMOR_SCROLLS = { 732, 950, 954, 958, 962 };

    private int _objectId;
 
    protected void readImpl()

@@ -184,21 +189,63 @@
        int chance = 0;
        int maxEnchantLevel = 0;

-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-        chance = Config.ENCHANT_CHANCE_WEAPON;
-        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-        chance = Config.ENCHANT_CHANCE_ARMOR;
-        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        chance = Config.ENCHANT_CHANCE_JEWELRY;
-        maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
+        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+        for (int normalweaponscroll : NORMAL_WEAPON_SCROLLS)
+        if (scroll.getItemId() == normalweaponscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_WEAPON;
+        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+        }
+        for (int blessedweaponscroll : BLESSED_WEAPON_SCROLLS)
+        if (scroll.getItemId() == blessedweaponscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_BLESSED;
+        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+        }
+        for (int crystalweaponscroll : CRYSTAL_WEAPON_SCROLLS)
+        if (scroll.getItemId() == crystalweaponscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_CRYSTAL;
+        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+        }
+        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+        for (int normalarmorscroll : NORMAL_ARMOR_SCROLLS)
+        if (scroll.getItemId() == normalarmorscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_ARMOR;
+        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+        }
+        for (int blessedarmorscroll : BLESSED_ARMOR_SCROLLS)
+        if (scroll.getItemId() == blessedarmorscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_BLESSED;
+        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+        }
+        for (int crystalarmorscroll : CRYSTAL_ARMOR_SCROLLS)
+        if (scroll.getItemId() == crystalarmorscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_CRYSTAL;
+        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+        }
+        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+        for (int normaljewelscroll : NORMAL_ARMOR_SCROLLS)
+        if (scroll.getItemId() == normaljewelscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_JEWELRY;
+        maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+        }
+        for (int blessedjewelscroll : BLESSED_ARMOR_SCROLLS)
+        if (scroll.getItemId() == blessedjewelscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_BLESSED;
+        maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+        }
+        for (int crystaljewelscroll : CRYSTAL_ARMOR_SCROLLS)
+        if (scroll.getItemId() == crystaljewelscroll)
+        {
+        chance = Config.ENCHANT_CHANCE_CRYSTAL;
+        maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+        }
     
        if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
                || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR



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