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-   -   Skill Snipe Id 313 (https://secretexperience.net/l2j-duvidas-solucionadas/6710-skill-snipe-id-313-a.html)

eyker 08-04-2009 12:30 AM

Skill Snipe Id 313
 
Skill Snipe Id 313

Alguem poderia me ajudar a configurar a skill snipe para quando usar a skill para ela sair quando tirar o arco


xml:0300-0399 Id Skill 313

obg...
:idea::idea::idea:

KingKr0n0z 08-04-2009 12:41 AM

Tente coloca assim e depois de um feedback para ver se funfou ou nao okay!!!

Citação:

<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30">
<!--
Changed some values related to
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] ... Since the
upgraded enchant patk values are unknown, i made it
with an extra ADD.
-->
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
<table name="#accCombat">1 3 4 4 5 5 6 6</table>
<!-- Should be fixed to upgraded values -->
<table name="#ench1pAtk"> 179 181 182 184 185 187 188 190 192
193 195 196 198 199 201 203 204 206 207 209 210 212
214 215 217 218 220 221 223 225 </table>
<table name="#ench2MpConsume"> 33 33 32 32 32 31 31 30 30 29 29 28
28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table>
<table name="#aggro"> 566 582 597 611 624 635 646 655 </table>
<set name="weaponsAllowed" val="32" /> <!-- Bow -->
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<set name="aggroPoints" val="#aggro" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<for>
<effect count="1" name="Buff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#pAtk">
<using kind="Bow" />
</add>
<add order="0x40" stat="accCombat" val="#accCombat">
<using kind="Bow" />
</add>
<basemul order="0x30" stat="rCrit" val="0.2">
<using kind="Bow" />
</basemul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow" />
</add>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#ench1pAtk">
<using kind="Bow" />
</add>
<add order="0x40" stat="pAtk" val="20">
<using kind="Bow" />
</add>
<add order="0x40" stat="accCombat" val="3">
<using kind="Bow" />
</add>
<basemul order="0x30" stat="rCrit" val="0.2">
<using kind="Bow" />
</basemul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow" />
</add>
</effect>
</enchant1for>
</skill>
Pronto testado e funfa como um buff e anda normal dae é so voce muda o reusedelay ou aumenta ou diminui os minutos assim:
<effect count="1" name="Buff" time="120" aqui esta 1min val="0">
<set name="reuseDelay" val="10000" />aqui esta rodando rapido aumente ele

eyker 08-04-2009 10:31 PM

Mano nao e asim nao

e pra quando eu remover o arco a buffer sair da barra de buffer


vc fez pra ela ser uma buffer

obg


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