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Antigo 29-06-2010, 10:32 PM   #9 (permalink)
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aki está os 2:

Game:
Spoiler

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
# ================================================== =================================================

# ================================================== ==============
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================== ==============

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname =l2demon.servegame.com

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password =
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#================================================= ===
# L2Dot #
# EXTRA fuctions #
# before you set them up ready carefully the info #
# Thanks Dimis4 #
#================================================= ===
# Activate Protection for unknownPacket flooding
PacketProtection = False
# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5
# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2


Login:
Spoiler


#================================================= ==============================
# Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-3 =
# =
# INFORMAÇÕES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II =
# [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] L2J & L2OFF =
# [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] L2J & L2OFF =
# =
# [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] =
# VISITE NOSSO FORUM. =
#================================================= ==============================


# ================================================== ==============
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================== ==============

# Bind ip do gameserver, use 0.0.0.0 para vincular disponível em todos os IPs
# EXEMPLO: LoginServerHostname=0.0.0.0
LoginServerHostname= 0.0.0.0
LoginServerPort= 2106
GMMinLevel=100

# The port, ip on which login will listen for GameServers
# EXEMPLO: LoginHostname=127.0.0.1
LoginHostname= 127.0.0.1
LoginPort= 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = true

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdotc.SQLServerDri ver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb
URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root
#EXEMPLO: Password=suasenha
Login=root
Password=

# Utilizável valores: "True" - "False", utilize esta opção de escolher se vão ser criadas contas
# automatico ou não.
# EXEMPLO: AutoCreateAccounts=true <--COLOQUE "false" CASO VÁ UTILIZAR UM SITE PARA CRIAR CONTAS NO SERVIDOR
AutoCreateAccounts=true

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0


# ================================================== ============
# Test server setting, shoudnt be touched in online game server
# ================================================== ============

Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600

__________________
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Thx Arayashiki
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