Tópico: [Interlude] L2JStep Novo Projeto Interlude
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Antigo 07-08-2010, 12:57 PM   #62
B1Z4R0
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@saraxd

sobre o Restricted Itens nas OLLY mod ta incompleto, ta faltando codigo no olympiad.java

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
+private void checkWeaponArmor(L2PcInstance player, L2ItemInstance wpn)
+		{
+			if (wpn != null && (wpn.isOlyRestrictedItem()))
+			{

+L2ItemInstance wpn;
+
+				if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_UNDER) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_UNDER);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_BACK) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_BACK);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FACE) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FACE);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HAIR) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HAIR);
+					checkWeaponArmor(player, wpn);
+				}
+				if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_DHAIR) != null)
+				{
+					wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_DHAIR);
+					checkWeaponArmor(player, wpn);
+				}

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Os Seguintes 4 Usuários disseram Obrigado(a) para B1Z4R0 por gostarem deste post :
C.Bartowski (07-08-2010), Fernando xD (07-08-2010), Mazokista (07-08-2010), SaraxD (07-08-2010)