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Antigo 06-12-2008, 10:41 PM   #3 (permalink)
akira
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Padrão

ou vc pode ta editando os status das skills de buff que dão HP e pode acrescentar CP nelas.... exemplo:

original

<skill id="1413" levels="1" name="Magnus' Chant">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Allows the Ancient Soul of Magnus to temporarily possess a party member. Consumes 40 Spirit Ores.
-->
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="40"/>
<set name="mpInitialConsume" val="59"/> <!-- Guessing -->
<set name="mpConsume" val="287"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="1200000"/> <!-- Guessing -->
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="7200" val="0" stackOrder="1" stackType="CoV"> <!-- Does it stacks with CoV ? -->
<mul order="0x30" stat="regMp" val="1.5"/>
<mul order="0x30" stat="mAtkSpd" val="1.20"/>
<mul order="0x30" stat="mDef" val="1.40"/>
<mul order="0x30" stat="mAtk" val="1.30"/>
<mul order="0x30" stat="maxMp" val="1.20"/>
<mul order="0x30" stat="MpConsumeRate" val="0.80"/>
<mul order="0x30" stat="mCritRate" val="1.2"/> <!-- Guessing -->
</effect>
</for>
</skill>

editada

<skill id="1413" levels="1" name="Magnus' Chant">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Allows the Ancient Soul of Magnus to temporarily possess a party member. Consumes 40 Spirit Ores.
-->
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="40"/>
<set name="mpInitialConsume" val="59"/> <!-- Guessing -->
<set name="mpConsume" val="287"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="1200000"/> <!-- Guessing -->
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="7200" val="0" stackOrder="1" stackType="CoV"> <!-- Does it stacks with CoV ? -->
<mul order="0x30" stat="regMp" val="1.5"/>
<mul order="0x30" stat="mAtkSpd" val="1.20"/>
<mul order="0x30" stat="mDef" val="1.40"/>
<mul order="0x30" stat="mAtk" val="1.30"/>
<mul order="0x30" stat="maxMp" val="1.20"/>
<mul order="0x30" stat="maxHp" val="1.20"/>
<mul order="0x30" stat="maxCp" val="1.20"/>

<mul order="0x30" stat="MpConsumeRate" val="0.80"/>
<mul order="0x30" stat="mCritRate" val="1.2"/> <!-- Guessing -->
</effect>
</for>
</skill>

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