16-06-2009, 09:26 AM
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#1 (permalink)
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Membro - Capitão
Registrado em: Dec 2008
Localização: Itaboraí - RJ
Posts: 129
Agradecido 64 Vezes em 28 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
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Cancel do tank e Debuff 100%
Estou com um problema.. o ancel do tank não esta tirando nenhum buff ... onde eu mudo para tirar buffs..!
Citação:
<skill id="342" levels="1" name="Touch of Death">
<!-- Temp Working Fix by DJ MELERIX -->
<set name="hpConsume" val="1004"/>
<set name="power" val="40"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="magicLvl" val="78"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="reuseDelay" val="1200000"/>
<set name="hitTime" val="1800"/>
<set name="negateStats" val="BUFF"/> <!-- Need core support to DEBUFF type + negate for cancellation -->
<set name="negatePower" val="4.0"/> <!-- Need core support to DEBUFF type + negate for cancellation -->
<cond>
<player hp="75"/>
</cond>
<for>
<effect count="1" name="Buff" time="120" val="0">
<mul order="0x30" stat="maxCp" val="0.1"/>
<mul order="0x30" stat="gainHp" val="0.7"/>
<mul order="0x30" stat="debuffVuln" val="1.3"/>
</effect>
</for>
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E essa skill esta 100%... queria diminuir a porcentagem dela... esta quase impossivel matar um necro...!
Citação:
<skill id="1163" levels="14" name="Curse Discord">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="18000"/>
<set name="skillType" val="CONFUSE_MOB_ONLY"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<for>
<effect count="5" name="ConfuseMob" time="6" val="0"/>
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Att's
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