Tópico: [L2JFree] Vote para o próximo Auto Event
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Antigo 02-07-2009, 10:10 PM   #1
KaL
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Nome Real: Victor

Inventório de KaL

Padrão Vote para o próximo Auto Event

Este Mod habilita a votação dos players para qual será o próximo Auto Event ( TvT ou CTF ). Não há necessidade de alteração no mesmo.

Vá na pasta src/main/java/com/l2jfree/gameserver/model/entity/events e crie o arquivo EventVoteVariable.java
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfree.gameserver.model.entity.events;


/**
 * 
 * @author Rizel
 * 
 */

public class EventVoteVariable
{
	public int								_voteCountCTF = 0;
	public int								_voteCountTvT = 0;
	private int								_voteCount = 0;
	
	public int getVoteCount(String name)
	{
		
		if (name == "tvt")
		{
			_voteCount = _voteCountTvT;
		}
		
		if (name == "ctf")
		{
			_voteCount = _voteCountCTF;
		}
		
		return  _voteCount;
	}
	
	public void increaseVoteCount(String name)
	{
		if (name == "tvt")
		{
			_voteCountTvT = _voteCountTvT+1;
		}
		
		if (name == "ctf")
		{
			_voteCountCTF = _voteCountCTF+1;
		}
	}
}
Ainda nesta pasta, crie o arquivo StartEvent.java
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfree.gameserver.model.entity.events;


import com.l2jfree.tools.random.Rnd;
import com.l2jfree.gameserver.model.entity.events.TvT;
import com.l2jfree.gameserver.model.entity.events.CTF;
import com.l2jfree.gameserver.model.entity.events.EventVoteVariable;
/**
 * 
 * @author Rizel
 * 
 */

public class StartEvent
{
	
	public static void startEvent()
	{
		EventVoteVariable e = new EventVoteVariable();
		
		
		if (e.getVoteCount("tvt") > e.getVoteCount("ctf"))
		{
		TvT.loadData();
		TvT.autoEvent();
		}

		if (e.getVoteCount("ctf") > e.getVoteCount("tvt"))
		{
		CTF.loadData();
		CTF.autoEvent();
		}

		if (e.getVoteCount("tvt") == e.getVoteCount("ctf"))
		{
			if (Rnd.get(1) == 1)
				{
				TvT.loadData();
				TvT.autoEvent();
				}
			else
				{
				CTF.loadData();
				CTF.autoEvent();
				}
	}
	}
}
Vá na pasta src/main/java/com/l2jfree/gameserver/handler/voicedcommandhandler e crie o arquivo EventVote.java

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfree.gameserver.handler.voicedcommandhandlers;


import com.l2jfree.Config;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.model.entity.events.EventVoteVariable;
import java.util.StringTokenizer;
/**
 *
 * @author Rizel
 */
public class EventVote implements IVoicedCommandHandler
{
	private static final String[] VOICED_COMMANDS = {"vote_tvt", "vote_ctf"};
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
	 */
	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
	{
		EventVoteVariable e = new EventVoteVariable();
		if(command.startsWith("vote_tvt"))
	    {
				
				if (activeChar._voteEvent == false)
				{
					e.increaseVoteCount("tvt");
					activeChar._voteEvent = true;
					activeChar.sendMessage("You succesfully voted for the TvT event. TvT: " + e.getVoteCount("tvt") + " CTF: " + e.getVoteCount("ctf") + ".");
				}
				else
				{
					activeChar.sendMessage("You have already voted for an event.");	
				}
				return true;
				
	    }
		
		
		if(command.startsWith("vote_ctf"))
	    {
				if (activeChar._voteEvent == false)
				{
					e.increaseVoteCount("ctf");
					activeChar._voteEvent = true;
					activeChar.sendMessage("You succesfully voted for the CTF event. TvT: " + e.getVoteCount("tvt") + " CTF: " + e.getVoteCount("ctf") + ".");
				}
				
				else
				{
					activeChar.sendMessage("You have already voted for an event.");	
				}
				return true;
	    }
				
				

		return false;
		}
		
		
	
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
	 */
	public String[] getVoicedCommandList()
	{
		return VOICED_COMMANDS;
	}
}
Vá na pasta src/main/java/com/l2jfree/gameserver/handler e abra o arquivo VoicedCommandHandler.java e adicione esta linha :

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
_datatable = new FastMap<String, IVoicedCommandHandler>();
		registerVoicedCommandHandler(new CastleDoors());
		registerVoicedCommandHandler(new Hellbound());
		registerVoicedCommandHandler(new Banking());
+		registerVoicedCommandHandler(new EventVote());
Vá na pasta src/main/java/com/l2jfree/gameserver/model/entity/events/TvT.java e adicione esta linha :

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
public static void cleanTvT()
	{
		_log.info("TvT : Cleaning players.");
		for (L2PcInstance player : _players)
		{
			if (player != null)
			{
				removePlayer(player);
				if (_savePlayers.contains(player.getName()))
					_savePlayers.remove(player.getName());
				player._inEventTvT = false;
+				player._voteEvent = false;
			}
		}
Vá na pasta src/main/java/com/l2jfree/gameserver/model/entity/CTF.java e adicione esta linha :

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
public static void cleanCTF()
	{
		_log.info("CTF : Cleaning players.");
		for (L2PcInstance player : _players)
		{
			if (player != null)
			{
				if (player._haveFlagCTF)
					removeFlagFromPlayer(player);
				else
					player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null);
				player._haveFlagCTF = false;
				removePlayer(player);
				if (_savePlayers.contains(player.getName()))
					_savePlayers.remove(player.getName());
				player._inEventCTF = false;
+				player._voteEvent = false;
			}
		}
Vá na pasta src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java e adicione esta linha :

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
	/** TvT Engine parameters */
	public String							_teamNameTvT, _originalTitleTvT;
	public int								_originalNameColorTvT, _countTvTkills, _countTvTdies, _originalKarmaTvT;
	public boolean							_inEventTvT				= false;
+	public boolean							_voteEvent				= false;
Datapack :
Vá na pasta gameserver/data/cron e crie o arquivo nextevent.py
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
import sys
from com.l2jfree.gameserver.model.entity.events import StartEvent
StartEvent.startEvent()
Agora abra o database, vá na tabela globaltasks e crie esta nova linha :
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
4	jython	TYPE_FIXED_SHEDULED	   0	300000	3600000	nextevent.py
Obs.: Onde está azul, é o tempo de duração da votação.
Onde está verde, é o intervalo entre uma votação e outra.
Ambos setados em Milisegundos.

Como funciona o Mod :

InGame, o player digita .vote_tvt para votar no TvT, ou .vote_ctf para votar no CTF.
Após o tempo de votação ( azul ), será feita a contagem dos votos, e o evento vencedor será iniciado.
Em caso de empate, o evento é sorteado.

Creditos : Rizel

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