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Membro - Marechal
Registrado em: Apr 2009
Localização: Tailandia
Posts: 288
Agradecido 45 Vezes em 33 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
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Citação:
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Este modem é meio problemático, siga as instruções que lhe darei.
Não abra em momento algum as portas, simplesmente dirija-se a zona de Firewall e no sub-menu clique em DMZ
Siga este tutorial aqui para ter uma idéia de como realizar isso:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
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no DL500b as configurações lá no site são bem diferentes, i as opções são em Inglês dae não tem sobre a parte do Firewall nem DMZ, se tiver manda um link explicando melhor por que esse e do Modem Speedstream 4200, agradeço desde já se não vai termina eu desistindo do Dont :mad:
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Citação:
Assim eu consigo logar no servidor e o pessoal de fora tbm loga.
No l2ini do servidor tem que testar os ips da placa de rede ou 127.0.0.1 (um dos dois vc consegue logar).
Ve ai o que vc consegue.^^
Logiserver
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
Gameserver
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = l2server.servegame.com
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 10.1.1.20
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
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Amigo essa configuração que você falo Só Roda Em Lan Mesmo, Se você configurar assim:
GAME SERVER :
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = devastedserver.ddns.com.br
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = devastedserver.ddns.com.br
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
Login Server:
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = devastedserver.ddns.com.br
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = devastedserver.ddns.com.br
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = true
Dae sim ele Pega Online pra todo Mundo jogar, só que esse eh o >>EU<< da questão por que pega pra fora, mais num roda nem com a gota na lan, já tentei de varias formas e NADA....
OBS : Quem tiver se quebrando tb pode colocar no Arquivo (Telnet) na Pasta Conf do Game serve e Login serve deixa assim:
#This list can contain IPs or Hosts of clients you wish to allow.
#Hosts must be resolvable to an IP.
#The format is as follows:
#ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
#Make sure there are no spaces between hosts/ips
ListOfHosts = 127.0.0.1,localhost,devastedserver.ddns.com.br
Deixe assim na pasta do login e Game serve....
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Eh Galera não Sou melhor que niguém mais fui esperto bastante pra saber o por que de não conseguir logar na lan e depois não conseguia por Online, agora sei...Vejão Bem...
# ================================================== ==============
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================== ==============
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = devastedserver.ddns.com.br
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = (IP Do seu PC aqui) Exemplo: 192.168.254.5
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# ================================================== ==============
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================== ==============
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = devastedserver.ddns.com.br
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = (Seu IP da rede Aqui) exemplo 192.168.254.5
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = true
Só que aew e que vem a Dulvida o por que de Pegar na rede e não Pegar Online pra fora, Bem Simplismente você vai Editar com o File edit.
Se for jogar na Lan o IP no file edit(Na tua system tem de ficar com o IP da lan exemplo:192.168.254.5).
Mais se for pra a galera de fora Jogar, você simplismente ira Mudar no File edit colocando (devastedserver.ddns.com.br) e mandar o L2.in pra o pessoal de fora.
No entanto fazendo isso você Poderar logar na sua Lan, e o pessoal de fora tb poderar logar, Só presta atenção por que eu conseguir
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