19-08-2009, 07:45 PM
|
#3 (permalink)
|
|
Membro - Veterano
Registrado em: Jan 2009
Localização: Em algum lugar nesse mundo.
Posts: 531
Agradecido 210 Vezes em 89 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Nome Real: Marcelo Paquielli
|
Sim Estao sim
Login \/
Citação:
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname= 0.0.0.0
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
LoginHostname= 127.0.0.1
LoginPort=9014
|
Game \/
Citação:
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname= 0.0.0.0
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname= 192.168.254.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname= l2supremos.no-ip.info
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=
|
|
|
|