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#================================================= ============
# WARNING WARNING
#================================================= ============
# Those settings can modify the behavior of your server.
# Your server will NOT be as retail servers.
#
# Those settings are useful if you own some special server
# or really small server.
#================================================= ============
#-------------------------------------------------------------
# Server config
#-------------------------------------------------------------
# AutoLoot enable... true to enable, false to disable
AutoLoot = false
# If false herbs will drop on ground even if AutoLoot is enabled
# If true herbs will drop into char's bag even if AutoLoot is disabled
AutoLootHerbs = false
# AutoLearnSkills... true to enable, false to disable
AutoLearnSkills = true
# Party range for l2attackable (default 1600)
AltPartyRange = 1600
# Party range for l2party (default 1400)
AltPartyRange2 = 1400
# If XP loss (and deleveling) is enabled, default is 'true'
Delevel = true
# If disabled, magic dmg has always 100% chance of success, default is 'true'
MagicFailures = false
# Alternative cancel of attack (bow, cast, all)
AltGameCancelByHit = cast
# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwice it's powerAttak / (shieldDef + powerDef)
AltShieldBlocks = false
# Alternative AltGameMobAttackAI, like C1
AltGameMobAttackAI = false
# Alternative mob behavior in peace zones
# Default = true; Set to false to prevent mobs from auto-agro against players in peace zones
AltMobAgroInPeaceZone = true
# Alternative Freight mode. If true, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = true
AltGameFreightPrice = 1000
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
AltGameExponentXp = 0
AltGameExponentSp = 0
# Use tiredness (instead of combat points)
AltGameTiredness = false
#-------------------------------------------------------------
# Alternative settings against player with karma
#-------------------------------------------------------------
AltKarmaPlayerCanBeKilledInPeaceZone = false
AltKarmaPlayerCanShop = true
# Can the player use Scroll of Escape or Return skill?
AltKarmaPlayerCanTeleport = true
# Can the player use gatekeepers (GK)?
AltKarmaPlayerCanUseGK = false
AltKarmaPlayerCanTrade = true
AltKarmaPlayerCanUseWareHouse = true
# Allow free teleportation around the world.
AltFreeTeleporting = false
#Set true for disallow recommend character twice or more a day
AltRecommend = false
#-------------------------------------------------------------
# Crafting config
#-------------------------------------------------------------
# Crafting enabled/disabled. On by default
CraftingEnabled = true
#Limits for recipes (defal: 50 - for dwarf , 50 - for common)
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
# Alternative crafting rules:
# - crafting takes time
# - players get EXP/SP for crafting
AltGameCreation = false
# time multiplier - bigger number ===> slower crafting but more XP/SP
AltGameCreationSpeed = 1
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
AltGameCreationRateXp = 1
AltGameCreationRateSp = 1
# If set to false, blacksmiths don't take recipes from players inventory when crafting.
# Default = true (on retail it's confirmed that blacksmith use recipes for each crafted item)
AltBlacksmithUseRecipes = true
#-------------------------------------------------------------
# Skills config
#-------------------------------------------------------------
# Allow players to change occupation via Npc Class Master
# If you need change occupation only use quest then set them to false
# if you want players change only first occupation set AllowFirstClass = true
# if you want players change only Second occupation set AllowSecondClass = true
# if you want players change also third occupation set AllowThirdClass = true
# Default = false
AllowClassMasters = true
AllowFirstClass = true
AllowSecondClass = true
AllowThirdClass = true
# Spell Book needed to learn skills
SpBookNeeded = false
# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = false
# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = true
#-------------------------------------------------------------
# Buffs config
#-------------------------------------------------------------
# Maximum number of buffs (default = 24 in C5)
maxbuffamount = 20
#-------------------------------------------------------------
# Clans config
#-------------------------------------------------------------
# Number of days you have to wait before :
# - joining another clan
DaysBeforeJoinAClan = 0
# - creating a new clan
DaysBeforeCreateAClan = 0
# Number of days it takes to dissolve a clan
DaysToPassToDissolveAClan = 0
# Number of days before joining a new alliance when clan voluntarily leave an alliance
DaysBeforeJoinAllyWhenLeaved = 1
# Number of days before joining a new alliance when clan was dismissed from an alliance
DaysBeforeJoinAllyWhenDismissed = 1
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
DaysBeforeAcceptNewClanWhenDismissed = 1
# Number of days before creating a new alliance when dissolved an alliance
DaysBeforeCreateNewAllyWhenDissolved = 10
# Maximum number of clans in ally
AltMaxNumOfClansInAlly = 5
# Number of members needed to request a clan war
AltClanMembersForWar = 1
# All new characters of the same account are newbies, not only first one
AltNewCharAlwaysIsNewbie = true
# Privilege browse warehouse enables at the same time also withdraw from warehouse!
AltMembersCanWithdrawFromClanWH = false
#-------------------------------------------------------------
# Olympiad config
#-------------------------------------------------------------
# Olympiad Start Time in Military hours Default 6pm (18)
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
AltOlyMin = 00
# Olympiad Compeition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait)
AltOlyBattle = 56000
# Olympiad Battle Wait, Default 10 Minutes
AltOlyBWait = 600000
# Olympiad Inital Wait Period, Default 5 minutes
AltOlyIWait = 300000
# Olympiad Weekly Period, Default 1 week
AltOlyWPeriod = 604800000
# Olympiad Validation Period, Default 24 Hours.
AltOlyVPeriod = 86400000
#-------------------------------------------------------------
# Lottery config
#-------------------------------------------------------------
# Initial Lottery prize
AltLotteryPrize = 50000
# Lottery Ticket Price
AltLotteryTicketPrice = 2000
# What part of jackpot amount should receive characters who pick 5 wining numbers
AltLottery5NumberRate = 0.6
# What part of jackpot amount should receive characters who pick 4 wining numbers
AltLottery4NumberRate = 0.2
# What part of jackpot amount should receive characters who pick 3 wining numbers
AltLottery3NumberRate = 0.2
# How much adena receive characters who pick two or less of the winning number
AltLottery2and1NumberPrize = 200
#-------------------------------------------------------------
# Debug & Dev config
#-------------------------------------------------------------
# Don't load quests
AltDevNoQuests = false
# Don't load spawntable
AltDevNoSpawns = false
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