Tópico: [Interlude] Opção Cancel Buffers
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Antigo 01-10-2009, 09:15 AM   #8
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Padrão

Copie o código abaixo e substitua:

Script init

Citação:
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1362,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1352,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1353,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1354,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1415,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1393,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1191,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1189,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1182,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1085,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1304,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1243,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1259,4).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1391,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4702,13).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1323,1).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "buff.htm"
st.setState(COMPLETED)

#Cancel
if event == "100":
st.takeItems(57,1000)
st.getPlayer().stopAllEffects()
return "buff.htm"
st.setState(COMPLETED)
HTML

Citação:
<tr>
<td valign=top><img src=icon.skill0427 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 120">Mage</a></td>
<tr>
<tr>
<td valign=top><img src=icon.skill1056 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 100">Cancel</a></td>
<tr>

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newsamael (01-10-2009)