19-10-2009, 07:49 PM
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#14 (permalink)
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Membro - Karma
Registrado em: Apr 2009
Localização: Tefé-Manaus.
Posts: 358
Agradecido 60 Vezes em 52 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
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CITACAO:
# ================================================== ==============
# General server setting!!! REQUIRED to configure to everyone!!!
# ================================================== ==============
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname =0.0.0.0
GameserverPort =7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = devill2.sevegame.com <--- nome do server
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = ip do no-ip aqui <------ aki e ip da makina 127.0.0.1
# Note: You can define server hostname for each network in subnets.properties
# The Loginserver host and port
LoginPort =9014
LoginHost =127.0.0.1
# This is the server id that the gameserver will request (1 Bartz)
RequestServerID = 1
# If set to true, the login will give an other ID to the server if the requested ID is allready reserved
AcceptAlternateID = True
LOGIN SERVER
================================================== ==============
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================== ==============
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=ip do no-ip aqui <---- nomedoserve.servegame.com
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
LoginHostname= 127.0.0.1
LoginPort= 9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
ShowLicence = True
L2.in
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=8076
Class=LineageWarrior.MFighter
ServerAddr= 127.0.0.1 <------ aki está correto
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseReplayManager=true
L2SaveLog=true
EnableSecondWindow=true
amigo... faz como esta ai.. muda oq está em vermelho... vê se da certo desse jeito ai...
se nao... num der.. e pq está fazendo algo errado...
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