Ta felipe ultima duvida
esse
<mul order="0x30" stat="cAtk" val="1.15"/>
Ele aumenta o critical rate ou critical powe?
esse critical powerke eu digo n é a chance de dar critico
mas sim quandu der critico,, a força ke ele vem entende...
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ah e tu tem algum xml das joias bos ke seja os valores corretos de amabas,, pois as minhas creio ke esteja tudo errado olha
<skill id="3557" levels="1" name="Necklace of Valakas">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxHp" val="445"/>
<mul order="0x30" stat="pAtk" val="1.04"/>
<mul order="0x30" stat="mAtk" val="1.08"/>
<basemul order="0x30" stat="mCritRate" val="0.2"/> <!-- Guess -->
<add order="0x40" stat="fireRes" val="15"/>
<mul order="0x30" stat="sleepVuln" val="0.6"/>
<mul order="0x30" stat="sleepProf" val="1.4"/>
<mul order="0x30" stat="mReuse" val="0.9"/>
<mul order="0x30" stat="pReuse" val="0.9"/>
<add order="0x40" stat="reflectDam" val="5"/>
</for>
</skill>
<skill id="3558" levels="1" name="Earring of Antharas">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="bleedVuln" val="0.6"/>
<add order="0x40" stat="earthRes" val="15"/>
<mul order="0x30" stat="stunVuln" val="0.7"/>
<mul order="0x30" stat="derangementVuln" val="0.7"/>
<mul order="0x30" stat="bleedProf" val="1.4"/>
<mul order="0x30" stat="stunProf" val="1.3"/>
<mul order="0x30" stat="derangementProf" val="1.3"/>
<mul order="0x30" stat="gainHp" val="1.1"/>
<add order="0x40" stat="absorbDam" val="4"/> <!-- absorb 4% HP from damage inflicted on enemies -->
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
</for>
</skill>
<skill id="3559" levels="1" name="Earring of Zaken">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="stunVuln" val="0.8"/>
<mul order="0x30" stat="derangementVuln" val="0.8"/>
<mul order="0x30" stat="bleedVuln" val="0.7"/>
<mul order="0x30" stat="bleedProf" val="1.3"/>
<mul order="0x30" stat="stunProf" val="1.2"/>
<mul order="0x30" stat="derangementProf" val="1.2"/>
<mul order="0x30" stat="gainHp" val="1.1"/>
<add order="0x40" stat="absorbDam" val="4"/> <!-- absorb 4% HP from damage inflicted on enemies -->
</for>
</skill>
<skill id="3560" levels="1" name="Earring of Orfen">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="bleedVuln" val="0.8"/>
<mul order="0x30" stat="bleedProf" val="1.2"/>
<mul order="0x30" stat="gainHp" val="1.06"/>
</for>
</skill>
<skill id="3561" levels="1" name="Ring of Baium">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="rootVuln" val="0.7"/>
<mul order="0x30" stat="poisonVuln" val="0.6"/>
<mul order="0x30" stat="poisonProf" val="1.4"/>
<mul order="0x30" stat="rootProf" val="1.3"/>
<add order="0x40" stat="accCombat" val="2"/>
<mul order="0x30" stat="cAtk" val="1.15"/>
<mul order="0x30" stat="pAtkSpd" val="1.04"/>
<mul order="0x30" stat="mAtkSpd" val="1.04"/>
</for>
</skill>
<skill id="3562" levels="1" name="Ring of Ant Queen">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="poisonVuln" val="0.7"/>
<mul order="0x30" stat="rootVuln" val="0.8"/>
<mul order="0x30" stat="poisonProf" val="1.3"/>
<mul order="0x30" stat="rootProf" val="1.2"/>
<add order="0x40" stat="accCombat" val="2"/>
<mul order="0x30" stat="cAtk" val="1.15"/>
</for>
</skill>
<skill id="3563" levels="1" name="Ring of Core">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="poisonVuln" val="0.8"/>
<mul order="0x30" stat="poisonProf" val="1.2"/>
<add order="0x40" stat="accCombat" val="1"/>
</for>
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