02-06-2010, 05:23 PM
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#3 (permalink)
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Membro - Capitão
Registrado em: Jul 2009
Localização: Na Minha Casa
Posts: 124
Agradecido 6 Vezes em 5 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
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Ai as Minhas Skills
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="14550" levels="1" name="Desert Eagle Heavy Set">
<!--
Description(s):
Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2
-->
<!-- Done by JH -->
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x10" stat="CON" val="5"/>
<add order="0x10" stat="STR" val="5"/>
<sub order="0x10" stat="DEX" val="2"/>
<add order="0x40" stat="maxHp" val="5200"/>
<mul order="0x30" stat="pDef" val="1.30"/>
<mul order="0x30" stat="mDef" val="1.18"/>
<add val='15' order='0x40' stat='rEvas'/> <!-- Evasion. +15 -->
<add val='20' order='0x40' stat='rCrit' /><!-- crit rate. +20 -->
<mul order="0x30" stat="pAtk" val="1.20"/> <!-- P. Atk +20% -->
<add val='6' order='0x40' stat='accCombat' /> <!-- acurace. +6 -->
<add val="10" order="0x40" stat='runSpd'/> <!-- speed. +10 -->
<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk Spd. +45% -->
<mul order="0x30" stat="regHp" val="1.50"/>
<mul order="0x30" stat="stunVuln" val="1.80"/>
<mul stat="rootVuln" val="1.80" order="0x30"/>
<mul stat="sleepVuln" val="1.80" order="0x30"/>
<mul order="0x30" stat="darkVuln" val="0.94"/>
</for>
</skill>
<skill id="14551" levels="1" name="Desert Eagle Light Set">
<!--
Description(s):
Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2
-->
<!-- Done by JH -->
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x10" stat="STR" val="5"/>
<add order="0x10" stat="DEX" val="5"/>
<add order="0x40" stat="maxHp" val="4300"/>
<mul order="0x30" stat="pAtkSpd" val="1.55"/> <!-- Atk Spd. +25% -->
<mul order="0x30" stat="pAtk" val="1.25"/> <!-- P. Atk. +25% -->
<add val="7" order="0x40" stat='runSpd'/> <!-- speed. +7 -->
<add val='6' order='0x40' stat='accCombat' /> <!-- acurace. +6 -->
<add order="0x40" stat="rEvas" val="8"/>
<mul val='1.25' order='0x40' stat='pDef' />
<mul val='1.15' order='0x40' stat='mDef' />
<mul order="0x30" stat="stunVuln" val="1.80"/>
<mul stat="rootVuln" val="1.80" order="0x30"/>
<mul stat="sleepVuln" val="1.80" order="0x30"/>
<mul order="0x30" stat="darkVuln" val="0.96"/>
</for>
</skill>
<skill id="14552" levels="1" name="Desert Eagle Robe Set">
<!--
Description(s):
Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2
-->
<!-- Done by DJ JH -->
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x10" stat="INT" val="5"/>
<add order="0x10" stat="WIT" val="5"/>
<add order="0x40" stat="maxHp" val="3800"/>
<mul order="0x30" stat="mAtk" val="1.22"/> <!-- M. Atk. +22% -->
<mul val='1.25' order='0x40' stat='pDef' />
<mul val='1.15' order='0x40' stat='mDef' />
<mul order="0x30" stat="mAtkSpd" val="1.20"/> <!-- catis Spd. +20% -->
<add val="8" order="0x40" stat='runSpd'/> <!-- speed. +8 -->
<mul order="0x30" stat="regMp" val="1.50"/>
<mul order="0x30" stat="sleepVuln" val="1.80"/>
<mul order="0x30" stat="cancelVuln" val="1.50"/>
<mul order="0x30" stat="stunVuln" val="1.80"/>
<mul stat="rootVuln" val="1.80" order="0x30"/>
<mul order="0x30" stat="darkVuln" val="0.94"/>
</for>
</skill>
<skill id="14553" levels="1" name="Desert Eagle Heavy Set Full +6">
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<mul order="0x30" stat="pDef" val="1.10"/>
<mul order="0x30" stat="regHp" val="1.80"/>
</for>
</skill>
<skill id="14554" levels="1" name=''Desert Eagle Light Set Full +6">
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add order="0x40" stat="rEvas" val="18"/>
<mul val='1.10' order='0x40' stat='mDef' />
</for>
</skill>
<skill id="14555" levels="1" name="Desert Eagle Robe Set Full +6">
<set name="power" val="0.0" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<mul val='1.40' order='0x40' stat='pDef' />
<mul order="0x30" stat="regMp" val="1.50"/>
</for>
</skill>
</list>
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