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LinkBack | Ferramentas do Tópico | Modos de Exibição |
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#2 (permalink) |
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playstation
![]() Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
Nome Real: Marcelo
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O código para o Efeito de Cancel é esse:
Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
st.getPlayer().stopAllEffects()
__________________
Há! Só posso rir de quem quer vender o que mal sabe fazer... Quer ser respondido direito!? Não faça perguntas idiotas. (Y) |
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| O seguinte membro ao lado disse Obrigado(a) a : paytaly por gostar deste Post : |
newsamael (30-09-2009) |
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#4 (permalink) | ||||||||||||||
![]() ![]() Registrado em: May 2009
Localização: Minas Gerais-Pouso Alegre
Posts: 2,249
Agradeceu: 754
Agradecido 2,075 Vezes em 922 Posts
Nome Real: Júlio César R.de Morães
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@newsamael :
Poste seu __init__.py da pasta do buffer. E a htm que ira ter o botão.
__________________
Olá voce é novo na SecretExperience ?
Hum então voce ja deve ter lido as regras ? Não ? Então leia nossas regras evite ser alertado : [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] Ainda tem dúvida de algo ? Então leia nosso FAQ : [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] |
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#5 (permalink) |
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Banido
![]() Registrado em: Dec 2008
Localização: Bahia
Posts: 212
Agradeceu: 210
Agradecido 159 Vezes em 33 Posts
Nome Real: Ismael
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Aqui amigo... HTM Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<html><title>L2 Staris</title>
<body>
<center>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
<tr>
<td><font color="LEVEL">Custom</font></td>
</tr>
</table>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
<tr>
<td><font color="LEVEL">[Classes]</font></td>
</tr>
</table>
------------------------------------------------------------------
<table width="300" cellpadding="4" cellspacing="0">
<tr>
<td valign=top><img src=icon.skill0426 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 124">Fighters</a></td>
</tr>
<tr>
<td valign=top><img src=icon.skill0427 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 120">Mage</a></td>
<tr>
</table>
</center>
</body>
</html>
Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
NPC = [40006]
min_level = 1
max_level = 90
min_prise = 1
prise_ID = 57
QuestId = 912
QuestName = "buffer"
QuestDesc = "custom"
InitialHtml = "buff.htm"
Buff_prise = 1
Chant_prise = 1
Song_prise = 1
Dance_prise = 1
Hero_prise = 1
Noble_prise = 1
Summon_prise = 1
Prophecy_prise = 1
Full_buff_f1_prise = 1
Full_buff_f2_prise = 1
Full_buff_f3_prise = 1
Full_buff_m1_prise = 1
Full_buff_m2_prise = 1
Full_buff_m3_prise = 1
print "importing custom: 912_buffer Funcionando"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
else:
st.takeItems(prise_ID,0)
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "buff.htm"
st.setState(COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>Nada a dizer a voce</body></html>"
st.setState(STARTED)
return InitialHtml
QUEST = Quest(912,qn,"custom")
CREATED = State('Start',QUEST)
STARTED = State('Started',QUEST)
COMPLETED = State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
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#6 (permalink) |
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playstation
![]() Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
Nome Real: Marcelo
|
Script
Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
NPC = [40006]
min_level = 1
max_level = 90
min_prise = 1
prise_ID = 57
QuestId = 912
QuestName = "buffer"
QuestDesc = "custom"
InitialHtml = "buff.htm"
Buff_prise = 1
Chant_prise = 1
Song_prise = 1
Dance_prise = 1
Hero_prise = 1
Noble_prise = 1
Summon_prise = 1
Prophecy_prise = 1
Full_buff_f1_prise = 1
Full_buff_f2_prise = 1
Full_buff_f3_prise = 1
Full_buff_m1_prise = 1
Full_buff_m2_prise = 1
Full_buff_m3_prise = 1
print "importing custom: 912_buffer Funcionando"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
else:
st.takeItems(prise_ID,0)
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "buff.htm"
st.setState(COMPLETED)
#Cancel
if event == "999":
st.takeItems(ID,QUANTIDADE)
st.getPlayer().stopAllEffects()
return "buff.htm"
st.setState(COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>Nada a dizer a voce</body></html>"
st.setState(STARTED)
return InitialHtml
QUEST = Quest(912,qn,"custom")
CREATED = State('Start',QUEST)
STARTED = State('Started',QUEST)
COMPLETED = State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
Código:
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<html><title>L2 Staris</title>
<body>
<center>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
<tr>
<td><font color="LEVEL">Custom</font></td>
</tr>
</table>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
<tr>
<td><font color="LEVEL">[Classes]</font></td>
</tr>
</table>
------------------------------------------------------------------
<table width="300" cellpadding="4" cellspacing="0">
<tr>
<td valign=top><img src=icon.skill0426 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 124">Fighters</a></td>
</tr>
<tr>
<td valign=top><img src=icon.skill0427 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 120">Mage</a></td>
<tr>
<tr>
<td valign=top><img src=icon.skill1056 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 999">Cancel</a></td>
<tr>
</table>
</center>
</body>
</html>
► Adicionado ► Para você editar (se quiser)
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Há! Só posso rir de quem quer vender o que mal sabe fazer... Quer ser respondido direito!? Não faça perguntas idiotas. (Y) |
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| O seguinte membro ao lado disse Obrigado(a) a : paytaly por gostar deste Post : |
newsamael (01-10-2009) |
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#8 (permalink) | ||
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Amigo SE
![]() Registrado em: Nov 2008
Localização: Fim de Mundo chamado: Hortolândia
Posts: 778
Agradeceu: 434
Agradecido 2,796 Vezes em 416 Posts
Nome Real: Victor Felipe Alencastro
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Copie o código abaixo e substitua:
Script init Citação:
Citação:
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| O seguinte membro ao lado disse Obrigado(a) a : vicfelipe por gostar deste Post : |
newsamael (01-10-2009) |
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