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#1 (permalink) |
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Membro - Capitão
![]() Registrado em: Jul 2009
Localização: Em uma cidade que nao tem no mapa.
Posts: 123
Agradeceu: 63
Agradecido 3 Vezes em 3 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Nome Real: Antonio
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Bom estou com um problema mais nao concigo saber o que é quando eu logo no meu server coloco login e senha do Ok
Ai vai para tela de escolher o server quando chega la eu clico no nome do server do confirme ai aparece logo abaixo uma menssagem Your protocol version different, please continue. e nao passa disso se alguem souber ja tentei trocar de client ja testei em todos clients mais nao deu todos deu esta mesma menssagem e nao passou dai Vlws! |
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#4 (permalink) |
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Membro - Veterano
![]() Registrado em: May 2009
Localização: Dentro do HD
Posts: 532
Agradeceu: 153
Agradecido 220 Vezes em 134 Posts
Nome Real: Lennielson
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Kara nao e so troca de client.
Voçe tem que vc que tipo de pack pega. Ex:Se vc pega um servido para vc fazer sendo Diferente do seu client nao vai ,pega nem que vc quera e ver se vc faz a configuraçao correta na hora de cria o servido . ATT: Maxmilian
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#5 (permalink) |
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Membro - Capitão
![]() Registrado em: Jul 2009
Localização: Em uma cidade que nao tem no mapa.
Posts: 123
Agradeceu: 63
Agradecido 3 Vezes em 3 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Nome Real: Antonio
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Eu peguei o server healbound mais ja teste no client healbound
Tem algum modo que bloqueia o uso de outro cliente ? Por que tipo antes eu jogava um server que ele era helbound mais eu jogava com client gracia pt2 porque era mais leve tem algum modo que possa desbloqueiar! |
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#7 (permalink) |
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Membro - Capitão
![]() Registrado em: Jul 2009
Localização: Em uma cidade que nao tem no mapa.
Posts: 123
Agradeceu: 63
Agradecido 3 Vezes em 3 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Nome Real: Antonio
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# Networking
# --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] . This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. Desculpa se nao for isso mais eu entedi que voce pediu esta parte! |
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#8 (permalink) |
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Banido
![]() Registrado em: May 2010
Localização: Armação dos Búzios
Posts: 111
Agradeceu: 18
Agradecido 13 Vezes em 10 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
![]() Nome Real: Herick Duarte
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So tinha isso ?
entum faz o seguinte ... UP sua gameserver ( a pasta ) em algum site de download. e posta aki o link para eu baixar e ver melhor . ok? |
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#9 (permalink) |
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Membro - Capitão
![]() Registrado em: Jul 2009
Localização: Em uma cidade que nao tem no mapa.
Posts: 123
Agradeceu: 63
Agradecido 3 Vezes em 3 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Nome Real: Antonio
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nao tem mais coisa voce quer ela completa?
---------- # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] . This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = * # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = * # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb hb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146;152 AllowedProtocolRevisions = 146;152 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 |
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#10 (permalink) |
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Banido
![]() Registrado em: May 2010
Localização: Armação dos Búzios
Posts: 111
Agradeceu: 18
Agradecido 13 Vezes em 10 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
![]() Nome Real: Herick Duarte
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Bom man repara a modificacao que eu fiz... La onde eu marquei de vermelho . fassa a mesma coisa no seu so modifique o que ta de vermelho.! C nao der certo poste de novo aki .
Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = *
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = *
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb hb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 146;152
AllowedProtocolRevisions = 828;831
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
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