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# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000 aki o id e item que vai ganhar
# Door id's to open/close on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =
# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =