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Resposta
 
LinkBack Ferramentas do Tópico Modos de Exibição
Antigo 29-09-2009, 06:57 PM   #1 (permalink)
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Padrão Opção Cancel Buffers

Necessitando da opção de Cancel Buffers para por em meu npc.
uso pack DOT.

No aguardo.

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Antigo 29-09-2009, 07:07 PM   #2 (permalink)
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Padrão

O código para o Efeito de Cancel é esse:
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
st.getPlayer().stopAllEffects()
Basta adicionar no Script do seu NPC e criar o botão na html.

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O seguinte membro ao lado disse Obrigado(a) a : paytaly por gostar deste Post :
newsamael (30-09-2009)
Antigo 30-09-2009, 08:01 AM   #3 (permalink)
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Padrão

Show Paytaly
Só não faço a mínima idéia de cmo add.
Se houver algum tuto...
ou poder dar uma explicada melhor eu agradeço.

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Antigo 30-09-2009, 08:18 AM   #4 (permalink)
 
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Pontos: 11,212, Nível: 69 Pontos: 11,212, Nível: 69 Pontos: 11,212, Nível: 69
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Inventório de CavaleiroNegro

Padrão

@newsamael :

Poste seu __init__.py da pasta do buffer.

E a htm que ira ter o botão.

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Antigo 30-09-2009, 12:07 PM   #5 (permalink)
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Padrão


Aqui amigo...


HTM

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<html><title>L2 Staris</title>
<body>
<center>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
	
	<tr>
		<td><font color="LEVEL">Custom</font></td>
	</tr>
</table>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
	<tr>
		<td><font color="LEVEL">[Classes]</font></td>
	</tr>
</table>
------------------------------------------------------------------
  <table width="300" cellpadding="4" cellspacing="0">
    <tr> 
      <td valign=top><img src=icon.skill0426 width=32 height=32 align=left></td>
      <td><a action="bypass -h Quest 912_buffer 124">Fighters</a></td>
    </tr>
    <tr> 
      <td valign=top><img src=icon.skill0427 width=32 height=32 align=left></td>
      <td><a action="bypass -h Quest 912_buffer 120">Mage</a></td>
     <tr>
  </table>
</center>
</body>
</html>
__init__

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "912_buffer"

NPC          = [40006]
min_level	 = 1
max_level	 = 90
min_prise	 = 1
prise_ID	 = 57
QuestId      = 912
QuestName    = "buffer"
QuestDesc    = "custom"
InitialHtml  = "buff.htm"
Buff_prise   = 1
Chant_prise  = 1
Song_prise	 = 1
Dance_prise	 = 1
Hero_prise	 = 1
Noble_prise	 = 1
Summon_prise = 1	
Prophecy_prise = 1
Full_buff_f1_prise = 1
Full_buff_f2_prise = 1
Full_buff_f3_prise = 1
Full_buff_m1_prise = 1
Full_buff_m2_prise = 1
Full_buff_m3_prise = 1

print "importing custom: 912_buffer    Funcionando"

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


	def onEvent(self,event,st):
		htmltext = event
		count=st.getQuestItemsCount(prise_ID)
		if count < min_prise :
			htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
			if st.getPlayer().getLevel() < min_level :
				htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
				if st.getPlayer().getLevel() < max_level :
					htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
		else:
			st.takeItems(prise_ID,0)
			st.getPlayer().setTarget(st.getPlayer())

			#Full buff fighter 3p
			if event == "124": 
				st.takeItems(prise_ID,Full_buff_f3_prise)
				SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())			
				SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Full buff mage 3p
			if event == "120": 
				st.takeItems(prise_ID,Full_buff_m3_prise)
				SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())												
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

				
			if htmltext != event:
				st.setState(COMPLETED)
				st.exitQuest(1)
		return htmltext


	def onTalk (self,npc,player):
	   st = player.getQuestState(qn)
	   htmltext = "<html><head><body>Nada a dizer a voce</body></html>"
	   st.setState(STARTED)
	   return InitialHtml

QUEST       = Quest(912,qn,"custom")
CREATED		= State('Start',QUEST)
STARTED		= State('Started',QUEST)
COMPLETED	= State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

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Antigo 30-09-2009, 05:05 PM   #6 (permalink)
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Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
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Acharam ruim Vezes em Posts
Meu Estado:
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Nome Real: Marcelo

Inventório de paytaly

Padrão

Script
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "912_buffer"

NPC          = [40006]
min_level	 = 1
max_level	 = 90
min_prise	 = 1
prise_ID	 = 57
QuestId      = 912
QuestName    = "buffer"
QuestDesc    = "custom"
InitialHtml  = "buff.htm"
Buff_prise   = 1
Chant_prise  = 1
Song_prise	 = 1
Dance_prise	 = 1
Hero_prise	 = 1
Noble_prise	 = 1
Summon_prise = 1	
Prophecy_prise = 1
Full_buff_f1_prise = 1
Full_buff_f2_prise = 1
Full_buff_f3_prise = 1
Full_buff_m1_prise = 1
Full_buff_m2_prise = 1
Full_buff_m3_prise = 1

print "importing custom: 912_buffer    Funcionando"

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


	def onEvent(self,event,st):
		htmltext = event
		count=st.getQuestItemsCount(prise_ID)
		if count < min_prise :
			htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
			if st.getPlayer().getLevel() < min_level :
				htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
				if st.getPlayer().getLevel() < max_level :
					htmltext = "<html><head><body>Voce esta sem adena.</body></html>"
		else:
			st.takeItems(prise_ID,0)
			st.getPlayer().setTarget(st.getPlayer())

			#Full buff fighter 3p
			if event == "124": 
				st.takeItems(prise_ID,Full_buff_f3_prise)
				SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())			
				SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Full buff mage 3p
			if event == "120": 
				st.takeItems(prise_ID,Full_buff_m3_prise)
				SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())												
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Cancel
			if event == "999": 
				st.takeItems(ID,QUANTIDADE)
				st.getPlayer().stopAllEffects()
				return "buff.htm"
				st.setState(COMPLETED)

				
			if htmltext != event:
				st.setState(COMPLETED)
				st.exitQuest(1)
		return htmltext


	def onTalk (self,npc,player):
	   st = player.getQuestState(qn)
	   htmltext = "<html><head><body>Nada a dizer a voce</body></html>"
	   st.setState(STARTED)
	   return InitialHtml

QUEST       = Quest(912,qn,"custom")
CREATED		= State('Start',QUEST)
STARTED		= State('Started',QUEST)
COMPLETED	= State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)
html
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<html><title>L2 Staris</title>
<body>
<center>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
	
	<tr>
		<td><font color="LEVEL">Custom</font></td>
	</tr>
</table>
------------------------------------------------------------------
<table width="230" cellpadding="0" cellspacing="0">
	<tr>
		<td><font color="LEVEL">[Classes]</font></td>
	</tr>
</table>
------------------------------------------------------------------
  <table width="300" cellpadding="4" cellspacing="0">
    <tr> 
      <td valign=top><img src=icon.skill0426 width=32 height=32 align=left></td>
      <td><a action="bypass -h Quest 912_buffer 124">Fighters</a></td>
    </tr>
    <tr> 
      <td valign=top><img src=icon.skill0427 width=32 height=32 align=left></td>
      <td><a action="bypass -h Quest 912_buffer 120">Mage</a></td>
     <tr>
    <tr> 
      <td valign=top><img src=icon.skill1056 width=32 height=32 align=left></td>
      <td><a action="bypass -h Quest 912_buffer 999">Cancel</a></td>
     <tr>
  </table>
</center>
</body>
</html>
Legenda:
Adicionado
Para você editar (se quiser)

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O seguinte membro ao lado disse Obrigado(a) a : paytaly por gostar deste Post :
newsamael (01-10-2009)
Antigo 01-10-2009, 09:06 AM   #7 (permalink)
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Padrão

Eu adcionei mais abre uma janela com Script Erro.

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Antigo 01-10-2009, 09:15 AM   #8 (permalink)
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Nome Real: Victor Felipe Alencastro

Inventório de vicfelipe

Padrão

Copie o código abaixo e substitua:

Script init

Citação:
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1362,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1352,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1353,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1354,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1415,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1393,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1191,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1189,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1182,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1392,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1085,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1304,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1243,6).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1259,4).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects (st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1391,3).getEffect s(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4702,13).getEffec ts(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1323,1).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "buff.htm"
st.setState(COMPLETED)

#Cancel
if event == "100":
st.takeItems(57,1000)
st.getPlayer().stopAllEffects()
return "buff.htm"
st.setState(COMPLETED)
HTML

Citação:
<tr>
<td valign=top><img src=icon.skill0427 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 120">Mage</a></td>
<tr>
<tr>
<td valign=top><img src=icon.skill1056 width=32 height=32 align=left></td>
<td><a action="bypass -h Quest 912_buffer 100">Cancel</a></td>
<tr>

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vicfelipe está offline   Responder com Citação
O seguinte membro ao lado disse Obrigado(a) a : vicfelipe por gostar deste Post :
newsamael (01-10-2009)
Antigo 01-10-2009, 10:55 AM   #9 (permalink)
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Localização: Bahia
Posts: 212
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Nome Real: Ismael

Inventório de newsamael

Padrão

Funcionou muito bem...
Obrigado.

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