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Ferramentas do Tópico | Modos de Exibição |
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#11 | ||||||||||||||
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Jesus Te Ama, Mas EU Não!
![]() Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
Agradecido 6,058 Vezes em 2,106 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
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Nome Real: Anderson Andrade
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Na XML véio.
Procura o tutorial Editando as Habilidades |
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#12 |
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Membro - Marechal
![]() Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
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Não tem XML neste arquivo manim...
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#13 |
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playstation
![]() Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
Nome Real: Marcelo
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@New, é só prestar atenção nas IDs desses Skills! ¬¬
Não tem XML porque a XML já existe no seu e em todos os Packs!
__________________
Há! Só posso rir de quem quer vender o que mal sabe fazer... Quer ser respondido direito!? Não faça perguntas idiotas. (Y) |
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#14 |
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Membro - Marechal
![]() Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
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Mais ai vai alterar a skill do boss tb ne ???
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#15 |
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playstation
![]() Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
Nome Real: Marcelo
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Vai sim.
Caso não queira esse efeito ai é necessário criar Skills novos. Como criar? Só copiar a XML, skillgrp.dat, skillname-e.dat e skillsoundgrp.dat mudando somente o ID. OBS: Skills são meio que enjoados pra criar, aparentemente estão certos porém muitas vezes não aparecem no Char! :D
__________________
Há! Só posso rir de quem quer vender o que mal sabe fazer... Quer ser respondido direito!? Não faça perguntas idiotas. (Y) |
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#16 |
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Membro - Marechal
![]() Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
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Galera tente me ajudar aki
A Ideia foi e seguinte: Pegar essas skill's de BOSS deste Topico, copiar elas e Trocar os ID's. Ou seja, peguei a "skillgrp', "skillname-e" e a "skillsoundgrp". copiei as Skill's e troquei o ID. Tb fiz um outra XML. (Copiando as originais e trocando os ID's) Msm coisa fiz no Navicat. (skill_trees). Bom o Que aconteceu: As skill's funcionaram. Deram dano certo e Icone's. Mais os Efeitos das skill's não aparecem. COMO RESOLVER ISSO??? Ficou assim os arquivos modificados: Skillgrp: Código:
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8000 1 1 0 -1 3 6.000000 0 i icon.skill4106 1 0 0 0 -1 -1 8001 1 0 0 100 3 1.500000 0 i icon.skill4106 0 0 0 0 -1 -1 8002 1 0 0 -1 3 2.300000 0 i icon.skill4106 0 0 0 0 -1 -1 8003 1 0 0 900 3 6.000000 0 i icon.skill4106 0 0 0 0 -1 -1 8004 1 0 27 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 2 0 44 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 3 0 62 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 4 0 85 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 5 0 109 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 6 0 135 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 7 0 157 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 8 0 168 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 9 0 177 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 10 0 183 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 11 0 187 700 8 4.000000 0 icon.skill0000 0 0 0 0 -1 11 8004 12 0 189 700 8 4.000000 0 i icon.skill4106 0 0 0 0 -1 11 8005 1 0 14 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 2 0 22 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 3 0 31 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 4 0 43 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 5 0 55 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 6 0 68 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 7 0 79 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 8 0 84 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 9 0 89 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 10 0 92 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 11 0 94 40 3 1.000000 0 skill.mb.5009 icon.skill0000 0 0 0 0 -1 11 8005 12 0 95 40 3 1.000000 0 i skill.mb.5009 icon.skill4106 0 0 0 0 -1 11 8006 1 0 17 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 2 0 29 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 3 0 39 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 4 0 53 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 5 0 67 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 6 0 83 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 7 0 97 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 8 0 103 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 9 0 108 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 10 0 112 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 11 0 115 700 1 2.000000 0 icon.skill0000 0 0 0 0 -1 11 8006 12 0 116 700 1 2.000000 0 i icon.skill4106 0 0 0 0 -1 11 8007 1 1 17 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 2 1 29 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 3 1 39 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 4 1 53 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 5 1 67 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 6 1 83 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 7 1 97 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 8 1 103 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 9 1 108 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 10 1 112 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 11 1 115 700 1 2.500000 0 icon.skill1201 1 0 0 0 -1 11 8007 12 1 116 700 1 2.500000 0 i icon.skill4106 1 0 0 0 -1 11 8008 1 0 31 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 2 0 51 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 3 0 71 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 4 0 94 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 5 0 121 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 6 0 149 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 7 0 175 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 8 0 186 750 1 2.500000 0 i skill.mu.4316 icon.skill4106 0 0 0 0 -1 11 8008 9 0 195 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 10 0 202 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 11 0 206 750 1 2.500000 0 skill.mu.4316 icon.skill0000 0 0 0 0 -1 11 8008 12 0 209 750 1 2.500000 0 i skill.mu.4316 icon.skill4106 0 0 0 0 -1 11 8009 1 0 0 -1 1 3.000000 0 i skill.mb.4685 icon.skill4106 0 0 0 0 -1 -1 8010 1 0 0 -1 1 8.000000 0 i icon.skill4106 0 0 0 0 -1 -1 Código:
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8000 1 Juodoji magija L2BuSteR. none none 8001 1 Sielos agresija L2BuSteR. none none 8002 1 Griaunanti jega L2BuSteR. none none 8003 1 Dievu pyktis L2BuSteR. none none 8004 1 NPC Double Wind Fist none none none 8004 2 NPC Double Wind Fist none none none 8004 3 NPC Double Wind Fist none none none 8004 4 NPC Double Wind Fist none none none 8004 5 NPC Double Wind Fist none none none 8004 6 NPC Double Wind Fist none none none 8004 7 NPC Double Wind Fist none none none 8004 8 NPC Double Wind Fist none none none 8004 9 NPC Double Wind Fist none none none 8004 10 NPC Double Wind Fist none none none 8004 11 NPC Double Wind Fist none none none 8004 12 Dvigubas vejo gusis L2BuSteR. none none 8005 1 NPC AE Strike none none none 8005 2 NPC AE Strike none none none 8005 3 NPC AE Strike none none none 8005 4 NPC AE Strike none none none 8005 5 NPC AE Strike none none none 8005 6 NPC AE Strike none none none 8005 7 NPC AE Strike none none none 8005 8 NPC AE Strike none none none 8005 9 NPC AE Strike none none none 8005 10 NPC AE Strike none none none 8005 11 NPC AE Strike none none none 8005 12 Prakeiksmas L2BuSteR. none none 8006 1 BOSS Holy Light Burst none none none 8006 2 BOSS Holy Light Burst none none none 8006 3 BOSS Holy Light Burst none none none 8006 4 BOSS Holy Light Burst none none none 8006 5 BOSS Holy Light Burst none none none 8006 6 BOSS Holy Light Burst none none none 8006 7 BOSS Holy Light Burst none none none 8006 8 BOSS Holy Light Burst none none none 8006 9 BOSS Holy Light Burst none none none 8006 10 BOSS Holy Light Burst none none none 8006 11 BOSS Holy Light Burst none none none 8006 12 Rojaus sviesa L2BuSteR. none none 8007 1 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 2 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 3 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 4 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 5 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 6 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 7 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 8 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 9 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 10 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 11 Hold You are immobilized, as if rooted to the ground by an unseen force. none none 8007 12 Inercija L2BuSteR. none none 8008 1 BOSS Lilim Drain none none none 8008 2 BOSS Lilim Drain none none none 8008 3 BOSS Lilim Drain none none none 8008 4 BOSS Lilim Drain none none none 8008 5 BOSS Lilim Drain none none none 8008 6 BOSS Lilim Drain none none none 8008 7 BOSS Lilim Drain none none none 8008 8 Simdromas L2BuSteR. none none 8008 9 BOSS Lilim Drain none none none 8008 10 BOSS Lilim Drain none none none 8008 11 BOSS Lilim Drain none none none 8008 12 Simdromas L2BuSteR. none none 8009 1 Zemes galia L2BuSteR. none none 8010 1 Meteoru audra L2BuSteR. none none Código:
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8000 1 SkillSound2.antaras_shock 0.000000 0.000000 250.000000 800.000000 0.000000 0.000000 SkillSound2.antaras_shock 0.000000 0.000000 250.000000 800.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8001 1 skillsound4.baium_normal_attack 0.000000 0.000000 250.000000 600.000000 0.000000 0.000000 skillsound4.baium_normal_attack 0.000000 0.000000 250.000000 600.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8002 1 skillsound4.energywave_shot 0.000000 0.000000 250.000000 600.000000 0.000000 0.000000 skillsound4.energywave_shot 0.000000 0.000000 250.000000 600.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8003 1 skillsound2.baium_thunderbolt 250.000000 600.000000 0.000000 0.000000 0.000000 0.000000 skillsound2.baium_thunderbolt 250.000000 600.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8004 1 SkillSound.aura_burn_cast SkillSound2.fiend_wind_shot SkillSound.aura_burn_shot 250.000000 40.000000 250.000000 40.000000 250.000000 80.000000 SkillSound2.fiend_wind_shot 0.000000 0.000000 0.000000 0.000000 250.000000 80.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8005 1 SkillSound.aura_burn_cast SkillSound2.fiend_wind_explotion 250.000000 40.000000 250.000000 40.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8006 1 SkillSound3.light_burst_cast SkillSound3.light_burst_shot 250.000000 80.000000 250.000000 200.000000 0.000000 0.000000 SkillSound3.light_burst_cast SkillSound3.light_burst_shot 250.000000 80.000000 250.000000 200.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8007 1 SkillSound3.lilith_skill_cast SkillSound3.lilith_skill_shot 250.000000 80.000000 250.000000 200.000000 0.000000 0.000000 SkillSound3.lilith_skill_shot 0.000000 0.000000 250.000000 200.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8008 1 SkillSound4.dryad_root_cast SkillSound3.lilim_wizard_shot 250.000000 80.000000 250.000000 200.000000 0.000000 0.000000 SkillSound3.lilim_wizard_shot 0.000000 0.000000 250.000000 200.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8009 1 SkillSound2.antaras_breath_shot SkillSound3.antaras_breath_explotion 0.000000 0.000000 250.000000 800.000000 250.000000 800.000000 SkillSound2.antaras_breath_shot 0.000000 0.000000 250.000000 800.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 8010 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 250.000000 50.000000 Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="8000" levels="1" name="Antharas Shock">
<!-- Antharas Skills -->
<set name="magicLvl" val="70"/>
<set name="power" val="11000"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="1100"/>
<set name="overHit" val="true"/>
<set name="coolTime" val="2000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
</skill>
<skill id="8001" levels="1" name="Baium: General Attack">
<!-- Baium Skills -->
<set name="magicLvl" val="75"/>
<set name="lvlDepend" val="1"/>
<set name="power" val="500.0"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="200"/>
<set name="coolTime" val="1000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="100"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="8002" levels="1" name="Wind Of Force">
<!-- Baium Skills -->
<set name="magicLvl" val="75"/>
<set name="lvlDepend" val="1"/>
<set name="power" val="14000.0"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="600"/>
<set name="element" val="2"/>
<set name="coolTime" val="1700"/>
<set name="hitTime" val="2300"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="8003" levels="1" name="Striking of Thunderbolt">
<!-- Baium Skills -->
<set name="magicLvl" val="75"/>
<set name="lvlDepend" val="1"/>
<set name="save" val="2"/>
<set name="power" val="367.0"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="300"/>
<set name="coolTime" val="4000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="MDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1000"/>
<for>
</for>
</skill>
<skill id="8004" levels="12" name="NPC Double Wind Fist">
<table name="#power"> 122.0 279.0 584.0 1110.0 1923.0 3030.0 4336.0 5002.0 5632.0 6187.0 6632.0 6978.0 </table>
<table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 183 187 189 </table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="power" val="#power"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="17000"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="700"/>
<set name="effectRange" val="1200"/>
<for>
</for>
</skill>
<skill id="8005" levels="12" name="NPC AE Strike">
<table name="#power"> 46.0 105.0 219.0 417.0 722.0 1136.0 1626.0 1876.0 2112.0 2320.0 2487.0 2617.0 </table>
<table name="#mpConsume"> 14 22 31 43 55 68 79 84 89 92 94 95 </table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="20"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="200"/>
<for>
</for>
</skill>
<skill id="8006" levels="12" name="BOSS Holy Light Burst">
<table name="#power"> 21.0 31.0 43.0 58.0 75.0 92.0 108.0 115.0 121.0 125.0 129.0 132.0 </table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="200"/>
<set name="element" val="1"/>
<set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
<set name="hitTime" val="2000"/>
<set name="skillType" val="MDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="700"/>
<set name="effectRange" val="1200"/>
<for>
</for>
</skill>
<skill id="8007" levels="12" name="Hold">
<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="5"/>
<set name="power" val="70"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="300"/>
<set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
<set name="hitTime" val="2500"/>
<set name="skillType" val="ROOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="700"/>
<set name="effectRange" val="1200"/>
<for>
<effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
</for>
</skill>
<skill id="8008" levels="12" name="Boss Lilim Drain">
<table name="#power"> 6.0 8.0 11.0 15.0 19.0 23.0 27.0 29.0 31.0 32.0 33.0 33.0 </table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1"/>
<set name="power" val="#power"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="150"/>
<set name="element" val="6"/>
<set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
<set name="hitTime" val="2500"/>
<set name="skillType" val="DRAIN"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="750"/>
<set name="effectRange" val="1250"/>
<set name="absorbPart" val="0.4"/>
<for>
</for>
</skill>
<skill id="8009" levels="1" name="Valakas Tail Stomp">
<!-- Valakas Skills -->
<set name="magicLvl" val="75"/>
<set name="mpConsume" val="0" />
<set name="power" val="37224" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="1000"/>
<set name="coolTime" val="1000"/>
<set name="hitTime" val="3000" />
<set name="skillType" val="PDAM" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="8010" levels="1" name="Valakas Meteor Storm">
<!-- Valakas Skills -->
<set name="magicLvl" val="75"/>
<set name="mpConsume" val="0" />
<set name="power" val="834" />
<set name="target" val="TARGET_AURA" />
<set name="skillRadius" val="300"/>
<set name="coolTime" val="2000"/>
<set name="hitTime" val="8000" />
<set name="skillType" val="MDAM" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
</list>
Código:
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INSERT INTO `skill_trees` VALUES (0, 8000, 1, 'Juodoji magija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8001, 1, 'Sielos agresija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8002, 1, 'Griaunanti jega', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8003, 1, 'Dievu pyktis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1); INSERT INTO `skill_trees` VALUES (0, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10); INSERT INTO `skill_trees` VALUES (0, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20); INSERT INTO `skill_trees` VALUES (0, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30); INSERT INTO `skill_trees` VALUES (0, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40); INSERT INTO `skill_trees` VALUES (0, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50); INSERT INTO `skill_trees` VALUES (0, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60); INSERT INTO `skill_trees` VALUES (0, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70); INSERT INTO `skill_trees` VALUES (0, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72); INSERT INTO `skill_trees` VALUES (0, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74); INSERT INTO `skill_trees` VALUES (0, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78); INSERT INTO `skill_trees` VALUES (0, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8005, 1, 'Prakeiksmas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (0, 8005, 2, 'Prakeiksmas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (0, 8005, 3, 'Prakeiksmas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (0, 8005, 4, 'Prakeiksmas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (0, 8005, 5, 'Prakeiksmas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (0, 8005, 6, 'Prakeiksmas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (0, 8005, 7, 'Prakeiksmas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (0, 8005, 8, 'Prakeiksmas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (0, 8005, 9, 'Prakeiksmas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (0, 8005, 10, 'Prakeiksmas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (0, 8005, 11, 'Prakeiksmas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (0, 8005, 12, 'Prakeiksmas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8006, 1, 'Rojaus sviesa', 2147483647, 1); INSERT INTO `skill_trees` VALUES (0, 8006, 2, 'Rojaus sviesa', 2147483647, 10); INSERT INTO `skill_trees` VALUES (0, 8006, 3, 'Rojaus sviesa', 2147483647, 20); INSERT INTO `skill_trees` VALUES (0, 8006, 4, 'Rojaus sviesa', 2147483647, 30); INSERT INTO `skill_trees` VALUES (0, 8006, 5, 'Rojaus sviesa', 2147483647, 40); INSERT INTO `skill_trees` VALUES (0, 8006, 6, 'Rojaus sviesa', 2147483647, 50); INSERT INTO `skill_trees` VALUES (0, 8006, 7, 'Rojaus sviesa', 2147483647, 60); INSERT INTO `skill_trees` VALUES (0, 8006, 8, 'Rojaus sviesa', 2147483647, 70); INSERT INTO `skill_trees` VALUES (0, 8006, 9, 'Rojaus sviesa', 2147483647, 72); INSERT INTO `skill_trees` VALUES (0, 8006, 10, 'Rojaus sviesa', 2147483647, 74); INSERT INTO `skill_trees` VALUES (0, 8006, 11, 'Rojaus sviesa', 2147483647, 78); INSERT INTO `skill_trees` VALUES (0, 8006, 12, 'Rojaus sviesa', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8007, 1, 'Inercija', 2147483647, 1); INSERT INTO `skill_trees` VALUES (0, 8007, 2, 'Inercija', 2147483647, 10); INSERT INTO `skill_trees` VALUES (0, 8007, 3, 'Inercija', 2147483647, 20); INSERT INTO `skill_trees` VALUES (0, 8007, 4, 'Inercija', 2147483647, 3); INSERT INTO `skill_trees` VALUES (0, 8007, 5, 'Inercija', 2147483647, 40); INSERT INTO `skill_trees` VALUES (0, 8007, 6, 'Inercija', 2147483647, 50); INSERT INTO `skill_trees` VALUES (0, 8007, 7, 'Inercija', 2147483647, 60); INSERT INTO `skill_trees` VALUES (0, 8007, 8, 'Inercija', 2147483647, 70); INSERT INTO `skill_trees` VALUES (0, 8007, 9, 'Inercija', 2147483647, 72); INSERT INTO `skill_trees` VALUES (0, 8007, 10, 'Inercija', 2147483647, 74); INSERT INTO `skill_trees` VALUES (0, 8007, 11, 'Inercija', 2147483647, 78); INSERT INTO `skill_trees` VALUES (0, 8007, 12, 'Inercija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8008, 1, 'Simdromas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (0, 8008, 2, 'Simdromas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (0, 8008, 3, 'Simdromas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (0, 8008, 4, 'Simdromas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (0, 8008, 5, 'Simdromas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (0, 8008, 6, 'Simdromas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (0, 8008, 7, 'Simdromas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (0, 8008, 8, 'Simdromas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (0, 8008, 9, 'Simdromas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (0, 8008, 10, 'Simdromas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (0, 8008, 11, 'Simdromas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (0, 8008, 12, 'Simdromas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8009, 1, 'Zemes galia', 2147483647, 80); INSERT INTO `skill_trees` VALUES (0, 8010, 1, 'Meteoru audra', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8000, 1, 'Juodoji magija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8001, 1, 'Sielos agresija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8002, 1, 'Griaunanti jega', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8003, 1, 'Dievu pyktis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1); INSERT INTO `skill_trees` VALUES (10, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10); INSERT INTO `skill_trees` VALUES (10, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20); INSERT INTO `skill_trees` VALUES (10, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30); INSERT INTO `skill_trees` VALUES (10, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40); INSERT INTO `skill_trees` VALUES (10, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50); INSERT INTO `skill_trees` VALUES (10, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60); INSERT INTO `skill_trees` VALUES (10, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70); INSERT INTO `skill_trees` VALUES (10, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72); INSERT INTO `skill_trees` VALUES (10, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74); INSERT INTO `skill_trees` VALUES (10, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78); INSERT INTO `skill_trees` VALUES (10, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8005, 1, 'Prakeiksmas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (10, 8005, 2, 'Prakeiksmas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (10, 8005, 3, 'Prakeiksmas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (10, 8005, 4, 'Prakeiksmas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (10, 8005, 5, 'Prakeiksmas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (10, 8005, 6, 'Prakeiksmas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (10, 8005, 7, 'Prakeiksmas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (10, 8005, 8, 'Prakeiksmas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (10, 8005, 9, 'Prakeiksmas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (10, 8005, 10, 'Prakeiksmas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (10, 8005, 11, 'Prakeiksmas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (10, 8005, 12, 'Prakeiksmas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8006, 1, 'Rojaus sviesa', 2147483647, 1); INSERT INTO `skill_trees` VALUES (10, 8006, 2, 'Rojaus sviesa', 2147483647, 10); INSERT INTO `skill_trees` VALUES (10, 8006, 3, 'Rojaus sviesa', 2147483647, 20); INSERT INTO `skill_trees` VALUES (10, 8006, 4, 'Rojaus sviesa', 2147483647, 30); INSERT INTO `skill_trees` VALUES (10, 8006, 5, 'Rojaus sviesa', 2147483647, 40); INSERT INTO `skill_trees` VALUES (10, 8006, 6, 'Rojaus sviesa', 2147483647, 50); INSERT INTO `skill_trees` VALUES (10, 8006, 7, 'Rojaus sviesa', 2147483647, 60); INSERT INTO `skill_trees` VALUES (10, 8006, 8, 'Rojaus sviesa', 2147483647, 70); INSERT INTO `skill_trees` VALUES (10, 8006, 9, 'Rojaus sviesa', 2147483647, 72); INSERT INTO `skill_trees` VALUES (10, 8006, 10, 'Rojaus sviesa', 2147483647, 74); INSERT INTO `skill_trees` VALUES (10, 8006, 11, 'Rojaus sviesa', 2147483647, 78); INSERT INTO `skill_trees` VALUES (10, 8006, 12, 'Rojaus sviesa', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8007, 1, 'Inercija', 2147483647, 1); INSERT INTO `skill_trees` VALUES (10, 8007, 2, 'Inercija', 2147483647, 10); INSERT INTO `skill_trees` VALUES (10, 8007, 3, 'Inercija', 2147483647, 20); INSERT INTO `skill_trees` VALUES (10, 8007, 4, 'Inercija', 2147483647, 3); INSERT INTO `skill_trees` VALUES (10, 8007, 5, 'Inercija', 2147483647, 40); INSERT INTO `skill_trees` VALUES (10, 8007, 6, 'Inercija', 2147483647, 50); INSERT INTO `skill_trees` VALUES (10, 8007, 7, 'Inercija', 2147483647, 60); INSERT INTO `skill_trees` VALUES (10, 8007, 8, 'Inercija', 2147483647, 70); INSERT INTO `skill_trees` VALUES (10, 8007, 9, 'Inercija', 2147483647, 72); INSERT INTO `skill_trees` VALUES (10, 8007, 10, 'Inercija', 2147483647, 74); INSERT INTO `skill_trees` VALUES (10, 8007, 11, 'Inercija', 2147483647, 78); INSERT INTO `skill_trees` VALUES (10, 8007, 12, 'Inercija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8008, 1, 'Simdromas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (10, 8008, 2, 'Simdromas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (10, 8008, 3, 'Simdromas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (10, 8008, 4, 'Simdromas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (10, 8008, 5, 'Simdromas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (10, 8008, 6, 'Simdromas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (10, 8008, 7, 'Simdromas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (10, 8008, 8, 'Simdromas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (10, 8008, 9, 'Simdromas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (10, 8008, 10, 'Simdromas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (10, 8008, 11, 'Simdromas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (10, 8008, 12, 'Simdromas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8009, 1, 'Zemes galia', 2147483647, 80); INSERT INTO `skill_trees` VALUES (10, 8010, 1, 'Meteoru audra', 2147483647, 80); INSERT INTO `skill_trees` VALUES (18, 8000, 1, 'Juodoji magija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (18, 8001, 1, 'Sielos agresija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (18, 8002, 1, 'Griaunanti jega', 2147483647, 80); INSERT INTO `skill_trees` VALUES (18, 8003, 1, 'Dievu pyktis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (18, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1); INSERT INTO `skill_trees` VALUES (18, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10); INSERT INTO `skill_trees` VALUES (18, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20); INSERT INTO `skill_trees` VALUES (18, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30); INSERT INTO `skill_trees` VALUES (18, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40); INSERT INTO `skill_trees` VALUES (18, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50); 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INSERT INTO `skill_trees` VALUES (18, 8007, 10, 'Inercija', 2147483647, 74); INSERT INTO `skill_trees` VALUES (18, 8007, 11, 'Inercija', 2147483647, 78); INSERT INTO `skill_trees` VALUES (18, 8007, 12, 'Inercija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (18, 8008, 1, 'Simdromas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (18, 8008, 2, 'Simdromas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (18, 8008, 3, 'Simdromas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (18, 8008, 4, 'Simdromas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (18, 8008, 5, 'Simdromas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (18, 8008, 6, 'Simdromas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (18, 8008, 7, 'Simdromas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (18, 8008, 8, 'Simdromas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (18, 8008, 9, 'Simdromas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (18, 8008, 10, 'Simdromas', 2147483647, 74); 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INSERT INTO `skill_trees` VALUES (49, 8006, 9, 'Rojaus sviesa', 2147483647, 72); INSERT INTO `skill_trees` VALUES (49, 8006, 10, 'Rojaus sviesa', 2147483647, 74); INSERT INTO `skill_trees` VALUES (49, 8006, 11, 'Rojaus sviesa', 2147483647, 78); INSERT INTO `skill_trees` VALUES (49, 8006, 12, 'Rojaus sviesa', 2147483647, 80); INSERT INTO `skill_trees` VALUES (49, 8007, 1, 'Inercija', 2147483647, 1); INSERT INTO `skill_trees` VALUES (49, 8007, 2, 'Inercija', 2147483647, 10); INSERT INTO `skill_trees` VALUES (49, 8007, 3, 'Inercija', 2147483647, 20); INSERT INTO `skill_trees` VALUES (49, 8007, 4, 'Inercija', 2147483647, 3); INSERT INTO `skill_trees` VALUES (49, 8007, 5, 'Inercija', 2147483647, 40); INSERT INTO `skill_trees` VALUES (49, 8007, 6, 'Inercija', 2147483647, 50); INSERT INTO `skill_trees` VALUES (49, 8007, 7, 'Inercija', 2147483647, 60); INSERT INTO `skill_trees` VALUES (49, 8007, 8, 'Inercija', 2147483647, 70); INSERT INTO `skill_trees` VALUES (49, 8007, 9, 'Inercija', 2147483647, 72); INSERT INTO `skill_trees` VALUES (49, 8007, 10, 'Inercija', 2147483647, 74); INSERT INTO `skill_trees` VALUES (49, 8007, 11, 'Inercija', 2147483647, 78); INSERT INTO `skill_trees` VALUES (49, 8007, 12, 'Inercija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (49, 8008, 1, 'Simdromas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (49, 8008, 2, 'Simdromas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (49, 8008, 3, 'Simdromas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (49, 8008, 4, 'Simdromas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (49, 8008, 5, 'Simdromas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (49, 8008, 6, 'Simdromas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (49, 8008, 7, 'Simdromas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (49, 8008, 8, 'Simdromas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (49, 8008, 9, 'Simdromas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (49, 8008, 10, 'Simdromas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (49, 8008, 11, 'Simdromas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (49, 8008, 12, 'Simdromas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (49, 8009, 1, 'Zemes galia', 2147483647, 80); INSERT INTO `skill_trees` VALUES (49, 8010, 1, 'Meteoru audra', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8000, 1, 'Juodoji magija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8001, 1, 'Sielos agresija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8002, 1, 'Griaunanti jega', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8003, 1, 'Dievu pyktis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10); INSERT INTO `skill_trees` VALUES (53, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20); INSERT INTO `skill_trees` VALUES (53, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30); INSERT INTO `skill_trees` VALUES (53, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40); INSERT INTO `skill_trees` VALUES (53, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50); INSERT INTO `skill_trees` VALUES (53, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60); INSERT INTO `skill_trees` VALUES (53, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70); INSERT INTO `skill_trees` VALUES (53, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72); INSERT INTO `skill_trees` VALUES (53, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74); INSERT INTO `skill_trees` VALUES (53, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78); INSERT INTO `skill_trees` VALUES (53, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8005, 1, 'Prakeiksmas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (53, 8005, 2, 'Prakeiksmas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (53, 8005, 3, 'Prakeiksmas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (53, 8005, 4, 'Prakeiksmas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (53, 8005, 5, 'Prakeiksmas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (53, 8005, 6, 'Prakeiksmas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (53, 8005, 7, 'Prakeiksmas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (53, 8005, 8, 'Prakeiksmas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (53, 8005, 9, 'Prakeiksmas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (53, 8005, 10, 'Prakeiksmas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (53, 8005, 11, 'Prakeiksmas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (53, 8005, 12, 'Prakeiksmas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8006, 1, 'Rojaus sviesa', 2147483647, 1); INSERT INTO `skill_trees` VALUES (53, 8006, 2, 'Rojaus sviesa', 2147483647, 10); INSERT INTO `skill_trees` VALUES (53, 8006, 3, 'Rojaus sviesa', 2147483647, 20); INSERT INTO `skill_trees` VALUES (53, 8006, 4, 'Rojaus sviesa', 2147483647, 30); INSERT INTO `skill_trees` VALUES (53, 8006, 5, 'Rojaus sviesa', 2147483647, 40); INSERT INTO `skill_trees` VALUES (53, 8006, 6, 'Rojaus sviesa', 2147483647, 50); INSERT INTO `skill_trees` VALUES (53, 8006, 7, 'Rojaus sviesa', 2147483647, 60); INSERT INTO `skill_trees` VALUES (53, 8006, 8, 'Rojaus sviesa', 2147483647, 70); INSERT INTO `skill_trees` VALUES (53, 8006, 9, 'Rojaus sviesa', 2147483647, 72); INSERT INTO `skill_trees` VALUES (53, 8006, 10, 'Rojaus sviesa', 2147483647, 74); INSERT INTO `skill_trees` VALUES (53, 8006, 11, 'Rojaus sviesa', 2147483647, 78); INSERT INTO `skill_trees` VALUES (53, 8006, 12, 'Rojaus sviesa', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8007, 1, 'Inercija', 2147483647, 1); INSERT INTO `skill_trees` VALUES (53, 8007, 2, 'Inercija', 2147483647, 10); INSERT INTO `skill_trees` VALUES (53, 8007, 3, 'Inercija', 2147483647, 20); INSERT INTO `skill_trees` VALUES (53, 8007, 4, 'Inercija', 2147483647, 3); INSERT INTO `skill_trees` VALUES (53, 8007, 5, 'Inercija', 2147483647, 40); INSERT INTO `skill_trees` VALUES (53, 8007, 6, 'Inercija', 2147483647, 50); INSERT INTO `skill_trees` VALUES (53, 8007, 7, 'Inercija', 2147483647, 60); INSERT INTO `skill_trees` VALUES (53, 8007, 8, 'Inercija', 2147483647, 70); INSERT INTO `skill_trees` VALUES (53, 8007, 9, 'Inercija', 2147483647, 72); INSERT INTO `skill_trees` VALUES (53, 8007, 10, 'Inercija', 2147483647, 74); INSERT INTO `skill_trees` VALUES (53, 8007, 11, 'Inercija', 2147483647, 78); INSERT INTO `skill_trees` VALUES (53, 8007, 12, 'Inercija', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8008, 1, 'Simdromas', 2147483647, 1); INSERT INTO `skill_trees` VALUES (53, 8008, 2, 'Simdromas', 2147483647, 10); INSERT INTO `skill_trees` VALUES (53, 8008, 3, 'Simdromas', 2147483647, 20); INSERT INTO `skill_trees` VALUES (53, 8008, 4, 'Simdromas', 2147483647, 30); INSERT INTO `skill_trees` VALUES (53, 8008, 5, 'Simdromas', 2147483647, 40); INSERT INTO `skill_trees` VALUES (53, 8008, 6, 'Simdromas', 2147483647, 50); INSERT INTO `skill_trees` VALUES (53, 8008, 7, 'Simdromas', 2147483647, 60); INSERT INTO `skill_trees` VALUES (53, 8008, 8, 'Simdromas', 2147483647, 70); INSERT INTO `skill_trees` VALUES (53, 8008, 9, 'Simdromas', 2147483647, 72); INSERT INTO `skill_trees` VALUES (53, 8008, 10, 'Simdromas', 2147483647, 74); INSERT INTO `skill_trees` VALUES (53, 8008, 11, 'Simdromas', 2147483647, 78); INSERT INTO `skill_trees` VALUES (53, 8008, 12, 'Simdromas', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8009, 1, 'Zemes galia', 2147483647, 80); INSERT INTO `skill_trees` VALUES (53, 8010, 1, 'Meteoru audra', 2147483647, 80);
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#17 | ||||||||||||||
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Jesus Te Ama, Mas EU Não!
![]() Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
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Nome Real: Anderson Andrade
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Se o efeito que tu diz é animação, é porque ele busca os arquivos da pasta animations
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#18 |
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Membro - Marechal
![]() Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
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Seto deve ser isso msm.
Mais como colocar isso para funcionar. Tem alguma coisa errada ai em cima ? |
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#19 | ||||||||||||||
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Jesus Te Ama, Mas EU Não!
![]() Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
Agradecido 6,058 Vezes em 2,106 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
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Nome Real: Anderson Andrade
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O ID do skillgrp é justamente o que identifica a animação, teria que fazer uma série de coisas, duplicando a animação, desencryptando e alterando a linha que identifica o ID junto ao skillgrp.
Eu sou mais deixar normal e alterar a XML original, até porque o Boss pode trabalhar com as skills de numeração superior que estão com os mesmos efeitos, bastando apenas deletar as respectivas skills deste tópico da tabela do npcskills. |
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| O seguinte membro ao lado disse Obrigado(a) a : Setokaiba por gostar deste Post : |
New (17-08-2009)
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#20 |
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Membro - Marechal
![]() Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
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Entendi.
Não queria mexer com os BOSS. Mais seria muito bom por separado. |
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| Tags |
| boss skill, skill raid boss |
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