Você não é registrado, por favor registre-se para ter acesso ao conteúdo completo.
Caso seja registrado, efetue login.
Esqueceu sua senha? Clique aqui
Recomendamos o uso do Mozilla Firefox para uma melhor visualização.    


Início Postados Hoje Marcar Fóruns Como Lidos Álbums Banidos SE Team Medalhas
Voltar   Secret Experience > Área L2J > [L2J] Downloads > [Lineage] Outros
Registrar Loteria VIPStaff SERegras do fórum Comunidade Arcade Postados Hoje Pesquisar Experience
   

Secret Experience.NET   Secret Experience Corporation - Welcome To The Real World
     Anúncios SE

Resposta
 
Ferramentas do Tópico Modos de Exibição
Antigo 11-08-2009, 08:13 PM   #11
Setokaiba
Jesus Te Ama, Mas EU Não!
 
Avatar de Setokaiba
 
Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
Agradecido 6,058 Vezes em 2,106 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 20,442, Nível: 90
Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90
Atividade: 99%
Atividade: 99% Atividade: 99% Atividade: 99%

Nome Real: Anderson Andrade

Inventório de Setokaiba Usuário possui 1x Lock Fan Usuário possui 1x Oakley Usuário possui 1x Apple Inc. Fan/User Usuário possui 1x Honda Usuário possui 1x Windows Seven User

Padrão

Na XML véio.
Procura o tutorial Editando as Habilidades

Setokaiba está online agora   Responder com Citação
Links Patrocinados
Antigo 13-08-2009, 05:03 PM   #12
New
Membro - Marechal
 
Avatar de New
 
Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para New

Inventório de New

Padrão

Não tem XML neste arquivo manim...

New está offline   Responder com Citação
Antigo 13-08-2009, 05:09 PM   #13
paytaly
playstation
 
Avatar de paytaly
 
Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Enviar mensagem via Windows Live Messenger para paytaly
Nome Real: Marcelo

Inventório de paytaly

Padrão

@New, é só prestar atenção nas IDs desses Skills! ¬¬
Não tem XML porque a XML já existe no seu e em todos os Packs!

__________________
Há! Só posso rir de quem quer vender o que mal sabe fazer...
Quer ser respondido direito!? Não faça perguntas idiotas. (Y)
paytaly está offline   Responder com Citação
Antigo 13-08-2009, 05:15 PM   #14
New
Membro - Marechal
 
Avatar de New
 
Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para New

Inventório de New

Padrão

Mais ai vai alterar a skill do boss tb ne ???

New está offline   Responder com Citação
Antigo 13-08-2009, 05:19 PM   #15
paytaly
playstation
 
Avatar de paytaly
 
Registrado em: Dec 2008
Localização: Belo Horizonte
Posts: 1,284
Agradeceu: 118
Agradecido 1,503 Vezes em 772 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Enviar mensagem via Windows Live Messenger para paytaly
Nome Real: Marcelo

Inventório de paytaly

Padrão

Vai sim.
Caso não queira esse efeito ai é necessário criar Skills novos.

Como criar?
Só copiar a XML, skillgrp.dat, skillname-e.dat e skillsoundgrp.dat mudando somente o ID.
OBS: Skills são meio que enjoados pra criar, aparentemente estão certos porém muitas
vezes não aparecem no Char! :D

__________________
Há! Só posso rir de quem quer vender o que mal sabe fazer...
Quer ser respondido direito!? Não faça perguntas idiotas. (Y)
paytaly está offline   Responder com Citação
Antigo 17-08-2009, 03:43 PM   #16
New
Membro - Marechal
 
Avatar de New
 
Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para New

Inventório de New

Arrow

Galera tente me ajudar aki

A Ideia foi e seguinte:

Pegar essas skill's de BOSS deste Topico, copiar elas e Trocar os ID's.
Ou seja, peguei a "skillgrp', "skillname-e" e a "skillsoundgrp". copiei as Skill's e troquei o ID.
Tb fiz um outra XML. (Copiando as originais e trocando os ID's)
Msm coisa fiz no Navicat. (skill_trees).


Bom o Que aconteceu:

As skill's funcionaram. Deram dano certo e Icone's.

Mais os Efeitos das skill's não aparecem.

COMO RESOLVER ISSO???



Ficou assim os arquivos modificados:


Skillgrp:
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
8000	1	1	0	-1	3	6.000000	0	i		icon.skill4106	1	0	0	0	-1	-1
8001	1	0	0	100	3	1.500000	0	i		icon.skill4106	0	0	0	0	-1	-1
8002	1	0	0	-1	3	2.300000	0	i		icon.skill4106	0	0	0	0	-1	-1
8003	1	0	0	900	3	6.000000	0	i		icon.skill4106	0	0	0	0	-1	-1
8004	1	0	27	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	2	0	44	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	3	0	62	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	4	0	85	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	5	0	109	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	6	0	135	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	7	0	157	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	8	0	168	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	9	0	177	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	10	0	183	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	11	0	187	700	8	4.000000	0			icon.skill0000	0	0	0	0	-1	11
8004	12	0	189	700	8	4.000000	0	i		icon.skill4106	0	0	0	0	-1	11
8005	1	0	14	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	2	0	22	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	3	0	31	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	4	0	43	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	5	0	55	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	6	0	68	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	7	0	79	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	8	0	84	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	9	0	89	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	10	0	92	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	11	0	94	40	3	1.000000	0		skill.mb.5009	icon.skill0000	0	0	0	0	-1	11
8005	12	0	95	40	3	1.000000	0	i	skill.mb.5009	icon.skill4106	0	0	0	0	-1	11
8006	1	0	17	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	2	0	29	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	3	0	39	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	4	0	53	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	5	0	67	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	6	0	83	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	7	0	97	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	8	0	103	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	9	0	108	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	10	0	112	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	11	0	115	700	1	2.000000	0			icon.skill0000	0	0	0	0	-1	11
8006	12	0	116	700	1	2.000000	0	i		icon.skill4106	0	0	0	0	-1	11
8007	1	1	17	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	2	1	29	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	3	1	39	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	4	1	53	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	5	1	67	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	6	1	83	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	7	1	97	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	8	1	103	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	9	1	108	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	10	1	112	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	11	1	115	700	1	2.500000	0			icon.skill1201	1	0	0	0	-1	11
8007	12	1	116	700	1	2.500000	0	i		icon.skill4106	1	0	0	0	-1	11
8008	1	0	31	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	2	0	51	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	3	0	71	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	4	0	94	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	5	0	121	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	6	0	149	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	7	0	175	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	8	0	186	750	1	2.500000	0	i	skill.mu.4316	icon.skill4106	0	0	0	0	-1	11
8008	9	0	195	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	10	0	202	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	11	0	206	750	1	2.500000	0		skill.mu.4316	icon.skill0000	0	0	0	0	-1	11
8008	12	0	209	750	1	2.500000	0	i	skill.mu.4316	icon.skill4106	0	0	0	0	-1	11
8009	1	0	0	-1	1	3.000000	0	i	skill.mb.4685	icon.skill4106	0	0	0	0	-1	-1
8010	1	0	0	-1	1	8.000000	0	i		icon.skill4106	0	0	0	0	-1	-1
skillname-e:
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
8000	1	Juodoji magija	L2BuSteR.	none	none
8001	1	Sielos agresija	L2BuSteR.	none	none
8002	1	Griaunanti jega	L2BuSteR.	none	none
8003	1	Dievu pyktis	L2BuSteR.	none	none
8004	1	NPC Double Wind Fist	none	none	none
8004	2	NPC Double Wind Fist	none	none	none
8004	3	NPC Double Wind Fist	none	none	none
8004	4	NPC Double Wind Fist	none	none	none
8004	5	NPC Double Wind Fist	none	none	none
8004	6	NPC Double Wind Fist	none	none	none
8004	7	NPC Double Wind Fist	none	none	none
8004	8	NPC Double Wind Fist	none	none	none
8004	9	NPC Double Wind Fist	none	none	none
8004	10	NPC Double Wind Fist	none	none	none
8004	11	NPC Double Wind Fist	none	none	none
8004	12	Dvigubas vejo gusis	L2BuSteR.	none	none
8005	1	NPC AE Strike	none	none	none
8005	2	NPC AE Strike	none	none	none
8005	3	NPC AE Strike	none	none	none
8005	4	NPC AE Strike	none	none	none
8005	5	NPC AE Strike	none	none	none
8005	6	NPC AE Strike	none	none	none
8005	7	NPC AE Strike	none	none	none
8005	8	NPC AE Strike	none	none	none
8005	9	NPC AE Strike	none	none	none
8005	10	NPC AE Strike	none	none	none
8005	11	NPC AE Strike	none	none	none
8005	12	Prakeiksmas	L2BuSteR.	none	none
8006	1	BOSS Holy Light Burst	none	none	none
8006	2	BOSS Holy Light Burst	none	none	none
8006	3	BOSS Holy Light Burst	none	none	none
8006	4	BOSS Holy Light Burst	none	none	none
8006	5	BOSS Holy Light Burst	none	none	none
8006	6	BOSS Holy Light Burst	none	none	none
8006	7	BOSS Holy Light Burst	none	none	none
8006	8	BOSS Holy Light Burst	none	none	none
8006	9	BOSS Holy Light Burst	none	none	none
8006	10	BOSS Holy Light Burst	none	none	none
8006	11	BOSS Holy Light Burst	none	none	none
8006	12	Rojaus sviesa	L2BuSteR.	none	none
8007	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
8007	12	Inercija	L2BuSteR.	none	none
8008	1	BOSS Lilim Drain	none	none	none
8008	2	BOSS Lilim Drain	none	none	none
8008	3	BOSS Lilim Drain	none	none	none
8008	4	BOSS Lilim Drain	none	none	none
8008	5	BOSS Lilim Drain	none	none	none
8008	6	BOSS Lilim Drain	none	none	none
8008	7	BOSS Lilim Drain	none	none	none
8008	8	Simdromas	L2BuSteR.	none	none
8008	9	BOSS Lilim Drain	none	none	none
8008	10	BOSS Lilim Drain	none	none	none
8008	11	BOSS Lilim Drain	none	none	none
8008	12	Simdromas	L2BuSteR.	none	none
8009	1	Zemes galia	L2BuSteR.	none	none
8010	1	Meteoru audra	L2BuSteR.	none	none
skillsoundgrp:
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
8000	1		SkillSound2.antaras_shock		0.000000	0.000000	250.000000	800.000000	0.000000	0.000000		SkillSound2.antaras_shock		0.000000	0.000000	250.000000	800.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8001	1		skillsound4.baium_normal_attack		0.000000	0.000000	250.000000	600.000000	0.000000	0.000000		skillsound4.baium_normal_attack		0.000000	0.000000	250.000000	600.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8002	1		skillsound4.energywave_shot		0.000000	0.000000	250.000000	600.000000	0.000000	0.000000		skillsound4.energywave_shot		0.000000	0.000000	250.000000	600.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8003	1	skillsound2.baium_thunderbolt			250.000000	600.000000	0.000000	0.000000	0.000000	0.000000	skillsound2.baium_thunderbolt			250.000000	600.000000	0.000000	0.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8004	1	SkillSound.aura_burn_cast	SkillSound2.fiend_wind_shot	SkillSound.aura_burn_shot	250.000000	40.000000	250.000000	40.000000	250.000000	80.000000			SkillSound2.fiend_wind_shot	0.000000	0.000000	0.000000	0.000000	250.000000	80.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8005	1	SkillSound.aura_burn_cast	SkillSound2.fiend_wind_explotion		250.000000	40.000000	250.000000	40.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8006	1	SkillSound3.light_burst_cast	SkillSound3.light_burst_shot		250.000000	80.000000	250.000000	200.000000	0.000000	0.000000	SkillSound3.light_burst_cast	SkillSound3.light_burst_shot		250.000000	80.000000	250.000000	200.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8007	1	SkillSound3.lilith_skill_cast	SkillSound3.lilith_skill_shot		250.000000	80.000000	250.000000	200.000000	0.000000	0.000000		SkillSound3.lilith_skill_shot		0.000000	0.000000	250.000000	200.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8008	1	SkillSound4.dryad_root_cast	SkillSound3.lilim_wizard_shot		250.000000	80.000000	250.000000	200.000000	0.000000	0.000000		SkillSound3.lilim_wizard_shot		0.000000	0.000000	250.000000	200.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8009	1		SkillSound2.antaras_breath_shot	SkillSound3.antaras_breath_explotion	0.000000	0.000000	250.000000	800.000000	250.000000	800.000000		SkillSound2.antaras_breath_shot		0.000000	0.000000	250.000000	800.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
8010	1				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000				0.000000	0.000000	0.000000	0.000000	0.000000	0.000000																															250.000000	50.000000
XML:
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="8000" levels="1" name="Antharas Shock">
  <!-- Antharas Skills -->
  <set name="magicLvl" val="70"/>
  <set name="power" val="11000"/>
  <set name="target" val="TARGET_AURA"/>
  <set name="skillRadius" val="1100"/>
  <set name="overHit" val="true"/>
  <set name="coolTime" val="2000"/>
  <set name="hitTime" val="6000"/>
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  </for>
</skill>
<skill id="8001" levels="1" name="Baium: General Attack">
  <!-- Baium Skills -->
  <set name="magicLvl" val="75"/>
  <set name="lvlDepend" val="1"/>
  <set name="power" val="500.0"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="200"/>
  <set name="coolTime" val="1000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="100"/>
  <set name="effectRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="8002" levels="1" name="Wind Of Force">
  <!-- Baium Skills -->
  <set name="magicLvl" val="75"/>
  <set name="lvlDepend" val="1"/>
  <set name="power" val="14000.0"/>
  <set name="target" val="TARGET_AURA"/>
  <set name="skillRadius" val="600"/>
  <set name="element" val="2"/>
  <set name="coolTime" val="1700"/>
  <set name="hitTime" val="2300"/>
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="8003" levels="1" name="Striking of Thunderbolt">
  <!-- Baium Skills -->
  <set name="magicLvl" val="75"/>
  <set name="lvlDepend" val="1"/>
  <set name="save" val="2"/>
  <set name="power" val="367.0"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="300"/>
  <set name="coolTime" val="4000"/>
  <set name="hitTime" val="6000"/>
  <set name="skillType" val="MDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <set name="effectRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="8004" levels="12" name="NPC Double Wind Fist">
  <table name="#power"> 122.0 279.0 584.0 1110.0 1923.0 3030.0 4336.0 5002.0 5632.0 6187.0 6632.0 6978.0 </table>
  <table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 183 187 189 </table>
  <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="lvlDepend" val="1"/>
  <set name="power" val="#power"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="17000"/>
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <set name="effectRange" val="1200"/>
  <for>
  </for>
</skill>
<skill id="8005" levels="12" name="NPC AE Strike">
  <table name="#power"> 46.0 105.0 219.0 417.0 722.0 1136.0 1626.0 1876.0 2112.0 2320.0 2487.0 2617.0 </table>
  <table name="#mpConsume"> 14 22 31 43 55 68 79 84 89 92 94 95 </table>
  <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="lvlDepend" val="1"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="20"/>
  <set name="reuseDelay" val="6000"/>
  <set name="hitTime" val="1000"/>
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="effectRange" val="200"/>
  <for>
  </for>
</skill>
<skill id="8006" levels="12" name="BOSS Holy Light Burst">
  <table name="#power"> 21.0 31.0 43.0 58.0 75.0 92.0 108.0 115.0 121.0 125.0 129.0 132.0 </table>
  <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
  <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="lvlDepend" val="1"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="200"/>
  <set name="element" val="1"/>
  <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="MDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <set name="effectRange" val="1200"/>
  <for>
  </for>
</skill>
<skill id="8007" levels="12" name="Hold">
  <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
  <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="lvlDepend" val="1"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="save" val="5"/>
  <set name="power" val="70"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="300"/>
  <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
  <set name="hitTime" val="2500"/>
  <set name="skillType" val="ROOT"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <set name="effectRange" val="1200"/>
  <for>
    <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  </for>
</skill>
<skill id="8008" levels="12" name="Boss Lilim Drain">
  <table name="#power"> 6.0 8.0 11.0 15.0 19.0 23.0 27.0 29.0 31.0 32.0 33.0 33.0 </table>
  <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
  <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="lvlDepend" val="1"/>
  <set name="power" val="#power"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="150"/>
  <set name="element" val="6"/>
  <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
  <set name="hitTime" val="2500"/>
  <set name="skillType" val="DRAIN"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="isMagic" val="true"/>
  <set name="castRange" val="750"/>
  <set name="effectRange" val="1250"/>
  <set name="absorbPart" val="0.4"/>
  <for>
  </for>
</skill>
<skill id="8009" levels="1" name="Valakas Tail Stomp">
  <!-- Valakas Skills -->
  <set name="magicLvl" val="75"/>
  <set name="mpConsume" val="0" />
  <set name="power" val="37224" />
  <set name="target" val="TARGET_AURA" />
  <set name="skillRadius" val="1000"/>
  <set name="coolTime" val="1000"/>
  <set name="hitTime" val="3000" />
  <set name="skillType" val="PDAM" />
  <set name="operateType" val="OP_ACTIVE" />
  <set name="castRange" val="-1" />
  <set name="effectRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="8010" levels="1" name="Valakas Meteor Storm">
  <!-- Valakas Skills -->
  <set name="magicLvl" val="75"/>
  <set name="mpConsume" val="0" />
  <set name="power" val="834" />
  <set name="target" val="TARGET_AURA" />
  <set name="skillRadius" val="300"/>
  <set name="coolTime" val="2000"/>
  <set name="hitTime" val="8000" />
  <set name="skillType" val="MDAM" />
  <set name="operateType" val="OP_ACTIVE" />
  <set name="castRange" val="-1" />
  <set name="effectRange" val="-1"/>
  <for>
  </for>
</skill>

</list>
SQL:
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
INSERT INTO `skill_trees` VALUES (0, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (0, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (0, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (0, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (0, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (0, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (0, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (0, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (0, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (0, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (0, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (0, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (0, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (0, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (0, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (0, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (0, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (0, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (0, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (0, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (0, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (0, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (0, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (0, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (0, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (0, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (0, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (0, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (0, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (0, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (0, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (0, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (0, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (0, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (0, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (0, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (0, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (0, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (0, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (0, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (0, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (0, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (0, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (0, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (0, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (0, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (0, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (0, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (0, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (0, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (0, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (0, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (0, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (0, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (0, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (0, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (0, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (10, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (10, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (10, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (10, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (10, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (10, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (10, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (10, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (10, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (10, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (10, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (10, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (10, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (10, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (10, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (10, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (10, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (10, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (10, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (10, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (10, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (10, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (10, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (10, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (10, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (10, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (10, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (10, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (10, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (10, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (10, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (10, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (10, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (10, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (10, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (10, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (10, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (10, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (10, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (10, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (10, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (10, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (10, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (10, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (10, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (10, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (10, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (10, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (10, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (10, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (10, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (10, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (10, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (10, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (10, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (10, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (18, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (18, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (18, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (18, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (18, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (18, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (18, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (18, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (18, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (18, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (18, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (18, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (18, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (18, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (18, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (18, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (18, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (18, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (18, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (18, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (18, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (18, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (18, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (18, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (18, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (18, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (18, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (18, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (18, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (18, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (18, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (18, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (18, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (18, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (18, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (18, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (18, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (18, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (18, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (18, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (18, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (18, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (18, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (18, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (18, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (18, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (18, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (18, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (18, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (18, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (18, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (18, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (18, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (18, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (18, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (18, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (25, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (25, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (25, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (25, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (25, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (25, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (25, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (25, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (25, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (25, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (25, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (25, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (25, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (25, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (25, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (25, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (25, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (25, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (25, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (25, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (25, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (25, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (25, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (25, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (25, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (25, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (25, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (25, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (25, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (25, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (25, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (25, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (25, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (25, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (25, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (25, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (25, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (25, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (25, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (25, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (25, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (25, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (25, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (25, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (25, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (25, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (25, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (25, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (25, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (25, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (25, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (25, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (25, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (25, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (25, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (25, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8004, 1, 'Dvigubas vejo gusis', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (31, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (31, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (31, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (31, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (31, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (31, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (31, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (31, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (31, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (31, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (31, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (31, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (31, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (31, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (31, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (31, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (31, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (31, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (31, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (31, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (31, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (31, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (31, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (31, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (31, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (31, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (31, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (31, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (31, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (31, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (31, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (31, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (31, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (31, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (31, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (31, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (31, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (31, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (31, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (31, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (31, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (31, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (31, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (31, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (31, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (31, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (31, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (31, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (31, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (31, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (31, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (31, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (31, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (31, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (31, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (31, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (38, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (44, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (44, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (44, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (44, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (44, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (44, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (44, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (44, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (44, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (44, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (44, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (44, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (44, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (44, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (44, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (44, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (44, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (44, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (44, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (44, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (44, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (44, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (44, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (44, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (44, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (44, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (44, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (44, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (44, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (44, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (44, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (44, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (44, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (44, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (44, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (44, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (44, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (44, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (44, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (44, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (44, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (44, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (44, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (44, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (44, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (44, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (44, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (44, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (44, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (44, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (44, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (44, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (44, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (44, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (44, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (49, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (49, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (49, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (49, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (49, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (49, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (49, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (49, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (49, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (49, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (49, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (49, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (49, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (49, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (49, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (49, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (49, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (49, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (49, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (49, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (49, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (49, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (49, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (49, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (49, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (49, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (49, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (49, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (49, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (49, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (49, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (49, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (49, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (49, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (49, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (49, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (49, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (49, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (49, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (49, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (49, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (49, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (49, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (49, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (49, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (49, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (49, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (49, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (49, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (49, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (49, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (49, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (49, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (49, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (49, 8010, 1, 'Meteoru audra', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8000, 1, 'Juodoji magija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8001, 1, 'Sielos agresija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8002, 1, 'Griaunanti jega', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8003, 1, 'Dievu pyktis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8004, 2, 'Dvigubas vejo gusis', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (53, 8004, 3, 'Dvigubas vejo gusis', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (53, 8004, 4, 'Dvigubas vejo gusis', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (53, 8004, 5, 'Dvigubas vejo gusis', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (53, 8004, 6, 'Dvigubas vejo gusis', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (53, 8004, 7, 'Dvigubas vejo gusis', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (53, 8004, 8, 'Dvigubas vejo gusis', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (53, 8004, 9, 'Dvigubas vejo gusis', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (53, 8004, 10, 'Dvigubas vejo gusis', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (53, 8004, 11, 'Dvigubas vejo gusis', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (53, 8004, 12, 'Dvigubas vejo gusis', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8005, 1, 'Prakeiksmas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (53, 8005, 2, 'Prakeiksmas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (53, 8005, 3, 'Prakeiksmas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (53, 8005, 4, 'Prakeiksmas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (53, 8005, 5, 'Prakeiksmas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (53, 8005, 6, 'Prakeiksmas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (53, 8005, 7, 'Prakeiksmas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (53, 8005, 8, 'Prakeiksmas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (53, 8005, 9, 'Prakeiksmas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (53, 8005, 10, 'Prakeiksmas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (53, 8005, 11, 'Prakeiksmas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (53, 8005, 12, 'Prakeiksmas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8006, 1, 'Rojaus sviesa', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (53, 8006, 2, 'Rojaus sviesa', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (53, 8006, 3, 'Rojaus sviesa', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (53, 8006, 4, 'Rojaus sviesa', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (53, 8006, 5, 'Rojaus sviesa', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (53, 8006, 6, 'Rojaus sviesa', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (53, 8006, 7, 'Rojaus sviesa', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (53, 8006, 8, 'Rojaus sviesa', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (53, 8006, 9, 'Rojaus sviesa', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (53, 8006, 10, 'Rojaus sviesa', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (53, 8006, 11, 'Rojaus sviesa', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (53, 8006, 12, 'Rojaus sviesa', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8007, 1, 'Inercija', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (53, 8007, 2, 'Inercija', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (53, 8007, 3, 'Inercija', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (53, 8007, 4, 'Inercija', 2147483647, 3);
INSERT INTO `skill_trees` VALUES (53, 8007, 5, 'Inercija', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (53, 8007, 6, 'Inercija', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (53, 8007, 7, 'Inercija', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (53, 8007, 8, 'Inercija', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (53, 8007, 9, 'Inercija', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (53, 8007, 10, 'Inercija', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (53, 8007, 11, 'Inercija', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (53, 8007, 12, 'Inercija', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8008, 1, 'Simdromas', 2147483647, 1);
INSERT INTO `skill_trees` VALUES (53, 8008, 2, 'Simdromas', 2147483647, 10);
INSERT INTO `skill_trees` VALUES (53, 8008, 3, 'Simdromas', 2147483647, 20);
INSERT INTO `skill_trees` VALUES (53, 8008, 4, 'Simdromas', 2147483647, 30);
INSERT INTO `skill_trees` VALUES (53, 8008, 5, 'Simdromas', 2147483647, 40);
INSERT INTO `skill_trees` VALUES (53, 8008, 6, 'Simdromas', 2147483647, 50);
INSERT INTO `skill_trees` VALUES (53, 8008, 7, 'Simdromas', 2147483647, 60);
INSERT INTO `skill_trees` VALUES (53, 8008, 8, 'Simdromas', 2147483647, 70);
INSERT INTO `skill_trees` VALUES (53, 8008, 9, 'Simdromas', 2147483647, 72);
INSERT INTO `skill_trees` VALUES (53, 8008, 10, 'Simdromas', 2147483647, 74);
INSERT INTO `skill_trees` VALUES (53, 8008, 11, 'Simdromas', 2147483647, 78);
INSERT INTO `skill_trees` VALUES (53, 8008, 12, 'Simdromas', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8009, 1, 'Zemes galia', 2147483647, 80);
INSERT INTO `skill_trees` VALUES (53, 8010, 1, 'Meteoru audra', 2147483647, 80);
Alguem pode me ajudar com esses efeitos...

New está offline   Responder com Citação
Antigo 17-08-2009, 03:51 PM   #17
Setokaiba
Jesus Te Ama, Mas EU Não!
 
Avatar de Setokaiba
 
Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
Agradecido 6,058 Vezes em 2,106 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 20,442, Nível: 90
Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90
Atividade: 99%
Atividade: 99% Atividade: 99% Atividade: 99%

Nome Real: Anderson Andrade

Inventório de Setokaiba Usuário possui 1x Lock Fan Usuário possui 1x Oakley Usuário possui 1x Apple Inc. Fan/User Usuário possui 1x Honda Usuário possui 1x Windows Seven User

Padrão

Se o efeito que tu diz é animação, é porque ele busca os arquivos da pasta animations

Setokaiba está online agora   Responder com Citação
Antigo 17-08-2009, 04:05 PM   #18
New
Membro - Marechal
 
Avatar de New
 
Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para New

Inventório de New

Padrão

Seto deve ser isso msm.

Mais como colocar isso para funcionar.

Tem alguma coisa errada ai em cima ?

New está offline   Responder com Citação
Antigo 17-08-2009, 04:25 PM   #19
Setokaiba
Jesus Te Ama, Mas EU Não!
 
Avatar de Setokaiba
 
Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
Agradecido 6,058 Vezes em 2,106 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 20,442, Nível: 90
Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90
Atividade: 99%
Atividade: 99% Atividade: 99% Atividade: 99%

Nome Real: Anderson Andrade

Inventório de Setokaiba Usuário possui 1x Lock Fan Usuário possui 1x Oakley Usuário possui 1x Apple Inc. Fan/User Usuário possui 1x Honda Usuário possui 1x Windows Seven User

Padrão

O ID do skillgrp é justamente o que identifica a animação, teria que fazer uma série de coisas, duplicando a animação, desencryptando e alterando a linha que identifica o ID junto ao skillgrp.
Eu sou mais deixar normal e alterar a XML original, até porque o Boss pode trabalhar com as skills de numeração superior que estão com os mesmos efeitos, bastando apenas deletar as respectivas skills deste tópico da tabela do npcskills.

Setokaiba está online agora   Responder com Citação
O seguinte membro ao lado disse Obrigado(a) a : Setokaiba por gostar deste Post :
New (17-08-2009)
Antigo 17-08-2009, 04:41 PM   #20
New
Membro - Marechal
 
Avatar de New
 
Registrado em: Nov 2008
Posts: 283
Agradeceu: 262
Agradecido 70 Vezes em 47 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para New

Inventório de New

Padrão

Entendi.

Não queria mexer com os BOSS.

Mais seria muito bom por separado.

New está offline   Responder com Citação
Resposta

Tags
boss skill, skill raid boss


Regras para Posts
Você não pode postar novos tópicos
Você não pode postar respostas
Você não pode postar anexos
Você não pode editar seus posts

Código [IMG] Sim
Código HTML Não

Ir para...

Tópicos Similares
Tópico Tópico Iniciado Por Fórum Respostas Última Mensagem
[Gracia Final] Problema com Raid Boss Misho [L2J] Dúvidas 0 21-06-2009 05:55 PM
Localização dos Raid Bosses Rodolfo123 [L2J] Dúvidas Solucionadas 2 31-05-2009 01:43 AM
Teleport Raid boss .. rafaokara [L2J] Dúvidas Solucionadas 2 25-05-2009 10:16 AM
Criar um Raid Boss KaL [L2J] Dúvidas Solucionadas 13 22-12-2008 04:22 PM


Horários baseados na GMT -3. Agora são 11:05 PM.