Você não é registrado, por favor registre-se para ter acesso ao conteúdo completo.
Caso seja registrado, efetue login.
Esqueceu sua senha? Clique aqui
Recomendamos o uso do Mozilla Firefox para uma melhor visualização.    


Início Postados Hoje Marcar Fóruns Como Lidos Álbums Banidos SE Team Medalhas
Voltar   Secret Experience > Área L2J > [L2J] Dúvidas
Registrar Loteria VIPStaff SERegras do fórum Comunidade Arcade Postados Hoje Pesquisar Experience
   

Secret Experience.NET   Secret Experience Corporation - Welcome To The Real World
     Anúncios SE

Resposta
 
Ferramentas do Tópico Modos de Exibição
Antigo 06-11-2010, 04:30 PM   #21
romanokiller
Membro - Coronel
 
Avatar de romanokiller
 
Registrado em: Sep 2010
Posts: 188
Agradeceu: 47
Agradecido 27 Vezes em 19 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Enviar mensagem via Windows Live Messenger para romanokiller Enviar mensagem via Yahoo para romanokiller Enviar mensagem via Skype para romanokiller

Inventório de romanokiller

Padrão

Funcionou não, o NPC da um erro mostrando varios nomes estranhos apos clicar em "weke a baium"

romanokiller está offline   Responder com Citação
Links Patrocinados
Antigo 06-11-2010, 04:42 PM   #22
Setokaiba
Jesus Te Ama, Mas EU Não!
 
Avatar de Setokaiba
 
Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
Posts: 4,133
Agradeceu: 837
Agradecido 6,058 Vezes em 2,106 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 20,442, Nível: 90
Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90 Pontos: 20,442, Nível: 90
Atividade: 99%
Atividade: 99% Atividade: 99% Atividade: 99%

Nome Real: Anderson Andrade

Inventório de Setokaiba Usuário possui 1x Lock Fan Usuário possui 1x Oakley Usuário possui 1x Apple Inc. Fan/User Usuário possui 1x Honda Usuário possui 1x Windows Seven User

Padrão

Experimente substituir o arquivo compactado no anexo, pelo original do teu diretório:
data\scripts\ai\individual

Arquivos Anexados
Tipo de Arquivo: zip Baium.zip (6.1 KB, 1 visualizações) Baixar
Setokaiba está online agora   Responder com Citação
Antigo 06-11-2010, 04:47 PM   #23
romanokiller
Membro - Coronel
 
Avatar de romanokiller
 
Registrado em: Sep 2010
Posts: 188
Agradeceu: 47
Agradecido 27 Vezes em 19 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Enviar mensagem via Windows Live Messenger para romanokiller Enviar mensagem via Yahoo para romanokiller Enviar mensagem via Skype para romanokiller

Inventório de romanokiller

Padrão

mais esse que vs me passou ele da spwn no 29020 e eu to tentando por o npc para dar spwn no 40020, (duplicado, ja testado);
Quando mudo a linha
"private static final int LIVE_BAIUM = 29020;"

deixo asssim "private static final int LIVE_BAIUM = 40020;"
Ele aparece uma mensagem de erro quando clico no weke a baium.

----------

seto, tentei por teu java do baium e agora nem carregou o gamesever, deu erro no baium enquanto carregava.
vou postar aqui meu js do baium pra verem ok?

Citação:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;

import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTIO N_FOLLOW;
import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTIO N_IDLE;

import java.util.Collection;

import javolution.util.FastList;
import ai.group_template.L2AttackableAIScript;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossMan ager;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Attackable;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.L2Summon;
import net.sf.l2j.gameserver.model.actor.instance.L2Decoy Instance;
import net.sf.l2j.gameserver.model.actor.instance.L2Grand BossInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcIns tance;
import net.sf.l2j.gameserver.model.quest.QuestTimer;
import net.sf.l2j.gameserver.model.zone.type.L2BossZone;
import net.sf.l2j.gameserver.network.serverpackets.Earthq uake;
import net.sf.l2j.gameserver.network.serverpackets.MoveTo Pawn;
import net.sf.l2j.gameserver.network.serverpackets.PlaySo und;
import net.sf.l2j.gameserver.network.serverpackets.Social Action;
import net.sf.l2j.gameserver.templates.StatsSet;
import net.sf.l2j.gameserver.util.Util;
import net.sf.l2j.util.Rnd;

/**
* Baium AI
*
* Note1: if the server gets rebooted while players are still fighting Baium, there is no lock, but
* players also lose their ability to wake baium up. However, should another person
* enter the room and wake him up, the players who had stayed inside may join the raid.
* This can be helpful for players who became victims of a reboot (they only need 1 new player to
* enter and wake up baium) and is not too exploitable since any player wishing to exploit it
* would have to suffer 5 days of being parked in an empty room.
* Note2: Neither version of Baium should be a permanent spawn. This script is fully capable of
* spawning the statue-version when the lock expires and switching it to the mob version promptly.
*
* Additional notes ( source [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] ):
* * Baium only first respawns five days after his last death. And from those five days he will
* respawn within 1-8 hours of his last death. So, you have to know his last time of death.
* * If by some freak chance you are the only one in Baium's chamber and NO ONE comes in
* [ha, ha] you or someone else will have to wake Baium. There is a good chance that Baium
* will automatically kill whoever wakes him. There are some people that have been able to
* wake him and not die, however if you've already gone through the trouble of getting the
* bloody fabric and camped him out and researched his spawn time, are you willing to take that
* chance that you'll wake him and not be able to finish your quest? Doubtful.
* [ this powerful attack vs the player who wakes him up is NOT yet implemented here]
* * once someone starts attacking Baium no one else can port into the chamber where he is.
* Unlike with the other raid bosses, you can just show up at any time as long as you are there
* when they die. Not true with Baium. Once he gets attacked, the port to Baium closes. byebye,
* see you in 5 days. If nobody attacks baium for 30 minutes, he auto-despawns and unlocks the
* vortex
*
* @author Fulminus version 0.1
*/
public class Baium extends L2AttackableAIScript
{
private L2Character _target;
private L2Skill _skill;
private static final int STONE_BAIUM = 29025;
private static final int ANGELIC_VORTEX = 31862;
private static final int LIVE_BAIUM = 29020;
private static final int STONE_LOC[] = { 116033,17447,10104,40188 };
private static final int ARCHANGEL = 29021;
private static FastList<L2Attackable> _Minions = new FastList<L2Attackable>();
private final static int ANGEL_LOCATION[][] = { // fixed archangel spawnloc
{ 113004, 16209, 10076, 60242 }, { 114053, 16642, 10076, 4411 },
{ 114563, 17184, 10076, 49241 }, { 116356, 16402, 10076, 31109 },
{ 115015, 16393, 10076, 32760 }, { 115481, 15335, 10076, 16241 },
{ 114680, 15407, 10051, 32485 }, { 114886, 14437, 10076, 16868 },
{ 115391, 17593, 10076, 55346 }, { 115245, 17558, 10076, 35536 } };
//Baium status tracking
private static final byte ASLEEP = 0; // baium is in the stone version, waiting to be woken up. Entry is unlocked
private static final byte AWAKE = 1; // baium is awake and fighting. Entry is locked.
private static final byte DEAD = 2; // baium has been killed and has not yet spawned. Entry is locked

private static long _LastAttackVsBaiumTime = 0;
private static L2BossZone _Zone;

public Baium (int questId, String name, String descr)
{
super(questId, name, descr);

int[] mob = {LIVE_BAIUM};
this.registerMobs(mob);

// Quest NPC starter initialization
addStartNpc(STONE_BAIUM);
addStartNpc(ANGELIC_VORTEX);
addTalkId(STONE_BAIUM);
addTalkId(ANGELIC_VORTEX);
_Zone = GrandBossManager.getInstance().getZone(113100,1450 0,10077);
StatsSet info = GrandBossManager.getInstance().getStatsSet(LIVE_BA IUM);
int status = GrandBossManager.getInstance().getBossStatus(LIVE_ BAIUM);
if (status == DEAD)
{
// load the unlock date and time for baium from DB
long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
if (temp > 0)
{
// the unlock time has not yet expired. Mark Baium as currently locked (dead). Setup a timer
// to fire at the correct time (calculate the time between now and the unlock time,
// setup a timer to fire after that many msec)
startQuestTimer("baium_unlock", temp, null, null);
}
else
{
// the time has already expired while the server was offline. Delete the saved time and
// immediately spawn the stone-baium. Also the state need not be changed from ASLEEP
addSpawn(STONE_BAIUM,STONE_LOC[0],STONE_LOC[1],STONE_LOC[2],STONE_LOC[3],false,0);
GrandBossManager.getInstance().setBossStatus(LIVE_ BAIUM,ASLEEP);
}
}
else if (status == AWAKE)
{
int loc_x = info.getInteger("loc_x");
int loc_y = info.getInteger("loc_y");
int loc_z = info.getInteger("loc_z");
int heading = info.getInteger("heading");
final int hp = info.getInteger("currentHP");
final int mp = info.getInteger("currentMP");
L2GrandBossInstance baium = (L2GrandBossInstance) addSpawn(LIVE_BAIUM,loc_x,loc_y,loc_z,heading,fals e,0);
GrandBossManager.getInstance().addBoss(baium);
final L2Npc _baium = baium;
ThreadPoolManager.getInstance().scheduleGeneral(ne w Runnable() {
public void run()
{
try
{
_baium.setCurrentHpMp(hp,mp);
_baium.setIsInvul(true);
_baium.setIsImmobilized(true);
_baium.setRunning();
_baium.broadcastPacket(new SocialAction(_baium.getObjectId(),2));
startQuestTimer("baium_wakeup",15000, _baium, null);
}
catch (Exception e)
{
e.printStackTrace();
}
}
},100L);
}
else
addSpawn(STONE_BAIUM,STONE_LOC[0],STONE_LOC[1],STONE_LOC[2],STONE_LOC[3],false,0);
}

public String onAdvEvent (String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("baium_unlock"))
{
GrandBossManager.getInstance().setBossStatus(LIVE_ BAIUM,ASLEEP);
addSpawn(STONE_BAIUM,STONE_LOC[0],STONE_LOC[1],STONE_LOC[2],STONE_LOC[3],false,0);
}
else if (event.equalsIgnoreCase("skill_range") && npc != null)
{
callSkillAI(npc);
}
else if (event.equalsIgnoreCase("clean_player"))
{
_target = getRandomTarget(npc);
}
else if (event.equalsIgnoreCase("baium_wakeup") && npc != null)
{
if (npc.getNpcId() == LIVE_BAIUM)
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(),1));
npc.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(),40,5));
// start monitoring baium's inactivity
_LastAttackVsBaiumTime = System.currentTimeMillis();
startQuestTimer("baium_despawn", 60000, npc, null, true);
startQuestTimer("skill_range", 500, npc, null, true);
final L2Npc baium = npc;
ThreadPoolManager.getInstance().scheduleGeneral(ne w Runnable() {
public void run()
{
try
{
baium.setIsInvul(false);
baium.setIsImmobilized(false);
}
catch (Exception e)
{
e.printStackTrace();
}
}
},11100L);

for(int i = 0; i < 5; i++)
_Minions.add((L2Attackable) addSpawn(ARCHANGEL,ANGEL_LOCATION[i][0],ANGEL_LOCATION[i][1],ANGEL_LOCATION[i][2],ANGEL_LOCATION[i][3],false,0));

// TODO: the person who woke baium up should be knocked across the room, onto a wall, and
// lose massive amounts of HP.
}
// despawn the live baium after 30 minutes of inactivity
// also check if the players are cheating, having pulled Baium outside his zone...
}
else if (event.equalsIgnoreCase("baium_despawn") && npc != null)
{
if (npc.getNpcId() == LIVE_BAIUM)
{
// just in case the zone reference has been lost (somehow...), restore the reference
if (_Zone == null)
_Zone = GrandBossManager.getInstance().getZone(113100,1450 0,10077);
if (_LastAttackVsBaiumTime + 1800000 < System.currentTimeMillis())
{
npc.deleteMe(); // despawn the live-baium
addSpawn(STONE_BAIUM,STONE_LOC[0],STONE_LOC[1],STONE_LOC[2],STONE_LOC[3],false,0); // spawn stone-baium
GrandBossManager.getInstance().setBossStatus(LIVE_ BAIUM,ASLEEP); // mark that Baium is not awake any more
_Zone.oustAllPlayers();
cancelQuestTimer("baium_despawn", npc, null);
for (L2Attackable minion : _Minions)
if (minion != null)
minion.deleteMe();
_Minions.clear();
}
else if ((_LastAttackVsBaiumTime + 300000 < System.currentTimeMillis()) && npc.getCurrentHp() < ( ( npc.getMaxHp() * 3 ) / 4 ))
{
npc.setIsCastingNow(false); //just in case
npc.setTarget(npc);
npc.doCast(SkillTable.getInstance().getInfo(4135,1 ));
npc.setIsCastingNow(true);
}
else if (!_Zone.isInsideZone(npc))
npc.teleToLocation(115213,16623,10080);
}
}
return super.onAdvEvent(event, npc, player);
}

public String onTalk(L2Npc npc,L2PcInstance player)
{
int npcId = npc.getNpcId();
String htmltext = "";
if (_Zone == null)
_Zone = GrandBossManager.getInstance().getZone(113100,1450 0,10077);
if (_Zone == null)
return "<html><body>Angelic Vortex:<br>You may not enter while admin disabled this zone</body></html>";
if (npcId == STONE_BAIUM && GrandBossManager.getInstance().getBossStatus(LIVE_ BAIUM) == ASLEEP)
{
if (_Zone.isPlayerAllowed(player))
{
// once Baium is awaken, no more people may enter until he dies, the server reboots, or
// 30 minutes pass with no attacks made against Baium.
GrandBossManager.getInstance().setBossStatus(LIVE_ BAIUM,AWAKE);
npc.deleteMe();
L2GrandBossInstance baium = (L2GrandBossInstance) addSpawn(LIVE_BAIUM,npc);
GrandBossManager.getInstance().addBoss(baium);
final L2Npc _baium = baium;
ThreadPoolManager.getInstance().scheduleGeneral(ne w Runnable() {
public void run()
{
try
{
_baium.setIsInvul(true);
_baium.setRunning();
_baium.broadcastPacket(new SocialAction(_baium.getObjectId(),2));
startQuestTimer("baium_wakeup",15000, _baium, null);
}
catch (Throwable e)
{
}
}
},100L);
}
else
htmltext = "Conditions are not right to wake up Baium";
}
else if (npcId == ANGELIC_VORTEX)
{
if (GrandBossManager.getInstance().getBossStatus(LIVE _BAIUM) == ASLEEP)
{
if (player.isFlying())
{
//print "Player "+player.getName()+" attempted to enter Baium's lair while flying!";
htmltext = "<html><body>Angelic Vortex:<br>You may not enter while flying a wyvern</body></html>";
}
else if (player.getQuestState("baium").getQuestItemsCount( 4295) > 0) // bloody fabric
{
player.getQuestState("baium").takeItems(4295,1);
// allow entry for the player for the next 30 secs (more than enough time for the TP to happen)
// Note: this just means 30secs to get in, no limits on how long it takes before we get out.
_Zone.allowPlayerEntry(player,30);
player.teleToLocation(113100,14500,10077);
}
else
htmltext = "<html><body>Angelic Vortex:<br>You do not have enough items</body></html>";
}
else
htmltext = "<html><body>Angelic Vortex:<br>You may not enter at this time</body></html>";
}
return htmltext;
}

public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill)
{
if (npc.isInvul())
{
npc.getAI().setIntention(AI_INTENTION_IDLE);
return null;
}
else if (npc.getNpcId() == LIVE_BAIUM && !npc.isInvul())
{
callSkillAI(npc);
}
return super.onSpellFinished(npc, player, skill);
}
public String onAttack (L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
if (!_Zone.isInsideZone(attacker))
{
attacker.reduceCurrentHp(attacker.getCurrentHp(),a ttacker,false,false, null);
return super.onAttack(npc, attacker, damage, isPet);
}
if (npc.isInvul())
{
npc.getAI().setIntention(AI_INTENTION_IDLE);
return super.onAttack(npc, attacker, damage, isPet);
}
else if (npc.getNpcId() == LIVE_BAIUM && !npc.isInvul())
{
if (attacker.getMountType() == 1)
{
int sk_4258 = 0;
L2Effect[] effects = attacker.getAllEffects();
if (effects.length != 0 || effects != null)
{
for (L2Effect e : effects)
{
if (e.getSkill().getId() == 4258)
sk_4258 = 1;
}
}
if (sk_4258 == 0)
{
npc.setTarget(attacker);
npc.doCast(SkillTable.getInstance().getInfo(4258,1 ));
}
}
// update a variable with the last action against baium
_LastAttackVsBaiumTime = System.currentTimeMillis();
callSkillAI(npc);
}
return super.onAttack(npc, attacker, damage, isPet);
}

public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)
{
cancelQuestTimer("baium_despawn", npc, null);
npc.broadcastPacket(new PlaySound(1, "BS01_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
// spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair)
addSpawn(29055,115203,16620,10078,0,false,900000); ////should we teleport everyone out if the cubic despawns??
// "lock" baium for 5 days and 1 to 8 hours [i.e. 432,000,000 + 1*3,600,000 + random-less-than(8*3,600,000) millisecs]
long respawnTime = (long)Config.Interval_Of_Baium_Spawn + Rnd.get(Config.Random_Of_Baium_Spawn);
GrandBossManager.getInstance().setBossStatus(LIVE_ BAIUM,DEAD);
startQuestTimer("baium_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(LIVE_BA IUM);
info.set("respawn_time",(System.currentTimeMillis( )) + respawnTime);
GrandBossManager.getInstance().setStatsSet(LIVE_BA IUM,info);
if (getQuestTimer("skill_range", npc, null) != null)
getQuestTimer("skill_range", npc, null).cancel();

for (L2Attackable minion : _Minions)
if (minion != null)
minion.deleteMe();
_Minions.clear();

return super.onKill(npc,killer,isPet);
}

public L2Character getRandomTarget(L2Npc npc)
{
FastList<L2Character> result = new FastList<L2Character>();
Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
{
for (L2Object obj : objs)
{
if (obj instanceof L2Character)
{
if (((L2Character) obj).getZ() < ( npc.getZ() - 100 ) && ((L2Character) obj).getZ() > ( npc.getZ() + 100 )
|| !(GeoData.getInstance().canSeeTarget(((L2Character ) obj).getX(), ((L2Character) obj).getY(), ((L2Character) obj).getZ(), npc.getX(), npc.getY(), npc.getZ()))||((L2Character) obj).isGM())
continue;
}
if (obj instanceof L2PcInstance || obj instanceof L2Summon || obj instanceof L2DecoyInstance)
{
if (Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead())
result.add((L2Character) obj);
}
}
}
if (!result.isEmpty() && result.size() != 0)
{
Object[] characters = result.toArray();
QuestTimer timer = getQuestTimer("clean_player", npc, null);
if (timer != null)
timer.cancel();
startQuestTimer("clean_player", 20000, npc, null);
return (L2Character) characters[Rnd.get(characters.length)];
}
return null;
}

public synchronized void callSkillAI(L2Npc npc)
{
if (npc.isInvul() || npc.isCastingNow()) return;

if (_target == null || _target.isDead() || !(_Zone.isInsideZone(_target)))
{
_target = getRandomTarget(npc);
if (_target != null)
_skill = SkillTable.getInstance().getInfo(getRandomSkill(np c),1);
}

L2Character target = _target;
L2Skill skill = _skill;
if (skill == null)
skill = SkillTable.getInstance().getInfo(getRandomSkill(np c),1);
if (target == null || target.isDead() || !(_Zone.isInsideZone(target)))
{
npc.setIsCastingNow(false);
return;
}

if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
{
npc.getAI().setIntention(AI_INTENTION_IDLE);
npc.setTarget(target);
npc.setIsCastingNow(true);
_target = null;
_skill = null;
if (getDist(skill.getCastRange()) > 0)
npc.broadcastPacket(new MoveToPawn(npc,target,getDist(skill.getCastRange() )));
try
{
Thread.sleep(1000);
npc.stopMove(null);
npc.doCast(skill);
}
catch (Exception e)
{e.printStackTrace();}
}
else
{
npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
npc.setIsCastingNow(false);
}
}

public int getRandomSkill(L2Npc npc)
{
int skill;
if( npc.getCurrentHp() > ( ( npc.getMaxHp() * 3 ) / 4 ) )
{
if( Rnd.get(100) < 10 )
skill = 4128;
else if( Rnd.get(100) < 10 )
skill = 4129;
else
skill = 4127;
}
else if( npc.getCurrentHp() > ( ( npc.getMaxHp() * 2 ) / 4) )
{
if( Rnd.get(100) < 10 )
skill = 4131;
else if( Rnd.get(100) < 10 )
skill = 4128;
else if( Rnd.get(100) < 10 )
skill = 4129;
else
skill = 4127;
}
else if( npc.getCurrentHp() > ( ( npc.getMaxHp() * 1 ) / 4 ) )
{
if( Rnd.get(100) < 10 )
skill = 4130;
else if( Rnd.get(100) < 10 )
skill = 4131;
else if( Rnd.get(100) < 10 )
skill = 4128;
else if( Rnd.get(100) < 10 )
skill = 4129;
else
skill = 4127;
}
else if( Rnd.get(100) < 10 )
skill = 4130;
else if( Rnd.get(100) < 10 )
skill = 4131;
else if( Rnd.get(100) < 10 )
skill = 4128;
else if( Rnd.get(100) < 10 )
skill = 4129;
else
skill = 4127;
return skill;
}

public String onSkillSee (L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
{
if (npc.isInvul())
{
npc.getAI().setIntention(AI_INTENTION_IDLE);
return null;
}
npc.setTarget(caster);
return super.onSkillSee(npc, caster, skill, targets, isPet);
}

public int getDist(int range)
{
int dist = 0;
switch(range)
{
case -1:
break;
case 100:
dist = 85;
break;
default:
dist = range-85;
break;
}
return dist;
}

public static void main(String[] args)
{
// Quest class and state definition
new Baium(-1, "baium", "ai");
}
}

romanokiller está offline   Responder com Citação
Resposta


Regras para Posts
Você não pode postar novos tópicos
Você não pode postar respostas
Você não pode postar anexos
Você não pode editar seus posts

Código [IMG] Sim
Código HTML Não

Ir para...


Horários baseados na GMT -3. Agora são 12:19 AM.