|
Você não é registrado, por favor registre-se para ter acesso ao conteúdo completo. Caso seja registrado, efetue login. Esqueceu sua senha? Clique aqui Recomendamos o uso do Mozilla Firefox para uma melhor visualização. |
|
| Início | Postados Hoje | Marcar Fóruns Como Lidos | Álbums | Banidos | SE Team | Medalhas |
|
|||||||
| Registrar | Loteria VIP | Staff SE | Regras do fórum | Comunidade | Arcade | Postados Hoje | Pesquisar | Experience |
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
![]() |
|
|
LinkBack | Ferramentas do Tópico | Modos de Exibição |
|
|
#1 (permalink) |
|
Membro - Cabo
![]() Registrado em: Nov 2009
Localização: Votorantim
Posts: 24
Agradeceu: 11
Agradecido 4 Vezes em 3 Posts
|
Problema
Eu fiz esse script pro NPC dar o skill pro player, ta funcionando. So tem um problema, a hr q o player sai perde o skill alguem sab como resolver??? Posta ai plz Vlww ![]() Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
#By RpZ - 18/01/2010 #.......................... import sys from java.util import StringTokenizer from java.util.logging import Logger from net.sf.l2j import Config from net.sf.l2j.gameserver.datatables import SkillTreeTable from net.sf.l2j.gameserver.handler import IAdminCommandHandler from net.sf.l2j.gameserver.model import L2Object from net.sf.l2j.gameserver.model import L2Skill from net.sf.l2j.gameserver.model import L2SkillLearn from net.sf.l2j.gameserver.network import SystemMessageId from net.sf.l2j.gameserver.network.serverpackets import NpcHtmlMessage from net.sf.l2j.gameserver.network.serverpackets import PledgeSkillList from net.sf.l2j.gameserver.network.serverpackets import SystemMessage from net.sf.l2j.gameserver.util import StringUtil from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j.gameserver.instancemanager import TransformationManager from net.sf.l2j.gameserver.model import L2Transformation from net.sf.l2j.gameserver.model import L2Skill from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "99960_SkillManager" NPC=[40016] ADENA_ID=57 QuestId = 99960 QuestName = "SkillManager" QuestDesc = "custom" InitialHtml = "Start.htm" print "Importing custom: 99960: SkillManager" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 70: htmltext = "<html><head><body> Voce nao pode comprar os Transform Skills <br></body></html>" return "Error1.htm" else: st.takeItems(ADENA_ID,500) st.getPlayer().setTarget(st.getPlayer()) #Transform Onyx Beast if event == "1": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(617, 1)) return "1.htm" st.setState(COMPLETED) #Transform Death Blader if event == "2": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(618,1)) return "1.htm" st.setState(COMPLETED) #Transform Divine Warrior if event == "3": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(656,3)) return "1.htm" st.setState(COMPLETED) #Transform Divine KInight if event == "4": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(657,3)) return "1.htm" st.setState(COMPLETED) #Transform Divine Rogue if event == "5": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(658,3)) return "1.htm" st.setState(COMPLETED) #Transform Divine Wizard if event == "6": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(659,3)) return "1.htm" st.setState(COMPLETED) #Transform Divine Summoner if event == "7": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(660,3)) return "1.htm" st.setState(COMPLETED) #Transform Divine Heller if event == "8": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(661,3)) return "1.htm" st.setState(COMPLETED) #Transform Divine Enchanter if event == "9": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(662,3)) return "1.htm" st.setState(COMPLETED) #Transfomr Zaken if event == "10": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(663,1)) return "1.htm" st.setState(COMPLETED) #Transform Anakim if event == "11": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(664,1)) return "1.htm" st.setState(COMPLETED) #Transform Benom if event == "12": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(665,1)) return "1.htm" st.setState(COMPLETED) #Transform Gordon if event == "13": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(666,1)) return "1.htm" st.setState(COMPLETED) #Transform Ranku if event == "14": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(667,1)) return "1.htm" st.setState(COMPLETED) #Transform Kiyachi if event == "15": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(668,1)) return "1.htm" st.setState(COMPLETED) #Transform Demon Prince if event == "16": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(669,1)) return "1.htm" st.setState(COMPLETED) #Transform Heretic if event == "17": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(670,1)) return "1.htm" st.setState(COMPLETED) #Transform Vale Master if event == "18": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(671,1)) return "1.htm" st.setState(COMPLETED) #Transform Saber Tooth Tiger if event == "19": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(672,1)) return "1.htm" st.setState(COMPLETED) #Transform Ol Mahum if event == "20": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(673,1)) return "1.htm" st.setState(COMPLETED) #Transform Doll Blader if event == "21": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(674,1)) return "1.htm" st.setState(COMPLETED) #Transform Grail Apostle if event == "22": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(541,1)) return "1.htm" st.setState(COMPLETED) #Transform Unicorn if event == "23": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(545,1)) return "1.htm" st.setState(COMPLETED) #Transform Lilim Knight if event == "24": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(548,1)) return "1.htm" st.setState(COMPLETED) #Transform Golem Guardian if event == "25": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(551,1)) return "1.htm" st.setState(COMPLETED) #Transform Inferno Drake if event == "26": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(554,1)) return "1.htm" st.setState(COMPLETED) #Transform Dragon Bomber if event == "27": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(558,1)) return "1.htm" st.setState(COMPLETED) #Transform Grail Apostle if event == "28": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(542,1)) return "1.htm" st.setState(COMPLETED) #Transform Unicorn if event == "29": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(544,1)) return "1.htm" st.setState(COMPLETED) #Transform Lilim Knight if event == "30": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(549,1)) return "1.htm" st.setState(COMPLETED) #Transform Dragon Bomber if event == "31": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(557,1)) return "1.htm" st.setState(COMPLETED) #Transform Unicorn if event == "32": st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(546,1)) return "1.htm" st.setState(COMPLETED) #Transform Aura Bird - Falcon if event == "33": st.takeItems(ADENA_ID,500) st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(5982,1)) return "2.htm" st.setState(COMPLETED) #Transform Aura Bird - Owl if event == "34": st.takeItems(ADENA_ID,500) st.getPlayer().addSkill(SkillTable.getIn stance().getInfo(5983,1)) return "2.htm" st.setState(COMPLETED) if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>Nao Tenhu Nada a Oferecer a Voce</body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Resolvido e so colocar um TRUE no final. Exe.: #Transform Onyx Beast if event == "1": st.takeItems(ADENA_ID,500) st.getPlayer().addSkill(SkillTable.getInstance().g etInfo(617,1),True) return "1.htm" st.setState(COMPLETED) vlw quem ajudou... Fika a dika caso alguem prescize Flww |
|
|
|
| Links Patrocinados |
|
|
#2 (permalink) |
|
Membro - Major
![]() Registrado em: Jul 2009
Posts: 150
Agradeceu: 9
Agradecido 72 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
|
em algumas rev, quando a skill n eh registrada no core, ou algo assim, se a skill nao pertencer a classe e n for registrada ela sai apos o restart, pod ser isso(nao sei como "arruma")
|
|
|
|
| O seguinte membro ao lado disse Obrigado(a) a : Mart por gostar deste Post : |
coiotetg (21-01-2010)
|
|
|
#3 (permalink) |
|
Membro - Cabo
![]() Registrado em: Nov 2009
Localização: Votorantim
Posts: 24
Agradeceu: 11
Agradecido 4 Vezes em 3 Posts
|
esses skills são de transformação do jogo msm naum foi eu q editei e akelas que vc tem que fazer a quest pra conseguir como Transform Onyx Beast, Transform Death Blader, etc.
|
|
|
|
|
|
#4 (permalink) |
|
Membro - Tenente
![]() Registrado em: Dec 2008
Posts: 108
Agradeceu: 50
Agradecido 23 Vezes em 19 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
|
Bom edita essas tais skills ! para que você tenha exito no que você quer!
|
|
|
|
| O seguinte membro ao lado disse Obrigado(a) a : leoneto por gostar deste Post : |
coiotetg (05-02-2010)
|
|
|
#5 (permalink) |
|
Membro - Major
![]() Registrado em: Jul 2009
Posts: 150
Agradeceu: 9
Agradecido 72 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
|
mas entao vc disse q vc criou esse script eh disso q to flando
tipow o jeito q ele ganha a skill meio q "n registra" ela pra q ele possa adquirir denovo qnd logar eu jah tivesse sse problema em 1 server q criei skills e colokei no fishing manager, mas sumiam qnd dava restart tbm |
|
|
|
| O seguinte membro ao lado disse Obrigado(a) a : Mart por gostar deste Post : |
coiotetg (05-02-2010)
|
![]() |
|
|