Você não é registrado, por favor registre-se para ter acesso ao conteúdo completo.
Caso seja registrado, efetue login.
Esqueceu sua senha? Clique aqui
Recomendamos o uso do Mozilla Firefox para uma melhor visualização.    


Início Postados Hoje Marcar Fóruns Como Lidos Álbums Banidos SE Team Medalhas
Voltar   Secret Experience > Área L2J > [L2J] Dúvidas > [L2J] Dúvidas Solucionadas
Registrar Loteria VIPStaff SERegras do fórum Comunidade Arcade Postados Hoje Pesquisar Experience
   

Secret Experience.NET   Secret Experience Corporation - Welcome To The Real World
     Anúncios SE

Tópico Trancado
 
LinkBack Ferramentas do Tópico Modos de Exibição
Antigo 18-02-2009, 06:10 PM   #1 (permalink)
Membro - Karma
 
Avatar de Kaos
 
Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para Kaos Enviar mensagem via Skype para Kaos
Pontos: 5,004, Nível: 45
Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45
Atividade: 0%
Atividade: 0% Atividade: 0% Atividade: 0%

Nome Real: Héros

Inventório de Kaos

Padrão Buffar So ate o lvl 76

Ola eu tenho um npc buffer so que eu queria fazer ele bufa so ate o lvl 76 do lvl 76 pra cima o npc nao buffa alguem ai sabe como fazer isso ?????

Kaos está offline  
Links Patrocinados
Antigo 18-02-2009, 07:23 PM   #2 (permalink)
Membro - Tenente
 
Avatar de yschmitzz
 
Registrado em: Nov 2008
Localização: Rio de Janeiro
Posts: 98
Agradeceu: 72
Agradecido 60 Vezes em 27 Posts
Achei Ruim:
Acharam ruim Vezes em Posts

Inventório de yschmitzz

Padrão

Seu NPC Buffer é jscript ou é o do banco de dados?
se for do BD nao sei se tem como
mas se for em jscript, ´procure no seu arquivo __int__.py alguma linha parecida com esa

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
if count < 0  or st.getPlayer().getLevel() < 1 :
			htmltext = "<html><head><body>You dont have enough Adena,<br> or your level is too low. You must be 40 or higher.</body></html>"
essa linha diz a seguinte coisa
"Se a quantidade de adena for menor que 0 ou o lvl do player for menor que 1, vai abrir um chat com aquela msg"
ae vc edita o o lvl pra "> 75"
ae se for maior que esse lvl, vai dar o erro, e nao vai buffar

yschmitzz está offline  
Antigo 18-02-2009, 09:46 PM   #3 (permalink)
Membro - Karma
 
Avatar de Kaos
 
Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para Kaos Enviar mensagem via Skype para Kaos
Pontos: 5,004, Nível: 45
Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45
Atividade: 0%
Atividade: 0% Atividade: 0% Atividade: 0%

Nome Real: Héros

Inventório de Kaos

Padrão

Po cara ta asim

htmltext = "<html><head><body>woh.com.br</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><head><body>woh.com.br</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><head><body>woh.com.br</body></html>"
else:
st.takeItems(prise_ID,0)
st.getPlayer().setTarget(st.getPlayer())

#Full buff fighter 3p
if event == "124":
st.getPlayer().stopAllEffects()
st.takeItems(prise_ID,Full_buff_f3_prise)

onde esta vermelho eu coloquei os lvls que eu queria e deu erro i o npc nao bufo mas

Kaos está offline  
Antigo 18-02-2009, 10:12 PM   #4 (permalink)
KaL
Amigo SE
 
Avatar de KaL
 
Registrado em: Dec 2008
Localização: São Paulo
Posts: 1,188
Agradeceu: 162
Agradecido 1,768 Vezes em 486 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 9,136, Nível: 64
Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64
Atividade: 16%
Atividade: 16% Atividade: 16% Atividade: 16%

Nome Real: Victor

Inventório de KaL

Padrão

Poe o tudo que tem no arquivo ateh o primeiro buff...

__________________
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
KaL está offline  
Antigo 18-02-2009, 10:13 PM   #5 (permalink)
Membro - Karma
 
Avatar de Kaos
 
Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para Kaos Enviar mensagem via Skype para Kaos
Pontos: 5,004, Nível: 45
Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45
Atividade: 0%
Atividade: 0% Atividade: 0% Atividade: 0%

Nome Real: Héros

Inventório de Kaos

Padrão

Ta aqui o arquivo
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
 import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "912_buffer"

NPC          = [40006]
min_level	 = 1
max_level	 = 90
min_prise	 = 25000
prise_ID	 = 57
QuestId      = 912
QuestName    = "buffer"
QuestDesc    = "custom"
InitialHtml  = "buff.htm"
Buff_prise   = 25000
Chant_prise  = 25000
Song_prise	 = 25000
Dance_prise	 = 25000
Hero_prise	 = 25000
Noble_prise	 = 25000
Summon_prise = 25000	
Prophecy_prise = 25000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000

print "importing custom: 912_buffer    OK"

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


	def onEvent(self,event,st):
		htmltext = event
		count=st.getQuestItemsCount(prise_ID)
		if count < min_prise :
			htmltext = "<html><head><body>L2makabro.com.br</body></html>"
			if st.getPlayer().getLevel() < min_level :
				htmltext = "<html><head><body>L2makabro.com.br</body></html>"
				if st.getPlayer().getLevel() < max_level :
					htmltext = "<html><head><body>L2makabro.com.br</body></html>"
		else:
			st.takeItems(prise_ID,0)
			st.getPlayer().setTarget(st.getPlayer())

			#Full buff fighter 3p
			if event == "124": 
				st.getPlayer().stopAllEffects()
				st.takeItems(prise_ID,Full_buff_f3_prise)
				SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())				
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

				#Full buff fighter 2p
			if event == "125": 
				st.getPlayer().stopAllEffects()
				st.takeItems(prise_ID,Full_buff_f2_prise)
				SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

				#Full buff fighter 1p
			if event == "126": 
				st.getPlayer().stopAllEffects()
				st.takeItems(prise_ID,Full_buff_f1_prise)
				SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Full buff mage 3p
			if event == "120": 
				st.getPlayer().stopAllEffects()
				st.takeItems(prise_ID,Full_buff_m3_prise)
				SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Full buff mage 2p
			if event == "121": 
				st.getPlayer().stopAllEffects()
				st.takeItems(prise_ID,Full_buff_m2_prise)
				SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Full buff mage 1p
			if event == "122": 
				st.getPlayer().stopAllEffects()
				st.takeItems(prise_ID,Full_buff_m1_prise)
				SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
				st.getPlayer().restoreHPMP()
				return "buff.htm"
				st.setState(COMPLETED)

			#Cancel
			if event == "666": 
				st.getPlayer().stopAllEffects()
				return "cancel.htm"
				st.setState(COMPLETED)

			if event == "2":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "3":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "4":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)

			if event == "5":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "6":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "7":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "8":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "9":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)

			if event == "10":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "11":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist2.htm"		
				st.setState(COMPLETED)

			if event == "12":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "13":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "14":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "15":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "16":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "17":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "18":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "19":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "20":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "21":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "22":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack.htm"		
				st.setState(COMPLETED)

			if event == "23":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "24":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "25":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist2.htm"		
				st.setState(COMPLETED)

			if event == "26":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist2.htm"		
				st.setState(COMPLETED)

			if event == "27":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "28":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist2.htm"		
				st.setState(COMPLETED)

			if event == "29":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "30":
				st.takeItems(prise_ID,Prophecy_prise)
				SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)

			if event == "31":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "32":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "33":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "34":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Defence.htm"		
				st.setState(COMPLETED)

			if event == "35":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "36":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)

			if event == "37":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "38":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Resist.htm"		
				st.setState(COMPLETED)

			if event == "39":
				st.takeItems(prise_ID,Prophecy_prise)
				SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)

			if event == "40":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)

			if event == "41":
				st.takeItems(prise_ID,Buff_prise)
				SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_support.htm"		
				st.setState(COMPLETED)

			if event == "42":
				st.takeItems(prise_ID,Prophecy_prise)
				SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
				return "buff_Attack2.htm"		
				st.setState(COMPLETED)
			
				#CHANTS
			if event == "43":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "44":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "45":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "47":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "60":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "61":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "62":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer.htm"		
				st.setState(COMPLETED)

			if event == "63":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "64":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "65":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "66":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "67":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "68":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "69":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer2.htm"		
				st.setState(COMPLETED)

			if event == "70":
				st.takeItems(prise_ID,Prophecy_prise)
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer3.htm"		
				st.setState(COMPLETED)

			if event == "71":
				st.takeItems(prise_ID,Prophecy_prise)
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_warcryer3.htm"		
				st.setState(COMPLETED)

				#Overlord
			if event == "48":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "49":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "50":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "51":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "52":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "53":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "54":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord.htm"		
				st.setState(COMPLETED)

			if event == "55":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord2.htm"		
				st.setState(COMPLETED)

			if event == "56":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord2.htm"		
				st.setState(COMPLETED)

			if event == "57":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord2.htm"		
				st.setState(COMPLETED)

			if event == "58":
				st.takeItems(prise_ID,Chant_prise)
				SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord2.htm"		
				st.setState(COMPLETED)

			if event == "59":
				st.takeItems(prise_ID,Prophecy_prise)
				SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
				return "chant_overlord2.htm"		
				st.setState(COMPLETED)
	
				#Songs
			if event == "72":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "73":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "74":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "75":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "76":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "77":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "78":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song.htm"		
				st.setState(COMPLETED)

			if event == "79":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "80":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "81":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "82":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "83":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "84":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "85":
				st.takeItems(prise_ID,Song_prise)
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_song2.htm"		
				st.setState(COMPLETED)

			if event == "86":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "87":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "88":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "89":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "90":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "91":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "92":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance.htm"		
				st.setState(COMPLETED)

			if event == "93":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance2.htm"		
				st.setState(COMPLETED)

			if event == "94":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance2.htm"		
				st.setState(COMPLETED)

			if event == "95":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance2.htm"		
				st.setState(COMPLETED)

			if event == "96":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance2.htm"		
				st.setState(COMPLETED)

			if event == "97":
				st.takeItems(prise_ID,Dance_prise)
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_dance2.htm"		
				st.setState(COMPLETED)
	
				#Noble
			if event == "98":
				st.takeItems(prise_ID,Noble_prise)
				SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_noble.htm"		
				st.setState(COMPLETED)

			if event == "99":
				st.takeItems(prise_ID,Noble_prise)
				SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_noble.htm"		
				st.setState(COMPLETED)

			if event == "101":
				st.takeItems(prise_ID,Noble_prise)
				SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_noble.htm"		
				st.setState(COMPLETED)

			if event == "102":
				st.takeItems(prise_ID,Noble_prise)
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				return "song_noble.htm"		
				st.setState(COMPLETED)

			if event == "103":
				st.takeItems(prise_ID,Summon_prise)
				SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
				return "song_summon.htm"		
				st.setState(COMPLETED)

			if event == "104":
				st.takeItems(prise_ID,Summon_prise)
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
				return "song_summon.htm"		
				st.setState(COMPLETED)

			if event == "105":
				st.takeItems(prise_ID,Summon_prise)
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				return "song_summon.htm"		
				st.setState(COMPLETED)

			if event == "106":
				st.takeItems(prise_ID,Summon_prise)
				SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
				return "song_summon.htm"		
				st.setState(COMPLETED)

				
			if htmltext != event:
				st.setState(COMPLETED)
				st.exitQuest(1)
		return htmltext


	def onTalk (self,npc,player):
	   st = player.getQuestState(qn)
	   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
	   st.setState(STARTED)
	   return InitialHtml

QUEST       = Quest(912,qn,"custom")
CREATED		= State('Start',QUEST)
STARTED		= State('Started',QUEST)
COMPLETED	= State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

Kaos está offline  
Antigo 18-02-2009, 10:20 PM   #6 (permalink)
KaL
Amigo SE
 
Avatar de KaL
 
Registrado em: Dec 2008
Localização: São Paulo
Posts: 1,188
Agradeceu: 162
Agradecido 1,768 Vezes em 486 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 9,136, Nível: 64
Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64
Atividade: 16%
Atividade: 16% Atividade: 16% Atividade: 16%

Nome Real: Victor

Inventório de KaL

Padrão

Por favor, quando for colcoar um post muito longo para modificação, coloque entre as tags [ code][ /code] para facilitar

Citação:
NPC = [40006]
min_level = 1 < - lvl minimo pra buffar
max_level = 90 < - lvl maximo pra buffar AQUI COLOQUE O MAXIMO LVL QUE VC QUER ( 76 )
min_prise = 25000
prise_ID = 57
QuestId = 912
QuestName = "buffer"
QuestDesc = "custom"
InitialHtml = "buff.htm"
Buff_prise = 25000
Chant_prise = 25000
Song_prise = 25000
Dance_prise = 25000
Hero_prise = 25000
Noble_prise = 25000
Summon_prise = 25000
Prophecy_prise = 25000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000

__________________
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
KaL está offline  
Antigo 18-02-2009, 10:24 PM   #7 (permalink)
Membro - Karma
 
Avatar de Kaos
 
Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para Kaos Enviar mensagem via Skype para Kaos
Pontos: 5,004, Nível: 45
Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45
Atividade: 0%
Atividade: 0% Atividade: 0% Atividade: 0%

Nome Real: Héros

Inventório de Kaos

Padrão

cara ele ta bufando todo mundo ainda nao ta funcionando ja dei RR e consigo me bufar com o gm e com outro char

Kaos está offline  
Antigo 18-02-2009, 10:33 PM   #8 (permalink)
KaL
Amigo SE
 
Avatar de KaL
 
Registrado em: Dec 2008
Localização: São Paulo
Posts: 1,188
Agradeceu: 162
Agradecido 1,768 Vezes em 486 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 9,136, Nível: 64
Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64
Atividade: 16%
Atividade: 16% Atividade: 16% Atividade: 16%

Nome Real: Victor

Inventório de KaL

Padrão

Aff eh soh mduar o começo da legenda ali que eu mostrei! O seu buff eh diferente do que o yschmtzz falou, entao nao funcionará...

Soh editar as linhas que eu falei que funcionara perfeitamente

Tu ta mexendo no lugar errado

__________________
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
KaL está offline  
Antigo 18-02-2009, 10:47 PM   #9 (permalink)
Membro - Karma
 
Avatar de Kaos
 
Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Enviar mensagem via Windows Live Messenger para Kaos Enviar mensagem via Skype para Kaos
Pontos: 5,004, Nível: 45
Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45 Pontos: 5,004, Nível: 45
Atividade: 0%
Atividade: 0% Atividade: 0% Atividade: 0%

Nome Real: Héros

Inventório de Kaos

Padrão

to nao cara no local onde voce falo que editei e nao due certo

Kaos está offline  
Antigo 18-02-2009, 10:50 PM   #10 (permalink)
KaL
Amigo SE
 
Avatar de KaL
 
Registrado em: Dec 2008
Localização: São Paulo
Posts: 1,188
Agradeceu: 162
Agradecido 1,768 Vezes em 486 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Meu Estado:
Pontos: 9,136, Nível: 64
Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64 Pontos: 9,136, Nível: 64
Atividade: 16%
Atividade: 16% Atividade: 16% Atividade: 16%

Nome Real: Victor

Inventório de KaL

Padrão

Posta ai o COMEÇO ( soh o começo dessa vez ¬¬nao precisa o codigo completo ) de como ficou o codigo

__________________
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
KaL está offline  
Tópico Trancado


Regras para Posts
Você não pode postar novos tópicos
Você não pode postar respostas
Você não pode postar anexos
Você não pode editar seus posts

Código [IMG] Sim
Código HTML Não
Trackbacks are Sim
Pingbacks are Sim
Refbacks are Sim


Tópicos Similares
Tópico Tópico Iniciado Por Fórum Respostas Última Mensagem
[tutorial] npc buffer Miranda [L2J] Tutoriais 1 26-03-2009 09:26 AM


Horários baseados na GMT -3. Agora são 04:39 AM.
 



Search Engine Optimization by vBSEO 3.3.0