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#1 (permalink) |
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Membro - Soldado
![]() Registrado em: Feb 2009
Posts: 18
Agradeceu: 16
Agradecido 24 Vezes em 1 Post
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Acharam ruim Vezes em Posts
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To com problemas ao colokar meu server on
Ele loga normalmente com o ip 127.0.0.1, quando eu mudo pro meu no-ip ele da esse erro "Server terminated abnormaly" algem poderia ajudar? Obrigado =] |
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#4 (permalink) |
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Membro - Aspirante
![]() Registrado em: Nov 2008
Localização: EUA
Posts: 65
Agradeceu: 49
Agradecido 19 Vezes em 14 Posts
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Mano Nao sei se e issu mas tenta pq sem a SS fika dificil...[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
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#5 (permalink) |
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Membro - Soldado
![]() Registrado em: Feb 2009
Posts: 18
Agradeceu: 16
Agradecido 24 Vezes em 1 Post
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Acharam ruim Vezes em Posts
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[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
essa e a printt, c puderem me ajudar ja agradeço ;) |
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#6 (permalink) | ||||||||||||||
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Amigo SE
![]() Registrado em: Dec 2008
Localização: Nilópolis - RJ
Posts: 539
Agradeceu: 186
Agradecido 911 Vezes em 255 Posts
Nome Real: Hugo Alcovias Gomes Santos Pereira
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Pelo oque to vendo uma parte ta configurada com o ip de rede e a outra o no-ip
__________________
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#8 (permalink) |
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Membro - Recruta
![]() Registrado em: Apr 2009
Posts: 7
Agradeceu: 22
Agradecido 16 Vezes em 2 Posts
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to com esse problema aqui alguem conhece?
Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
INFO Preparations: done
=====================================================================-[ World ]
INFO RandomIntGenerator: initialized
INFO L2World: Setting up World Regions
INFO L2World: (87 by 128) World Region Grid set up.
INFO Announcements: Loaded 1 Announcements.
SEVERE Unable to retrieve connection : Unknown database 'l2jdb'
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown database 'l2j
db'
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.Util.getInstance(Util.java:381)
at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1031)
at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:957)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3376)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3308)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:894)
at com.mysql.jdbc.MysqlIO.secureAuth411(MysqlIO.java:3808)
at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1256)
at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2032)
at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:729)
at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:46)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:302)
at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:283)
at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:119)
at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:143)
at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:132)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu
tomaticTestTable(C3P0PooledConnectionPoolManager.java:772)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled
ConnectionPool(C3P0PooledConnectionPoolManager.java:696)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:257)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:271)
at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A
bstractPoolBackedDataSource.java:128)
at net.sf.l2j.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:169
)
at net.sf.l2j.gameserver.idfactory.IdFactory.setAllCharacterOffline(IdFa
ctory.java:143)
at net.sf.l2j.gameserver.idfactory.IdFactory.<init>(IdFactory.java:113)
at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.<init>(BitSetIDFactor
y.java:72)
at net.sf.l2j.gameserver.idfactory.IdFactory.<clinit>(IdFactory.java:125
)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:143)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:396)
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:143)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:396)
Caused by: java.lang.NullPointerException
at net.sf.l2j.gameserver.idfactory.IdFactory.setAllCharacterOffline(IdFa
ctory.java:144)
at net.sf.l2j.gameserver.idfactory.IdFactory.<init>(IdFactory.java:113)
at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.<init>(BitSetIDFactor
y.java:72)
at net.sf.l2j.gameserver.idfactory.IdFactory.<clinit>(IdFactory.java:125
)
... 2 more
Server terminated abnormaly
server terminated
Pressione qualquer tecla para continuar. . .
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#10 (permalink) |
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Membro - Recruta
![]() Registrado em: Apr 2009
Posts: 7
Agradeceu: 22
Agradecido 16 Vezes em 2 Posts
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Código:
[Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=192.168.1.101 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.101 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=192.168.1.101 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks # ================================================================ # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=192.168.1.101 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 ---------- deu esse problema aii de ontem pra hj =// e não to sabendo oque ta acontecendo... oq eu faço ? |
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