11-06-2010, 08:19 PM
|
#7 (permalink)
|
|
Membro - Veterano
Registrado em: Mar 2009
Localização: Cabeça Dentro dos Livros
Posts: 1,322
Agradecido 474 Vezes em 306 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
|
Citação:
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2
#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = True
|
olha o numero verde é so mudar ;D
|
|
|