ai no seu config tem uma pequena falha, no lugar do * coloque o IP da sua placa de rede, vai funcionar melhor.
O meu server.properties esta assim
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname=* <-- mude para o IP de sua placa de rede exemplo:192.168.254.3
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=l2knt.servegame.com <-- aqui é o externo no cado do NO-IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.254.3 <--aqui esta correto o IP interno exemplo:192.168.254.3
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks= <--naum mexa
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=<--naum mexa
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1 <--naum mexa
e no login server coloque dessa maneira
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=192.168.254.3 <-- IP de sua placa de rede exemplo:192.168.254.3
LoginServerPort=2106
GMMinLevel=75
# The port, ip on which login will listen for GameServers
LoginHostname=127.0.0.1 <--naum mexa
LoginPort=9014
pronto!!
caso vc use um dedicado coloque em todos os lugares onde ouver IP o IP do dedicado inclusive onde indica o local do NO-IP e naum esqueça de instalar o NO-IP no dedicado pois vc vai usar ele no seu arquivo L2.ini
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