@Kinho!
isso das oly, seria bug sim, se quiser corrigir ta ae
Index: gameserver/model/actor/L2Character.java
================================================== =================
--- gameserver/model/actor/L2Character.java (revision 3631)
+++gameserver/model/actor/L2Character.java (revision 3642)
@@ -5460,10 +5460,11 @@
target=(L2PcInstance)player.getTarget();
- if (target.isInOlympiadMode() && !player.isOlympiadStart() && player.getOlympiadGameId()!=target.getOlympiadGame Id())
+ if (target == null
+ || (target.isInOlympiadMode()
+ && (!player.isOlympiadStart()
+ || player.getOlympiadGameId() != target.getOlympiadGameId())))
{
// if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
player.sendPacket(ActionFailed.STATIC_PACKET);
- setIsCastingSimultaneouslyNow(false);
- setIsCastingNow(false);
return;
}
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