Tópico: [Interlude] Projeto L2J 2010
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Antigo 21-09-2010, 06:24 PM   #10 (permalink)
Diego2006
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@Serialkiller

Abri o Arquivo *********. e coloca esse..

Citação:
#---------------------------------------------------------------
# Buff Duration Modify -
#---------------------------------------------------------------
# When this is enabled it will read the config "SkillDurationList"
# This will basically overlook the "time= x" in the skill xml's so that you do
# not need to modify the L2J Datapck XML's to increase skill duration.
# Skill duration list:
# Format : skillid,newtime;skillid2,newtime2;....
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3 600;349,3600;\
# 363,3600;364,3600
# Retail: false
EnableModifySkillDuration = true
SkillDurationList =264,14600;265,14600;266,14600;267,14600;268,14600 ;269,14600;270,14600;271,14600;272,14600;273,14600 ;274,14600;275,14600;276,14600;277,14600;304,14600 ;305,14600;306,14600;307,14600;308,14600;309,14600 ;310,14600;311,14600;349,14600;363,14600;364,14600 ;365,14600;366,14600;367,14600;1002,14600;1006,146 00;1007,14600;1009,14600;1032,14600;1033,14600;103 5,14600;1036,14600;1040,14600;1043,14600;1073,1460 0;1044,14600;1045,14600;1048,14600;1059,14600;1062 ,14600;1068,14600;1077,14600;1078,14600;1085,14600 ;1086,14600;1087,14600;1182,14600;1189,14600;1191, 14600;1204,14600;1229,14600;1240,14600;1242,14600; 1243,14600;1251,14600;1252,14600;1253,14600;1259,1 4600;1268,14600;1284,14600;1303,14600;1304,14600;1 308,14600;1309,14600;1310,14600;1352,14600;1353,14 600;1354,14600;1355,14600;1356,14600;1357,14600;13 62,14600;1363,14600;1388,14600;1389,14600;1391,146 00;1392,14600;1393,14600;1397,14600;1413,14600;125 7,14600;4699,14600;4700,14600;4702,14600;4703,1460 0;4342,14600;4343,14600;4344,14600;4345,14600;4346 ,14600;4347,14600;4348,14600;4349,14600;4350,14600 ;4351,14600;4352,14600;4353,14600;4354,14600;4355, 14600;4356,14600;4357,14600;4358,14600;4359,14600; 4360,14600;1311,14600;1390,14600;1374,14600


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@gta2

tem sim so vc muda no arquivo Options

Citação:
# Defines whether NPCs are attackable by default
# Retail: False
AltAttackableNpcs = False

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Os Seguintes 2 Usuários disseram Obrigado(a) para Diego2006 por gostarem deste post :
C.Bartowski (21-09-2010), gta2 (21-09-2010)