02-11-2010, 09:58 PM
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#1 (permalink)
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Membro - Cabo
Registrado em: Nov 2008
Posts: 28
Agradecido 1 Vez em 1 Post
Achei Ruim:
Acharam ruim Vezes em Posts
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BUffs de 1 hora para L2jTeon
Como colocar o Buffer da L2JTeon para ficar 1hora ?
Citação:
<skill id="1007" levels="3" name="Chant of Battle" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1time">
1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">
120 118 116 114 112 110 108 106 104 102
100 98 96 94 92 90 88 86 84 82
79 77 75 73 71 69 67 65 63 61
</table>
<table name="#ench2MpConsume_Init">
30 29 29 28 28 27 27 26 26 25
25 24 24 23 23 22 22 21 21 20
20 19 19 18 18 17 17 16 16 15
</table>
<table name="#mpConsume_Init"> 12 18 31 </table>
<table name="#mpConsume"> 48 70 123 </table>
<table name="#Tab-pAtk"> 1.08 1.12 1.15 </table>
<table name="#aggro"> 162 243 418 </table>
<set name="aggroPoints" val="#aggro"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-pAtk" stackType="pa_up"> mudei para 3600 mesmo assim continua 20 minutos
<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pa_up">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</enchant1for>
</skill>
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