Tópico: Erro GS.
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Antigo 02-12-2010, 11:26 PM   #1 (permalink)
Paquielli
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Padrão Erro GS.

Erro no GS \/ Como resolver?
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Estou POSTANDO o XML dos Erros para vcs verificarem.

Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<?xml version="1.0" encoding="utf-8"?>
<list>
<skill id="9056" levels="1" name="Dynasty Light Set">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val="1.15" order='0x30' stat='pDef'/>
    <mul val="1.10" order='0x30' stat='pAtkSpd'/>
    <mul val="1.10" order='0x30' stat='pAtk'/>
   <add order="0x40" stat="maxCp" val="250" /> <!-- Max MP by 250 -->
   <add order="0x40" stat="maxHp" val="250" /> <!-- Max HP 250 -->			
   <add order="0x40" stat="maxMp" val="250" /> <!-- Max MP by 250 -->
   <add order="0x40" stat="DEX" val="2"/> <!-- DEX +1 -->
   <sub order="0x40" stat="CON" val="2"/> <!-- CON -1 -->
   <add order="0x40" stat="STR" val="0"/> <!-- STR -1 -->
  </for>
</skill>
<skill id="9057" levels="1" name="Dynasty Heavy Set">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val="1.05" order='0x30' stat='pAtk'/>
    <mul val="1.10" order='0x30' stat='pDef'/>
    <mul val="1.10" order='0x30' stat='mDef'/>
    <mul val="1.05" order='0x30' stat='pAtkSpd'/>
    <mul val="250" order='0x40' stat='maxHp'/>
    <mul val="250" order='0x40' stat='maxMp'/>
    <mul val="1250" order='0x40' stat='maxCp'/>
  <sub order="0x40" stat="DEX" val="3"/> <!-- DEX +1 -->
  <add order="0x40" stat="STR" val="1"/> <!-- DEX +1 -->
  <add order="0x40" stat="CON" val="2"/> <!-- CON -1 -->
  </for>
</skill>

<skill id="9058" levels="1" name="Dynasty Robe Set">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val="1.15" order='0x30' stat='mAtkSpd'/>
    <mul val="1.10" order='0x30' stat='mAtk'/>
    <mul val="1.10" order='0x30' stat='pDef'/>
    <mul val="250" order='0x40' stat='maxCp'/>
    <mul val="250" order='0x40' stat='maxMp'/>
    <mul val="250" order='0x40' stat='maxHP'/>
    <mul val="1.25" order='0x30' stat='mAtk'/>
    <add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->
    <sub order="0x40" stat="MEN" val="3"/> <!-- Men -3 -->
    <sub order="0x40" stat="INT" val="1"/> <!-- Men -3 -->
  </for>
</skill>
</list>
Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="14550" levels="1" name="Desert Eagle Heavy">
<!--
  Description(s):
      Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2
-->
  <!-- Done by DJ MELERIX -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  <add order="0x10" stat="STR" val="2" /> <!-- Str +3 -->
  <add order="0x10" stat="CON" val="2" /> <!-- Str +2 -->
  <sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
  <mul order="0x30" stat="pAtk" val="1.10" /> <!-- P. Atk. +10% -->
  <mul order="0x30" stat="pDef" val="1.15" /> <!-- P. def 15% -->
  <mul order="0x30" stat="pAtkSpd" val="1.10" /> <!-- P. Atk Spd 10% -->
  <add order="0x40" stat="maxCp" val="500" /> <!-- Max MP by 500 -->
  <add order="0x40" stat="maxHp" val="500" /> <!-- Max HP 500 -->
  <add order="0x40" stat="maxMp" val="500" /> <!-- Max MP by 500 -->
  <sub order="0x40" stat="sleepVuln" val="70" /> <!-- resistance to sleep by 70% -->
  <sub order="0x40" stat="rootVuln" val="70" /> <!-- resistance to hold by 70% -->
  </for>
</skill>


<skill id="14551" levels="1" name="Desert Eagle Light">
<!--
  Description(s):
      Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2
-->
  <!-- Done by DJ MELERIX -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  <add order="0x10" stat="STR" val="3" /> <!-- Str +3 -->
  <sub order="0x10" stat="CON" val="3" /> <!-- Con -2 -->
  <add order="0x10" stat="DEX" val="2" /> <!-- Dex +3 -->
  <mul order="0x30" stat="pAtk" val="1.15" /> <!-- P. Atk. +25% -->
  <mul order="0x30" stat="pDef" val="1.15" /> <!-- P. Atk. +25% -->
  <mul order="0x30" stat="pAtkSpd" val="1.15" /> <!-- Atk. Spd. +20% -->
  <add order="0x40" stat="maxCp" val="500" /> <!-- Max MP by 500 -->
  <add order="0x40" stat="maxHp" val="500" /> <!-- Max HP 500 -->			
  <add order="0x40" stat="maxMp" val="500" /> <!-- Max MP by 500 -->
  </for>
</skill>


<skill id="14552" levels="1" name="Desert Eagle Robe">
<!--
  Description(s):
      Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2
-->
  <!-- Done by DJ MELERIX -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  <add order="0x10" stat="INT" val="2" /> <!-- Int +3 -->
  <sub order="0x10" stat="MEN" val="3" /> <!-- Men -2 -->
  <add order="0x10" stat="WIT" val="2" /> <!-- Wit +3 -->
  <mul order="0x30" stat="pDef" val="1.15" /> <!-- M. Atk. 25% -->
  <mul order="0x30" stat="mAtk" val="1.15" /> <!-- M. Atk. 25% -->
  <mul order="0x30" stat="mAtkSpd" val="1.20" /> <!-- Casting Speed 15% -->
  <mul order="0x30" stat="regMp" val="1.10" /> <!-- MP Recovery Rate by 10% -->
  <add order="0x40" stat="maxCp" val="500 /> <!-- Max MP by 1000 -->
  <add order="0x40" stat="maxHp" val="500" /> <!-- Max HP 1000 -->			
  <add order="0x40" stat="maxMp" val="500" /> <!-- Max MP by 1000 -->
  <sub order="0x40" stat="stunVuln" val="30" /> <!-- resistance to Stun Attacks by 50% -->
  <sub order="0x40" stat="cancel" val="30" /> <!-- decreases the damage to be cancelled by magic by 30 -->
 </for>
</skill>

</list>

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