Tópico: [Interlude] L2J Frozen
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Antigo 23-01-2011, 07:19 PM   #2 (permalink)
ola
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o meu e assim copia o meu e cola ai

Citação:
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar] . This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777

# Configure your external ip
ExternalHostname =

# Configure your internal ip
InternalHostname =

# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1

# Parameters Databases
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/gameserver_beta
Login = root
Password =
MaximumDbConnections = 100
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# Maximum number of requests per connection
MaximumDbStatement = 100

# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12


# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack
Aki mano se vc nao atualizo o serve aki

Citação:
Revisão 482 + Backup - Link 4Shared: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
Não esqueça de clicar em [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]

em breve estarei postando aki as revs mas recentes

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