Tópico: [Interlude] NPC Buffer
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Antigo 11-02-2011, 03:38 PM   #7 (permalink)
Daniel2
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Nome Real: Daniel Santos

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Padrão

aff manos tem varios NPC's no forum para tirar essa Duvida.

Citação:
#Wind Walk
if event == "7":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4342,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Decrease Weight
if event == "8":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4343,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Shield
if event == "9":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4344,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Might
if event == "10":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4345,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Mental Shield
if event == "11":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4346,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Bless the Body
if event == "12":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4347,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Bless the Soul
if event == "13":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4348,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Magic Barrier
if event == "14":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4349,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Resist Shock
if event == "15":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4350,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Concentration
if event == "16":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4351,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Berserker Spirit
if event == "17":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4352,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Bless Shield
if event == "18":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4353,6).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Vampiric Rage
if event == "19":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4354,4).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Acumen
if event == "20":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4355,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Empower
if event == "21":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4356,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Haste
if event == "22":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4357,2).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Guidance
if event == "23":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4358,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Focus
if event == "24":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4359,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)

#Death Whisper
if event == "25":
st.takeItems(ADENA_ID,0)
SkillTable.getInstance().getInfo(4360,3).getEffect s(st.getPlayer(),st.getPlayer())
st.getPlayer().restoreHPMP()
return "5.htm"
st.setState(COMPLETED)
ta aii mano basta coloca esse codigo aii na parte aonde estar a do clan hall entendeu no init.py esse codigo você coloca nele troca o que você quer trocar.

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