---- gameserver/config/server.properties
# Bind IP of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it
has to be a public IP or resolvable hostname
ExternalHostname = mammoth.wyvernia.net
OptionalNetworks = mammoth.wyvernia.net
# This is transmitted to the client from the same network, so it has to be a loc
al IP or resolvable hostname
InternalHostname = mammoth.wyvernia.net
InternalNetworks =
# Note: You can define server hostname for each network in subnets.properties
# The Loginserver host and port
LoginPort = 9014
LoginHost = mammoth.wyvernia.net
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 2
# If set to true, the login will give an other ID to the server if the requested ID is already reserved
AcceptAlternateID = True
-----------------
lineage@mammoth:~/gameserver/config$ cat hexid.txt
#the hexID to auth into login
#Sat Mar 05 03:29:01 WET 2011
HexID=3a4303e286d7da7c5974cbc437884fd5
ServerID=2
-----------------
Login/config/loginserver.properties
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=0.0.0.0
# Should be mammoth.wyvernia.net since only that ip has the door open.
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
LoginHostname=mammoth.wyvernia.net
# Could be 127.0.0.1 but I could want to have 2 servers and that would require the login server to listen to the outside world.
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True
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