Tópico: Status nas skill
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Antigo 26-03-2011, 09:27 AM   #1 (permalink)
MATEUS LOVATTO
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Padrão Status nas skill

Olá! tudo bem?
Então, estou com um problema aqui, meus sets eles dão status nas skill, o meu set dynasty ex:

Status skill:
Spoiler
<?xml version='1.0' encoding='iso-8859-1'?>
<list>
<skill id="20003" levels="1" name="Dynasty Heavy Armor Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.15"/> <!-- P Def. +8% -->
<add order="0x40" stat="maxHp" val="790"/> <!-- Maximum HP +445 -->
<mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% -->
<mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% -->
<sub order="0x40" stat="DEX" val="4"/> <!-- DEX -2 -->
<add order="0x40" stat="STR" val="4"/> <!-- STR +2 -->
</for>
</skill>
<skill id="20004" levels="1" name="Dynasty Light Armor Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Attack Speed +4% -->
<mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk +4% -->
<add order="0x40" stat="maxMp" val="513"/> <!-- Maximum MP +289 -->
<add order="0x40" stat="maxLoad" val="10237"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="DEX" val="3"/> <!-- DEX +1 -->
<add order="0x40" stat="STR" val="3"/> <!-- STR +1 -->
<sub order="0x40" stat="CON" val="3"/> <!-- CON -2 -->
</for>
</skill>
<skill id="20005" levels="1" name="Dynasty Robe Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="mAtk" val="1.31"/> <!-- M. Atk +17% -->
<add order="0x40" stat="runSpd" val="9"/> <!-- Movement Speed +7 -->
<sub order="0x40" stat="cancel" val="40"/> <!-- Casting Cancel Probability -50% -->
<add order="0x40" stat="maxLoad" val="10237"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="WIT" val="3"/> <!-- WIT +1 -->
<add order="0x40" stat="INT" val="3"/> <!-- INT +1 -->
<sub order="0x40" stat="MEN" val="4"/> <!-- MEN -2 -->
<mul order="0x30" stat="stunVuln" val="0.7"/> <!-- Stun resistance +50% -->
</for>
</skill>
</list>


Até ai tudo bem, mas o problema é o meu set vesper está assim as skill

Spoiler
<?xml version='1.0' encoding='iso-8859-1'?>
<list>
<skill id="20006" levels="1" name="Vesper Heavy Armor Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.20"/> <!-- P Def. +8% -->
<add order="0x40" stat="maxHp" val="1053"/> <!-- Maximum HP +445 -->
<mul order="0x30" stat="sleepVuln" val="0.2"/> <!-- Sleep Probability -70% -->
<mul order="0x30" stat="rootVuln" val="0.2"/> <!-- Hold Probability -70% -->
<sub order="0x40" stat="DEX" val="5"/> <!-- DEX -2 -->
<add order="0x40" stat="STR" val="5"/> <!-- STR +2 -->
</for>
</skill>
<skill id="20007" levels="1" name="Vesper Light Armor Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.11"/> <!-- Attack Speed +4% -->
<mul order="0x30" stat="pAtk" val="1.11"/> <!-- P. Atk +4% -->
<add order="0x40" stat="maxMp" val="684"/> <!-- Maximum MP +289 -->
<add order="0x40" stat="maxLoad" val="13649"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="DEX" val="4"/> <!-- DEX +1 -->
<add order="0x40" stat="STR" val="4"/> <!-- STR +1 -->
<sub order="0x40" stat="CON" val="5"/> <!-- CON -2 -->
</for>
</skill>
<skill id="20008" levels="1" name="Vesper Robe Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="mAtk" val="1.42"/> <!-- M. Atk +17% -->
<add order="0x40" stat="runSpd" val="9"/> <!-- Movement Speed +7 -->
<sub order="0x40" stat="cancel" val="40"/> <!-- Casting Cancel Probability -50% -->
<add order="0x40" stat="maxLoad" val="13649"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="WIT" val="4"/> <!-- WIT +1 -->
<add order="0x40" stat="INT" val="4"/> <!-- INT +1 -->
<sub order="0x40" stat="MEN" val="5"/> <!-- MEN -2 -->
<mul order="0x30" stat="stunVuln" val="0.7"/> <!-- Stun resistance +50% -->
</for>
</skill>
<skill id="20009" levels="1" name="Vesper Heavy Armor Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.20"/> <!-- P Def. +8% -->
<add order="0x40" stat="maxHp" val="1053"/> <!-- Maximum HP +445 -->
<mul order="0x30" stat="sleepVuln" val="0.2"/> <!-- Sleep Probability -70% -->
<mul order="0x30" stat="rootVuln" val="0.2"/> <!-- Hold Probability -70% -->
<sub order="0x40" stat="DEX" val="5"/> <!-- DEX -2 -->
<add order="0x40" stat="STR" val="5"/> <!-- STR +2 -->
</for>
</skill>
<skill id="20010" levels="1" name="Vesper Light Armor Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.11"/> <!-- Attack Speed +4% -->
<mul order="0x30" stat="pAtk" val="1.11"/> <!-- P. Atk +4% -->
<add order="0x40" stat="maxMp" val="684"/> <!-- Maximum MP +289 -->
<add order="0x40" stat="maxLoad" val="13649"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="DEX" val="4"/> <!-- DEX +1 -->
<add order="0x40" stat="STR" val="4"/> <!-- STR +1 -->
<sub order="0x40" stat="CON" val="5"/> <!-- CON -2 -->
</for>
</skill>
<skill id="20011" levels="1" name="Vesper Robe Set">
<!-- Done by Tayran.Cannabis -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="mAtk" val="1.42"/> <!-- M. Atk +17% -->
<add order="0x40" stat="runSpd" val="9"/> <!-- Movement Speed +7 -->
<sub order="0x40" stat="cancel" val="40"/> <!-- Casting Cancel Probability -50% -->
<add order="0x40" stat="maxLoad" val="13649"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="WIT" val="4"/> <!-- WIT +1 -->
<add order="0x40" stat="INT" val="4"/> <!-- INT +1 -->
<sub order="0x40" stat="MEN" val="5"/> <!-- MEN -2 -->
<mul order="0x30" stat="stunVuln" val="0.7"/> <!-- Stun resistance +50% -->
</for>
</skill>

</list>


O set dynasty está dando mais casting, em quanto a vesper da 739~973
a dynasty está dando 1630~1700

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